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Search Again :: Adv Search 1000 results in 0.008s
<1…28293031323334>
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... boundaries, you can write a sprite routine that just displays the ... an inverted silhouette for every sprite frame. That is ANDed first ... the right shape, then the sprite is ORed. A less ... use XOR to draw the sprite, then another XOR to erase the sprite.
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ...
    [CODE]org 33000
    xor a
    call 8859
    ld a,(hl)
    xor c
    ld (hl),c ... ld ix,bits
    loop3 xor a
    ld a,(ix ... br /> inc (hl)
    xor a
    ld (count),a ... starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape February 2011 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... " rather than "cp 0" and "xor a" rather than "ld a ... ).

    * There is no detection of buffer overflow and when ...
    Alcoholics Anonymous Alcoholics Anonymous March 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... have 2 sprite types so type 0 can detect collision with type ... it is trying to detect collision with itself

    have ...
    BiNMaN BiNMaN July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... so I guess the sprite is also checks collision with itself. That ... if it collides with another sprite or itself and do something ... when it collides with another sprite.

    In the game ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... as PARAMA of current sprite, the current sprite is
    the ...
    IF COLLISION 0
    Checks if the sprite collides with itself ... of the other sprite is A,the sprite collides with itself ... LET Y = C
    The sprite being controlled should not be ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    The way COLLISION works is to go through the sprite table looking for ... the current sprite, unless it encounters a collision with another sprite first. If ... there is a genuine collision with another sprite ...
    jonathan jonathan July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... can check for a box collision with a list of objects ... promotes the object to a sprite. Once the object has moved ... a block, and deletes the sprite.
    joefish joefish July 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... way, so I'm "just" XOR'ing them. No masks, no ... like a slightly more fancy sprite routine, but I'll do ...
    Sokurah Sokurah August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... like a slightly more fancy sprite routine, but I'll ... XOR routine. Just set up the registers for the old sprite ... your registers for the new sprite. Draw a byte or ... line of one sprite, then use EXX to ... to worry about where a sprite is because if the ...
    jonathan jonathan August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... is to delete the old sprite line by line (or byte ... , especially for a pre-shifted XOR routine.[/QUOTE]

    I ...
    Sokurah Sokurah August 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... /> [code]


    #include ; sprite engine
    #include ; INK / PAPER ... the sp1_Invalidate() call

    xor a ; we mark the list ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • Challenge Sprint 4x tape recorderHi, I noticed a [url="http://www.worldofspectrum.org/infoseekid.cgi?id=1000051"]Challenge Sprint[/url] on eBay, and checked out the WoS entry for it…

    ... patent application, the polarity
    detection / inversion is well described, but ... /> code in the disassembly. This detection is suppose to be made ... />
    The drawing shows the xor gate driven by something external ...
    lfaria lfaria August 2011 Hardware
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... too. After these points drawn, XOR-fill is performed - it is ... walls before the XOR-fill, you'll get XOR'ed objects then ... into a separate buffer, perform XOR-fill there, and then add ... if a column of a sprite is behind or above a ...
    Shiru Shiru August 2011 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... the floor needs an XOR fill - it could ... When you draw a sprite, you take the single ... draw that column of the sprite.

    Either ... pixel row of sprite mask, not the whole sprite.

    sprite routine would scale vertically, ...
    joefish joefish August 2011 Games
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... attribute data space. If a sprite was drawn near the top ... 'JP' and swapping them for 'XOR A', 'OR A' and 'JR ... was working on making the sprite routine run as fast as ...
    joefish joefish August 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about ... you cannot move due to collision and have your energy slowly ...
    R-Tape R-Tape October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about ... you cannot move due to collision and have your energy slowly ... needed to display your super sprite where you want. Probably reinventing ...
    BloodBaz BloodBaz October 2011 Games
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... things very differently than the sprite routines typically discussed here ... types of sprites (masked, or, xor, left border, right border, ... />
    Almost every other sprite routine is doing something much ... screen addresses as the sprite data is mixed with ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... 've made a small (8x8) sprite, minimized the distance to the ... should--checking distance instead of Xor? I mean that when two ...
    NRA NRA November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 16x16 sprite, but I still can't adjust the vertical collision for ... I cannot check the number (subtype) of block the sprite ... coordinates to imitate more accurate collision check; something like this:
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 16x16 sprite, but I still can't adjust the vertical collision for ... I cannot check the number (subtype) of block the sprite ... coordinates to imitate more accurate collision check; something like this:
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I tried using a smaller sprite 8x8, but it was rather ... try to correlate the vertical collision. Perhaps another opt as 'vertical ... collision' would do the trick?
    < ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... maximized the ball its vertical collision is too loose with the ... block it collides. Perhaps 'vertical collision' might help, but now it ... , and automatically aligns the player sprite with them.

    [QUOTE ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ...
    Well... My first sprite routines work this way: for ... routine is the calculate-rotate sprite. So, my interrupt routine ... N
    - Erase the sprite from screen, restoring previous contents ... play music, and perform colission detection.

    There' ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ;592693]Well... My first sprite routines work this way: for ... routine is the calculate-rotate sprite. So, my interrupt routine ... N
    - Erase the sprite from screen, restoring previous contents ... play music, and perform colission detection.

    There's ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ;592693]Well... My first sprite routines work this way: for ... routine is the calculate-rotate sprite. So, my interrupt routine ... N
    - Erase the sprite from screen, restoring previous contents ... play music, and perform colission detection.

    There's ...
    climacus climacus January 2012 Development
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    Hi Maiki, the collision is based on bounding boxes around each sprite - I was going to look into pixel collision for the player as that'll allow us to have some more complex enemy shapes!
    EvilUncleBubba EvilUncleBubba January 2012 Games
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... Maiki, the collision is based on bounding boxes around each sprite - I ... was going to look into pixel collision for ...
    Wookiee Wookiee January 2012 Games
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... effectively minimised by machine code sprite routines to control the movement ... />
    OVER 1 does an XOR between the 8x8 bits of ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
<1…28293031323334>

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