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Search Again :: Adv Search 1000 results in 0.008s
<1…28293031323334>
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ...

    [code]
    IF COLLISION 0
    KILL
    ENDIF ... for [i]each[/i] deadly sprite type. It has the same ... these values in the initialise sprite script. Your initialise script would ... course, you still need two sprite types doing the same routine ...
    mulder mulder April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    [QUOTE=BiNMaN;435808]in sprite type 1 try this
    < ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    mulder mulder April 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... - amazing!
    Thanatos - the dragon sprite is possibly the best animation ... the animation with pixel perfect collision - and even the opening menu ...
    Retrobrothers Retrobrothers May 2010 Games
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... do with my question regarding sprite data seeming to be packed ... ".

    If you use XOR with either AND or OR ... talking about walking down a sprite table with the stack pointer ...
    ajmoss ajmoss June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... /> ; top half of sprite is unmirrored
    xor a
    loop
    sprite is mirrored
    ld d, mirror_table
    xor a ... />

    3) almost classic sprite routine which takes data from ...
    Fikee Fikee June 2010 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... off and sometimes the key detection kicks in again too early ... don't clear the platforms sprite area, so you end up ...
    mulder mulder July 2010 New game ideas
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... it's a general puprose sprite blitter using masks, offscreen buffer ... had about a lot more XOR-blitted preshifted sprites, but I ...
    Timmy Timmy July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... write your own sprite routines. A pre-shifted XOR routine is probably ... . That's the sort of sprite routine you need, 13 16x16 ...
    jonathan jonathan July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ridiculously huge amount of software sprite based games which move smoothly ... one of those is a sprite as well. About half-way ... , except for the lousy machine detection that turns the AY sound ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... allow the sprites to be XOR'd on and off the ... faster than using a proper sprite routine, albeit at the disadvantage ...
    AndyC AndyC August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> [quote]
    - some form of sprite handling (or at least the ... . Any graphic can be a sprite, no matter where you got ... are handled by BAND/BOR/XOR. Sound effects will be either ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Help! Reverse engineering a Spectrum game[deleted]

    ... screen
    11 - A slow sprite routine, that is; to display ... size
    12 - A fast sprite routine, that is; optimised for ...
    15 - A set of collision routines, that is; check if ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ?) Can be used to display collision data areas, basic 3D, panel ... as "ERROR: Invalid sprite dimensions".

    Fast sprite routines:

    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ]

    11 - A slow sprite routine, that is; to display ... ]

    12 - A fast sprite routine, that is; optimised for ... />
    15 - A set of collision routines, that is; check if ... or vertical lines
    [B]Sprite based games don't need ...
    Ralf Ralf October 2010 Development
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... before the product. Basicly, each sprite was stored using three channels ...
    mov ebp,edi
    xor edx,edx

    mov ... ah ; Insert green

    xor bl,255 ; INVERSE alpha
    and a,pad_a
    xor a,pad_a
    ld [collision_on ...
    ASM ASM October 2010 New game ideas
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = animates / 128 = visible) etc.
    Collision flags (1 = can be killed ... = part of world) etc.
    Sprite frame number
    X position ... positions respectively.
    Checks the collision between objects and the world ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... be used to order your sprite positions. It involves indirect ... destination in the final sorted sprite list.

    ... direct_temp] ; Clear array
    xor eax,eax
    inc ecx ... br />
    ; ------------

    xor eax,eax ; Allocate space for ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... green

    xor bl,255 ; INVERSE alpha

    .loop: xor ebx,ebx

    ; ------------< ... mov edx,[ebp+hermite_xor]
    xor [ebp+hermite_flipflop],edx ; SAMPLES ... /> ; > ESI = Pointer to sprite list
    ; > EDI = ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... sprite variables
    call xor_sprite ; Now print (XOR ... sprite variables
    call xor_sprite ; Now print (XOR ... XOR pre-shifted 8 x 8 pixel sprite ... br />

    ; Sprite arrays.


    ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... sprite variables
    call xor_sprite ; Now print (XOR ... sprite variables
    call xor_sprite ; Now print (XOR ... XOR pre-shifted 8 x 8 pixel sprite ... br />

    ; Sprite arrays.


    ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... sprite variables
    call xor_sprite ; Now print (XOR ... sprite variables
    call xor_sprite ; Now print (XOR ... XOR pre-shifted 8 x 8 pixel sprite ... br />

    ; Sprite arrays.


    ...
    ASM ASM November 2010 Development
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... of simplest ways to put sprite on a background on ZX ... simple, but even worse method, XOR instead of OR, you can ...
    Shiru Shiru December 2010 Games
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... just copy bytes of your sprite data into screen memory, and ... . So the background and the sprite are smudged together.
    < ... /> The other useful operation is 'XOR'. When the bytes are combined ... one advantage. By drawing the sprite a second time exactly over ...
    joefish joefish December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the size of the sprite structures have increased but ... 5K sword, an extra sprite on screen, another animated monster ... time to write a sprite engine myself unless that ... to write my own sprite engine it would have ... shift many sprites in xor-mode for pure speed ...
    Timmy Timmy December 2010 Development
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... - yup it turned out the collision box for the Xmas tree ... />
    Each sprite has a bounding box used for collision, but for ...
    EvilUncleBubba EvilUncleBubba January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... (I think they are XOR but it is hard to ... by lowest priority sprite... up to highest priority sprite. Additionally sprites can ... don't get drawn. Typical sprite implementations will draw background, ... of animations and use of XOR drawing on blank backgrounds. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... 'hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... a setting to make a sprite automatically wrap-round the ... sprites.

    As for collision, rather than events, I'd ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from ... hotspot'. For example, if your sprite is a 15x15 targeting crosshair ...
    [quote]
    As for collision, rather than events, I'd ... to check 'has sprite A collided with sprite B'?
    [/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
<1…28293031323334>

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HitBox

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xor 1.9K 4.8K
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