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<1234567…34>
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... been trying to incorporate collision detection into a sprite routine I writing.< ... POP DE ; e=mask, d=sprite image
    LD A,(HL ... ; jump to NC0 if no collision detected
    EXX
    ... collision
    EXX

    NC0:
    LD A,(HL) ; draw sprite ...
    dmsmith dmsmith August 2005 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... level collision detection. Assuming I have a byte of my ?player? sprite in ... )
    ld b, a
    xor (hl)
    and b
    collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... present I have a rough sprite engine working, and a routine ... try and suss-out is collision detection.

    Is there a ...
    dmsmith dmsmith July 2004 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... . The problem is that the collision detection works sometimes and sometimes it ... COLLISION 0
    OTHER
    IF PARAMA = A // Checks whether the sprite ...
    right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply get ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've search ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X,Y ... to do some basic "fast" collision detection and then looking more carefully ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... and something other than box sprite collision detection. Otherwise horizontally the you can ... will get lost as it XOR's over it ([I]I ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ... get lost as it XOR's over it ([I ... are two types of sprite collision detection available in SEUD. If ... background is deadly) the sprite collision detection is pixel perfect, as ...
    jonathan jonathan March 2010 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... br />
    Added:

    SPRITE PUT id - places a permanent ... state of the specified sprite
    Sprite collision detection - with sprites and ... scenery, event driven with ON COLLIDE ...
    SPRITE ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • YS Mega BasicCan anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks

    Can anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks
    jonesypeter jonesypeter August 2016 Sinclair Basic
  • FYI - Monty Mole remake[url="http://www.spacetimegames.co.uk/monty.htm"]http://www.spacetimegames.co.uk/monty.htm[/url] ADJB

    ... the music. Loved the monty sprite though :)

    My main ... with the controls, and the sprite collision detection with respect to background items ...
    Dunny Dunny September 2005 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> There are two types of sprite collision detection available in SEUD. If you ... the background is deadly) the sprite collision detection is pixel perfect, as sprites ... edges of your 16x16 sprite grid the collision detection may seem over-sensitive ...
    BiNMaN BiNMaN March 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... routine to change palette
    - sprite collision detection distances can be changed in ... quickly
    - fixed sprite frame bugs on sprite creation and deletion, removing ...
    jonathan jonathan April 2010 Development
  • Poke protectionAre there different tricks for finding pokes harder? Which you think is most hardest?

    ... for infy lives sometimes disabling sprite collision detection routines is simpler or even ...
    ANDREW RYALS ANDREW RYALS February 2016 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the rectangles stuff is for collision detection among sprites and is ... 33 sprite types, all minor variations on MASK,OR,XOR, ... by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... each pixel row of the sprite separately. This works well ... at once - not to mention collision detection routines and all such things ... to rub-out the old sprite position without suffering a ... horribly flickery sprite? Currently, I have no ...
    48K 48K May 2006 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... Collision Detection Routine: Returns with A holding the number of
    * the sprite ... Collision Detection Flags

    LD A,(IX+11) ;X coord of sprite ...
    XOR A ;No collision at all
    Collision Detection Flag
    ; ...
    dmsmith dmsmith August 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... some code to check for sprite collision using a coordinate checking method ... />
    [code]

    Sprite Colision Detection

    This works by ... check again

    XOR A ;No collision at all
    RET ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... />
    [code]

    Sprite Colision Detection

    This works by ... ;address of first sprite to detect for
    ;collision

    LD ... check again

    XOR A ;No collision at all
    RET ...
    dmsmith dmsmith September 2004 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... doing.

    Specifically sprite graphics and tile graphics are ... to write your own sprite draw code. This draw ... existing subroutines (mask, or, xor, etc) and place paging code ... settled now except for the collision detection routines.

    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Games You Still Hate to This Day Like...Dream Warrior... I can't even understant what's the dam point of the game... and why did they have to chose those horrible colours???

    ... very well i think the collision detection was naff or something it ... just display them, and XOR your sprite in in whichever colours were ...
    joefish joefish April 2011 Games
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... br /> ; COLLISION DETECTION ROUTINES
    ; ==============================================================

    ; ALIENHIT checks each alien sprite against ... br /> INC E
    XOR A
    LD (DE),A ...
    dmsmith dmsmith February 2014 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... :
    ; zero A
    xor a
    ; convert row -> ...
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... :
    ; zero A
    xor a
    ; convert y-coord ... .

    The collision detection routines set the carry flag ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... :

    1. Added collision detection for main sprite, although is not fully ... .

    2. Added main sprite engine, which can handle up ... can now fire, however bullet collision detection has not been implemented
    dmsmith dmsmith August 2005 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (see an ancient thread about Sprite advice)...but my skills are ... enemies bouncing around - but no collision detection. And I haven't modified ...
    48K 48K February 2007 Development
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ... difference in the accuracy of collision detection? are sprites better for this ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on model ... . Wall will not allow player sprite to move to some coordinates ... that you should draw player sprite above background image.
    kmatveev kmatveev February 2004 Development
<1234567…34>

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Related Threads

  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. <br /> <br /> You can be nowhere near a bubble and its gets you.…
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

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