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<1…26272829303132…34>
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... , which will decrease when a collision occurs with an enemy.
    sprite. Everything else he has put ...
    BiNMaN BiNMaN January 2014 Brand new software
  • Kempston joystick detectionIn both [url="http://skoolkit.ca/disassemblies/manic_miner/asm/34252.html#34332"]Manic Miner[/url] and [url="http://skoolkit.ca/disassemblies/jet_set…

    ... (which are already disabled)
    XOR A ; A=0
    LOOP ...
    SkoolKid SkoolKid October 2014 Hardware
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... am using AGD with the sprite height set at 24 pixels ... ...the hat is a different sprite)

    Can you do ...
    gabriele amore gabriele amore December 2014 Development
  • ZX rom type detectionHere is routine for fast detection of zx rom / computer model. [URL="http://velesoft.speccy.cz/other/ZXROMDETECT.zip"]http://velesoft.speccy.cz/othe…

    Here is routine for fast detection of zx rom / computer model.< ... rom. Routine is small, but detection will correct only on original ...
    velesoft velesoft January 2015 Sinclair Miscellaneous
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... to any good examples of sprite inertia (in assembly)? I'm ...
    R-Tape R-Tape January 2015 Development
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    Hi,

    I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just trying to find some references..
    mr.spiv mr.spiv February 2015 Development
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... sprite ID to only clear the collision flag of that sprite< ... the command line
    Collision bugs where many sprites ... Sprite collisions were a tad sticky, even after clearing the collision ... when they collide (if their collision flag is disabled)
    ...
    Dunny Dunny February 2015 Sinclair Basic
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... map with a masked character sprite that you can control via ... trying to understand more about sprite animation over backgrounds and tilemaps ...
    alienbanana alienbanana February 2015 Development
  • New version emulator ZEsarUX-2.1Hi I have uploaded a new version of my ZX80/81/Spectrum/Z88 emulator on http://sourceforge.net/projects/zesarux/ Changes are: Added Cocoa…

    ...
    Added TZX file type detection (standard or turbo, etc) on ... expressions with "and", "or" and "xor" logical operators
    -Special word ...
    chernandezba chernandezba May 2015 Emulators
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... !

    I have a sprite that has a choice of ... want it to deflect on collision with blocks.

    http ...
    R-Tape R-Tape September 2015 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ... vertical

    Every Sprite is shown over the main ...
    chernandezba chernandezba November 2015 Emulators
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... optimized (for speed) real-time sprite shifting routine for sprites that ... of shifts or current screen/sprite data address. Instead, it ... deal).

    The sprite data needs to be aligned ... byte (make sure sprite data is aligned)
    xor a ;clear A ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... - %= (mod) ^= (power) &=,|=,~= (AND/OR/XOR)
    The editor now ignores ... circumstances
    Fixed issues with sprite collisions based on window transparency ...
    Dunny Dunny April 2017 Sinclair Basic
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... a special version of the sprite pack2 (splib2t.lib).
    The ... + ovl_y * 32 + ovl_x

    xor a

    ; Start the ...
    andydansby andydansby June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... br /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // check for collision with other sprites

    // move current 'j' sprite off screen and mark as ...
    slenkar slenkar June 2017 Development
  • How do you put the sprite onto the image in Tommygun?I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is thi…

    I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is this possible? How is it done?
    mik3d3nch mik3d3nch June 2017 Development
  • XOR screenshotsXOR from 1987 is missing the loading screen and the in-game screen, Xor from 1990 has the in-game screen from another game.

    XOR from 1987 is missing the loading screen and the in-game screen, Xor from 1990 has the in-game screen from another game.
    Art Art July 2017 Infoseek database
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • ANN: Tipshop updated Friday, 03 August 2018Friday 03 August 2018 Blimey - this March update took a while to come round, eh? Feels like about 6 months! (Ahem. Ed)... Suffice it to say that Rea…

    ... Temple,
    Nixy The Glade Sprite, Oink!, OPZ, Paradise Lost,
    Worm In Paradise, The and XOR.

    And fixed/updated ... /> Night Shift, Nixy The Glade Sprite, Oink!,
    Operation Red Refrigerator ...
    hackersanon hackersanon August 2018 Announcements
  • ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…

    ...
    Added TBBlue Debug menu: Sprite navigator, Video layers, Video info ... bitwise operators AND (&), OR (|), XOR (^) when using registers/variables breakpoints ...
    chernandezba chernandezba September 2018 Emulators
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • ZEsarUX 7.2 BETAHi! I have uploaded a new BETA version of ZEsarUX 7.2 You can download a compiled version for Mac or Windows from: https://github.com/chernandez…

    ... shown in red
    Improved sprite viewer: you can view sprites ... wasn’t reseting the silence detection counter, so sound would probably ...
    chernandezba chernandezba December 2018 Emulators
  • ZEsarUX Beta 7.2-RCHi I have uploaded a new ZEsarUX Beta version: 7.2 Release Candidate! Next version will be final stable :) You can download it from: https://g…

    ... shown in red
    Improved sprite viewer
    -you can view ... wasn't reseting the silence detection counter, so sound would probably ...
    chernandezba chernandezba March 2019 Emulators
  • ZEsarUX stable 7.2Hi! I have uploaded a new stable ZEsarUX version 7.2! You must go to the Releases section on the GitHub project to download It, as usual: htt…

    ... -tstates-partial

    Improved sprite viewer:
    -you can view ... wasn't reseting the silence detection counter, so sound would probably ...
    chernandezba chernandezba April 2019 Emulators
  • New Version of ZEsarUX v9.3 Beta 1 availableNew Version of ZEsarUX v9.3 Beta 1 available Downloads: [url="https://github.com/chernandezba/zesarux/releases/tag/9.3-25062021"]https://github.co…

    ... Text Aventure Debugging:
    -Improved detection of Daad aventures
    -Now ... in the window
    -View sprite legend now adapts to size ...
    Luzie Luzie June 2021 Emulators
  • ZEsarUX 10.0ZEsarUX 10.0 is out! Download it from : https://github.com/chernandezba/zesarux/releases/tag/10.0 Changes: Version 10.0 - Clive Sinclair edi…

    ... in the window
    -View sprite legend now adapts to size ... Text Aventure Features:
    -Improved detection of Daad aventures on debugging ...
    chernandezba chernandezba October 2021 Emulators
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... out the diagonal lines collision is not good ... shiftand1otherlinepressed
    .toomanylines
    xor a
    inc a
    .only1halflinepressed
    xor a ; zero A
    ... onlysymshiftpressed
    inc c
    xor a
    ret
    ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
<1…26272829303132…34>

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