World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…10111213141516…34>
  • RogueStrategy -made with OberonRemember the thread about the oberon language for spectrum? [url]http://www.worldofspectrum.org/forums/showthread.php?t=41120&highlight=oberon[/url] …

    ... .there us a laser basic sprite demo but i havent tried ... /> LASER BASIC is using XOR Sprites, so Sprite Pack is much better ...
    LCD LCD October 2013 Brand new software
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... the idea to use [B]XOR A[/B] instead of [B ... Fireman uses one of my sprite routine because Mastertronic asked me ... the standard 'draw sprites using xor so you can just remove ...
    David Jones David Jones October 2013 Games
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 's scoreboard for rendering a sprite. This seems possible on a ... the top border time, then erase them again just after the ... sprites on too. So to erase a sprite, I patch the pixels ... to turn off the automatic sprite drawing/erasing, and do it ...
    joefish joefish October 2013 New game ideas
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... /> It was 8 or so masked sprites afterall. Hw did you ... chash a bit. When a sprite enters a new char by ...
    Ralf Ralf November 2013 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... to just have one such sprite on the screen. Graphic-adventure ... around the edge of the sprite area (within a multiple of ... a mask of the sprite image, and erase a clear outline from ... the background when the sprite is ...
    joefish joefish November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... bytes replaced as the sprite moves over the background[/ ... Even when you move a sprite somewhere else, its previous position ... need to change the corresponding sprite to a different btile, ... change the corresponding sprite position, and manually erase it at its ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [8], dcol[8];
    uchar sprite, counter;

    zx_border(0 ... (1)
    {
    // Draw or erase tiles on screen until key ...
    Timmy Timmy November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... a sprite, you just need to update it (and also erase it ... " a bicolor position (useful to erase it). That's nothing else ... to animate them. In practice, sprite support should be much more ...
    clausjahn clausjahn November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... , OR, XOR, LOAD or ATTR, and these determine how the sprite graphics ... -byte. This indicates whether the sprite graphic definition contains both mask ... subtype is an occluding sprite. An occluding sprite covers everything underneath it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... 20 years ago (':' means bitwise xor I think). Paulo went through ...
    15 @echo SP1 Software Sprite Engine
    16 @echo making ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... and
    // NIRVANA_draw) or a sprite may be displayed at an ... of code:

    [CODE] ' Erase all tiles
    FOR lin ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... background graphics under each sprite separately, and then erase the sprites using ...
    Hikaru Hikaru December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... background graphics under each sprite separately, and then erase the sprites using ... estimate about 1000 cycles to erase a sprite, so we have 3000 ... cycles to both paint/erase and a ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... estimate about 1000 cycles to erase a sprite, so we have 3000 ... cycles to both paint/erase and a ... screen - i.e. the border - erase stuff, draw stuff, in that ... screen address. Then as you erase/draw, process each buffer in ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... characters would not have transparencies, sprite characters would. And could come ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of and behind walls with masked sprites. It was my first ... from the screen, masking , adding sprite and writing it back to ...
    MatGubbins MatGubbins January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... HALT:

    1-DELETE SPRITE WITH BACKGROUND, depends what way ... consuming, especially as a 16x16 sprite can straddle as many as ... -DRAW SPRITE OVER BACKGROUND, whatever routine you're using OR, XOR, LD ...
    R-Tape R-Tape January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. However ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    They could erase (over-draw) a sprite during the bottom border ... screen, you could move one sprite each frame and still have ...
    joefish joefish January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... for dec)
    and/or/xor : Fiddle with the bits in ... pretty nifty), write a primitive sprite routine and do loads of ...
    David Jones David Jones January 2014 Sinclair Basic
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... restrictions/requirements of the tile/sprite files are or how that ... save memory.

    About sprite restriction, it depends on the ... ). With the fastest paint and erase sprites routines I can put ... we have only 14400 for sprite painting. That is about 4 ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... time you move your sprite, you XOR it in the old address ... a XOR routine that gets both the old coordinates of the sprite ... do this:

    Print sprite
    Loop:
    Get movement ...
    Update Sprite (Clear/Print)
    Update stuff ...
    apenao apenao January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... 's a version without the XOR. It just uses add instead ... ", "DATA", "DEF FN", "DIM", "DRAW", "ERASE", "FLASH", "FORMAT", "FOR", "GO SUB ...
    Kweepa Kweepa January 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... /> LD IX,SPRDATATAB ; Sprite Data Table
    ... OR A ; is the sprite on (non zero)
    ... /> INC E
    XOR A
    LD ( ...
    dmsmith dmsmith February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... code, start of sprite buffer)
    ;(numbers of sprite parts present in ...

    ;paint attributes
    XOR A ;reset flag - no divider ...
    Ralf Ralf February 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... attributes) and then the player sprite with their attributes. It ... /> I did write a sprite handler that would draw a ... sprite over any background, and ... used a bit of fancy XOR'ing and some other ... can be added to the sprite data. If this works ...
    LuMan LuMan March 2014 New game ideas
<1…10111213141516…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
xor 1.9K 4.8K
masked 475 583
sprite 5.5K 11.1K
erase 749 990

Related Threads

  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • xor erase
  • erase sprite
  • erase masked sprite
  • sprite xor and
  • masked xor
  • xor sprite mask
  • masked sprite animation
  • erase draw sprite
  • animated sprite routine masked
  • overlap masked sprite
  • overlapping masked sprite
  • in place sprite erase
  • draw erase sprite line
  • sprite erase
  • how to erase sprite
  • how to erase masked sprite
  • masked sprite
  • masked sprite 16x16
  • basic masked sprite

Copyright © 2024 World of Spectrum