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<1…9101112131415…34>
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically means ... make Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without background ... you could use a faster xor routine, eg, but I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically means ... make Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without background ... you could use a faster xor routine, eg, but I ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... of decremented value

    xor l
    and e
    xor l ; set bits 5,6, ... byte
    ld (hl),0 ; erase old one

    ld ...
    ub880d ub880d May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... . The sprites need to be masked, but you don't have ... preservation and restoration for each sprite, but since the buffer is ...
    Metalbrain Metalbrain May 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... explanation about BIFROST*'s "sprite tiles" in [URL=" ... [LIST]
    [*] Erase 1 tile + 2 sprite tiles
    [*] Update ... br /> Since redrawing both sprite tiles is performed automatically by ... manually" process (erase, update and redraw) one more sprite!
    < ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... it's possible to use sprite tiles. These are 2 special ... automatically draws (but does not erase) at any location every frame ... have time to draw and erase 6 tiles per frame instead ... />
    [*] There will be 4 sprite tiles available in "slow" mode ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> [*] Automatically drawing up to 7 sprite tiles at any char row ... /> [*] Automatically drawing up to 6 sprite tiles at any pixel row ... after the frame it can erase up to 3 of them ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... border it can draw 2 sprite tiles at arbitrary locations (any ... a custom version with 5 sprite tiles at arbitrary locations during ... it can both draw and erase at least another 3 tiles ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 7 sprite draws in the top border. That way it can erase ... stack-friendly version of the sprite routine), allowing 12 blocks (two ... listed in columns so the sprite routine can just read off ...
    joefish joefish August 2012 Brand new software
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... draw anything on a screen (sprite, pixel, text, whatever) you'll ... of drawing sprites - ORed, XORed, masked. It's quite possible you ...
    Ralf Ralf September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... [*]Frame 1: Check keys, erase, calculate new position and redraw ... br /> [*]Frame 2: Erase, calculate new position and redraw ... [*]Frame 1: Check keys, erase, calculate new position and redraw ... " effect, simply set sprite tiles to automatically draw player ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... // hi-res vertical sprite movement
    int ... }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) ... br />
    // erase enemy sprite
    h = hrc[ ...
    Einar Saukas Einar Saukas September 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... this takes 2 bytes whereas 'xor a' takes only one. ... Insert line 6, 'xor a'
    xor compares the chosen register ... ! First we need to erase the car ready to move ... , 32 ;new carposn
    xor a ;set carry flag to ... ;save road posn
    xor a ;print new road
    buzzy buzzy September 2012 Development
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... , as there's nothing to erase on that row). The routine ...
    ret nz
    setz: xor a
    LD (a1), A ...
    Battle Bunny Battle Bunny October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... minimise the time between erase and redraw as much ... possible. ( so don't erase, then calculate new position, then ... positions in variables, then erase old and draw new in ... don't even have to erase it - the extra ... to be a really big sprite, but hardly any work ...
    Gedlion Gedlion October 2012 Sinclair Basic
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... only works if your sprite is a) masked & b) able to ...
    kgmcneil kgmcneil January 2013 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... only works if your sprite is a) masked & b) able to ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... paper colour. Then the sprite needn't be masked, but could use ... preference would be for non-masked sprites that just blank the ... the ink colour of the sprite passing in front of them ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... paper colour. Then the sprite needn't be masked, but could use ... preference would be for non-masked sprites that just blank the ... the ink colour of the sprite passing in front of them ... /> The technical stuff (masking/non-masked, etc.) isn't my forte ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... \AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    ... \AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Source ... /> Your tiles were imported as masked.
    Tiles shouldn't be ... masked, sprites can be.

    ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> Your tiles were imported as masked.
    Tiles shouldn't be ... example is a masked fence, where a sprite can pass behind it ... user to use single frame masked sprites for these things. It ... not have to use their sprite slots.
    Though technically if ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... not have to use their sprite slots.
    [/QUOTE]

    sprite slots, so use one of ... 've already used all 12 sprite slots, don't complain that ... the sprite count accordingly.

    I suppose tiles could be masked ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... own reasons and as such masked images of any "type" should ... example is a masked fence, where a sprite can pass behind it ... user to use single frame masked sprites for these things. It ... call the masked fence in front of player a sprite. Sprite - something that ...
    Ralf Ralf February 2013 Development
  • The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…

    ... addresses, whereas ROM1 contains an 'xor a' instruction. The instruction in ... in... but if Sinclair had masked the M1 line on the ...
    zub zub February 2013 Hardware
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... could be configured to allow masked sprites in AGD games if ... not sure, but there are sprite grabber utilities out there that ...
    mulder mulder March 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... there is a fully featured sprite engine that can benefit from ... , some are XOR, some are LOAD to illustrate different sprite types. If ... ' for kempston).

    This sprite engine handles any number of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... 7, ROM 2 (DOS)!!
    XOR A
    OUT (254),A ... /> LD (HL),A
    LDIR ;erase screen
    PI_1: ld a ...
    Battle Bunny Battle Bunny July 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... an xor command to toggle the correct bits would make your sprite ...
    Basher Basher September 2013 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... an xor command to toggle the correct bits would make your sprite ... to change the sprite routine to not be XOR style. That means ... xor write and then read back to see if all the sprite ...
    David Jones David Jones September 2013 Hardware
<1…9101112131415…34>

Latest Posts

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