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  • Little problem with ladders in AGD 2.6Hello! I thought I'd while away a sleepless night playing with Jonathan Cauldwell's AGD. I've designed some blocks, a screen layout, and a sprite, …

    ... , a screen layout, and a sprite, and I'm testing simple ... code works fine, though my sprite can then fly, which I ...
    snigfarp snigfarp January 2011 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... 3rd segment, where the sprite throws a wobbler and fills ... br /> loop call sprite ;moves through the sprite graphic one line at ... br /> halt
    ret
    sprite ld hl,(point) ;address of ... screen starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... bullet and implement a sprite engine. I've got ... here that have written sprite-based games previously, so ... Some sort of ON SPRITE command to handle collisions ... the form

    SPRITE [command]

    ... Such as SPRITE NEW numvar,x,y,gfx$< ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... look of them. I love sprite art.

    And yes ...
    The Lone Magpie The Lone Magpie February 2011 New game ideas
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... you:

    Draw your sprite 3 squares wide, with the ... the definition of a preshifted sprite? (struggling to understand the literature ... the screen, so when a sprite encounters the empty space of ...
    R-Tape R-Tape February 2011 Development
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... shooting an enemy casues their sprite to enlargen and fall off ...
    The Lone Magpie The Lone Magpie February 2011 Games
  • Possible Speccy artist (Name the LOAD SCREEN$)Hello, all.. This is a bit of an obscure one. Someone I located has said that he did the LOAD SCREEN$ for a Wargame but he can't remember the name.…

    ... soviet soldier wearing a gas mask and a mushroom cloud going ...
    hackersanon hackersanon February 2011 Games
  • 128K games clarification req.While nostalgically thumbing through the April 1986 issue of Computer Gamer I came across a list of games (page 15) that were 'announced' at the laun…

    ... Fractalus
    I, of the Mask
    Transformers
    Rambo
    Arjun Arjun March 2011 Infoseek database
  • Moving to Oz, need to sell my stuff :(Let me know if you are interested in any of this or ALL of it. Hardware ? Spectrum + 3 including PSU(Keyboard works fine but can?t get the drive to …

    ... /> World Cup Football - Artic
    XOR - Logotron
    Yogi Bear - Alternative ...
    revs30 revs30 March 2011 Sales
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large ... expecting to have one large sprite on screen at a time ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…

    ... />
    STEP and FRAMES to SPRITE MOVE command - STEP now moves ... ROTATE and SCALE in a SPRITE command now use the FRAMES ... backwards
    Movement of a sprite over a fixed framecount tended ... to accelerate the sprite towards the end of ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , but copying a four character sprite to the screen takes three ...
    Gedlion Gedlion March 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk ...
    R-Tape R-Tape April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... c,%10000000 ; 7t - reset the mask
    ; *********************
    ; create & plot ... byte
    srl c ; 8t - mask now 01000000
    and c ... byte
    srl c ; 8t - mask now 00100000
    and c ... square
    srl c ; 8t - mask now 00001000
    ld a ...
    TomD TomD April 2011 Development
  • ANN: Tipshop updated Saturday, 30 April 2011Saturday 30 April 2011 Lots of new maps this month - hurrah! * After a few false starts, I've finally updated the Tip displaying perl script so tha…

    ... Cheese , Havoc , I, of the Mask ,
    Juggernaut , Lazy Jones , Mr ...
    hackersanon hackersanon April 2011 Announcements
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... /> exist avoiding the possible error "sprite not found".


    marcoagpinto marcoagpinto May 2011 Announcements
  • Best Zelda gameIGN are holding a competition to find which Zelda game is the best (well, most popular amongst the voters, rather) at: [url]http://www.ign.com/tourn…

    ...

    [B]Majora's Mask[/B] vs. [B]Twilight Princess ... lost to [B]Majora's Mask[/B] in the quarter finals ... first round. [B]Majora's Mask[/B] won the "Best game ...
    ewgf ewgf May 2011 Chit chat
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... each character would be the mask (so that you don't ... format)
    byte 7,8: mask for a 1111111111111000
    byte ...
    tstih tstih May 2011 Development
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency ...
    SkoolKid SkoolKid June 2011 Announcements
  • Thanos (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005221"]Thanos[/URL], please replace the "known errors" d…

    ... edge without taking into consideration sprite changes due to the player ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Frankenstein JnrThe game Frankenstein Jnr is classified in WoS as a synonymous for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000700"]Bride of Frankenst…

    ... identical, with just the main sprite changed!"[/I]

    Since ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • Gamecube megathreadi did a search and nowt come up, no surprise there :P i bought a gamecube today so thought id advertise the fact lol International superstar soccer …

    ... Legend of Zelda: Majora?s Mask (N64)--and a one-level ...
    mel the bell mel the bell August 2011 Chit chat
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ...
    Robin Robin August 2011 Announcements
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... LD BC,02FF
    5B11 XOR A
    5B12 LD (HL ...
    djgarf djgarf August 2011 Sinclair Miscellaneous
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
<1…28293031323334>

Latest Posts

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  • Mis-labeled cassette titles or a name change?
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