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<1…28293031323334>
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... you use AB for a sprite, then CD could be the ... operation for the screen, only XOR in the shape of the ... useful, I wondered whether a sprite editor should include them by ... they can be interleaved with sprite data when sent to the ...
    Dunny Dunny April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    ._sprdrawftbl ; table of sprite draw functions indexed by type ... but this time for XOR sprites. XOR sprites don't look ... ignored by the OR, XOR and LOAD draw functions), ... the last 1 to be XOR.

    [code]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... make them.

    XOR draw functions take the same ... row > 21) // if sprite went off screen, reverse direction ... the single moving sprite an occluding sprite and see the ... specifying the just-created sprite and the hook function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... routines you can draw a sprite quite easily.

    As ... question.
    Draw the sprite using XOR in the NEW position, then ... draw the sprite using XOR in the old positiion to ... start the drawing of the sprite, that should help to remove ...
    Kiwi Kiwi May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    For sprite-routines, Derek Smith has ... erasing you old sprite... If your routine uses XOR to put ... the sprite on the screen, ... background, and then the sprite again on top of it ... draw the background and the sprite into, and then moving ...
    bobs bobs May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> ld a,r
    xor h
    ld (seed),a ... cycle. The warps occur with sprite numbers above 7 (but ... sprites at first), and when sprite numbers are low only appears ... fast operations like logical and/xor with inc/dec. Or ...
    INC a
    XOR 1
    DEC a
    48K 48K June 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... first.

    The fastest sprite format is zig-zaging.
    sprite - xor, or, masking (and, or/xor))

    You ...
    frobush frobush October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... br /> drawing a sprite at new position overwrites sprite at previous position ... by LDI, RL(HL) scrolling, XOR sprites, 28*14 (?)
    [*][ ... (HL) in screen, sprites by XOR
    [*][b]green beret, ... moved by LDI, sprites by XOR, not real background, can manage ...
    Fikee Fikee November 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... 32 x 32 pixel sprite to display/move/collision detect etc.
    sprite from 4 8 by 8 ...
    Toxitalk Toxitalk November 2006 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... want to move your sprite and first delete it ...
    If you move the sprite (for example one pixel to ... left edge on the sprite, and then draw the ... the player seeing the sprite with the left edge ... example:

    [CODE]xor a ; black border[/CODE]
    Rickard Rickard May 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... , MemPtr to Base address of sprite, MemPtr to Address of current ... for overlap) before doing pixel collision

    Once you have ... "sub rectangle" that overlays each sprite), then do a pixel compare ... doing it with a screen sprite.

    With the ...
    BloodBaz BloodBaz July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to handle all display and sprite responsibilities. Using SP1 means we ... colour
    // bit 6 = xor plot flash
    // bit 7 ... br /> }

    // bit 6 = xor flash in plot

    // bit 6 = xor plot flash
    // bit 7 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... and got a 48K/128K detection routine anyway (ripped from the ...
    ld (hl),c
    xor a
    out (c),a ...
    StuBruise StuBruise October 2007 Games
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... ' or 'even'
    8F0B AB XOR E ; MASH A WITH BOLLOCKS ... change the border colour or sprite position or end game or ...
    frobush frobush April 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... it behaves like the UDG/Sprite creator. Clicking once paints a ... that actually. There's an XOR mode for the select tools ...
    Dunny Dunny May 2008 Emulators
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... proving tricky. I put the collision test and remove command in ... it doesn't detect the collision, sometimes it does.[/QUOTE]
    sprite will mean there's nothing ... could try changing the mine sprite type or parameter instead of ...
    jonathan jonathan May 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... /> Thanks to roko for the XOR plotting idea.

    Again ... /> LD A,E ; save the sprite rotation before it gets overwritten ... screen byte

    XOR (HL) ; XOR with current star byte
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... /> LD A,E ; save the sprite rotation before it gets overwritten ... screen byte

    XOR (HL) ; XOR with current star byte
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... intentional (Imagine a spacecraft sprite in the middle of the ... /> JR NZ,KEYTEST5
    XOR A
    LD (DIRECTION),A ... /> LD A,E ; save the sprite rotation before it gets overwritten ... byte

    XOR (HL) ; XOR with current star byte
    Digital Prawn Digital Prawn December 2008 Development
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... byte sections of the old sprite image and replace it with ... my previous one, I happily XOR the sprites onto the screen ... , and XOR them back off again - one entire sprite at the ...
    Digital Prawn Digital Prawn January 2009 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... !". The first was the hardware detection routine (very nifty) and second ... I just liked the car sprite. So that's what happened ...
    Digital Prawn Digital Prawn January 2009 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... code in the sprite type:-

    IF COLLISION = 0
    ... /> REMOVE
    ENDIF
    IF COLLISION 0
    LET D = 1 ... this in the sprite type:-

    IF COLLISION = 0
    ... between two screens but the sprite will eventually respawn. When ...
    BiNMaN BiNMaN April 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... collision map and a priority map, all twisted and turned! The sprite ...
    frobush frobush July 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the sprite type I was using to get around the collision between ...
    BiNMaN BiNMaN August 2009 Development
  • Game & WatchAll Nintendo Game & Watch games would make good mini games for the speccy. I made a start on Fire last year, I shall try and finish it before 2011! …

    ... . I can display/animate each sprite individually with just the attributes ... the attributes to display each sprite. The bouncing men sprites are ... 6 characters. Then add the detection. Then the score display and ...
    FrankT FrankT January 2010 New game ideas
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... ]

    I changed the sprite to a little spaceship, as ... powerups/downs.

    For collision, I just sample a single ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... [/URL]
    I changed the sprite to a little spaceship, as ... more powerups/downs.
    For collision, I just sample a single ...
    Mister Beep Mister Beep March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... it gets drawn with some XOR operation (like drawing UDGS over ... having to create a separate sprite as such...
    kgmcneil kgmcneil March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... , xor, etc
    [/code]

    Additionally there is a single sprite ... /> uchar width; // +2 width of sprite in tiles
    uchar height ... is made to the sprite draw code (mask, xor, or, etc).
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... to combat any collision based tomfoolery with my main sprite. and that ... was to make the main sprite almost fill the available grid ... ve got the Mean Troll sprite, slightly modified from his JSW ... 8 frames for your main sprite, although the modifications are very ...
    dm_boozefreek dm_boozefreek April 2010 Development
<1…28293031323334>

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