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<1…891011121314…34>
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... 've made a small (8x8) sprite, minimized the distance to the ... should--checking distance instead of Xor? I mean that when two ...
    NRA NRA November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to do an "odd sized" sprite / background on the speccy..e ... to the say right are masked / redrawn with the background to ...
    fog fog December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... />
    Well... My first sprite routines work this way: for ... every sprite, I have a routine to erase it from the ... routine is the calculate-rotate sprite. So, my interrupt routine ... 1 to N
    - Erase the sprite from screen, restoring previous contents ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ;592693]Well... My first sprite routines work this way: for ... every sprite, I have a routine to erase it from the ... routine is the calculate-rotate sprite. So, my interrupt routine ... 1 to N
    - Erase the sprite from screen, restoring previous contents ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ;592693]Well... My first sprite routines work this way: for ... every sprite, I have a routine to erase it from the ... routine is the calculate-rotate sprite. So, my interrupt routine ... 1 to N
    - Erase the sprite from screen, restoring previous contents ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... screen (with the odd hardware sprite moving about).
    joefish joefish January 2012 Games
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually ... almost simultaneously. One to erase the old sprite line-by-line, and ...
    joefish joefish January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually ... almost simultaneously. One to erase the old sprite line-by-line, and ...
    ccowley ccowley January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually ... almost simultaneously. One to erase the old sprite line-by-line, and ...
    Sokurah Sokurah January 2012 Development
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... effectively minimised by machine code sprite routines to control the movement ... />
    OVER 1 does an XOR between the 8x8 bits of ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... /> When you make a sprite movement at the screen it ... br />
    A) erase sprite at old position
    B ... ) draw sprite at new position
    ... process (you erased the sprite at old position or ... at new position), the sprite will dissappear.
    ...
    Ralf Ralf February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is that i have working sprite routine with ability mirror and ... enough to place two 24x48 masked sprites on screen per frame ...
    Fikee Fikee February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE] i have working sprite routine with ability mirror and ... enough to place two 24x48 masked sprites on screen per frame ... off... Is it a generic sprite engine that can be used ... this game?... Id love a sprite engine as versitile as that ...
    kgmcneil kgmcneil February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... which it simply floods the sprite area with a single attribute ... .g. 0) which makes the sprite disappear, even though it doesn ... would then call HALT, erase the last sprite positions, then draw them ... its new position, then the sprite is removed and the object ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , I said about providing a sprite draw function. I always wonder ... -defined positions. Afterwards, it can erase however many of them you ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... which it simply floods the sprite area with a single ... . 0) which makes the sprite disappear, even though it doesn ... would then call HALT, erase the last sprite positions, then draw them ... br />
    I considered using sprite rendering instead of scrolling so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ROM). If you position a sprite off-screen it still goes ... optional stuff, deciding what to erase and what to draw next ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ROM). If you position a sprite off-screen it still goes ... optional stuff, deciding what to erase and what to draw next ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... parts of the game;
    [*] Erase the bitmaps from the multicolor ... some parts of the same sprite could be rendered with different ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... br />
    Basically, for each sprite, you need to know:
    sprite routine that needs to be ... or XOR? There are two methods of combining the sprite data ... with the background. Mask allow sprite priorities (some sprites are drawn ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... game will be using... Masked sprites means we can ... have background scenary, Non-masked means we can't ... screen number.
    - Sprite system is simple, non- ... players path.
    - Sprite will thus detect screen pixels ... adding much to have masked sprites in a game ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... , involve my assumptions about the sprite engine (I don't see ... even adding much to have masked sprites in a game like ... routine able to put four masked 24x24 sprites in one frame ... ) so i would think about masked sprites (and full blown background ...
    Fikee Fikee March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... routine able to put four masked 24x24 sprites in one frame ... ) so i would think about masked sprites (and full blown background ... needs.
    We lack the sprite part, and the engine for ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... be long enough to xor on off a sprite or two
    R-Tape R-Tape April 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... told him that maybe the XOR solution is better, because in ... can handle programming with a sprite engine provided to you (you ... would issue move sprite commands and the engine does ... ; you have access to clipping, xor/or/load/mask sprites, background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... all the frames for each sprite's animation. Here's an ... can handle programming with a sprite engine provided to you (you ... would issue move sprite commands and the engine does ... ; you have access to clipping, xor/or/load/mask sprites, background ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... anyone how fast their sprite routines have to ... be masked or not.

    Total sprite area ... the total is 36 sprite characters, which actually isn ... of sophistication of the sprite routines a little ... raises the sprite routine sophistication another notch ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to anyone how fast their sprite routines have to be ... determine whether things can be masked or not.[/QUOTE]
    ... level of sophistication of the sprite routines a little bit.[/ ... needs for clipping raises the sprite routine sophistication another notch.[/ ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
<1…891011121314…34>

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