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<1…28293031323334>
  • Monster TrucksI wouldn't mind playing a good 'bouncy' monster truck game on the speccy. I tried drawing a sprite just now, looks more suitable for Mr Bean Goes Mo…

    ... />
    I tried drawing a sprite just now, looks more suitable ...
    FrankT FrankT March 2012 New game ideas
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ...
    #asm
    scf
    xor a
    ld ix, 48460 ...
    #asm
    scf
    xor a
    ld ix, 48460 ...
    Timmy Timmy March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... /> DEFW 0

    DEMO1 XOR A
    LD (STRTLN),A ...
    AMW AMW April 2012 Development
  • Games with time travel mechanics?What games involve time travel or time control in their gameplay mechanics? I don't mean games where time travel is just part of the story (i.e. it's…

    ... ] Legend of Zelda: Majora's Mask[/B] knows that the game ...
    ewgf ewgf April 2012 Chit chat
  • Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …

    ... -FILL if not.

    XOR A ; New stop condition, reach ...
    antoniovillena antoniovillena April 2012 Development
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... ; C=C/2

    XOR A
    LD B,A ...
    Gedlion Gedlion April 2012 Development
  • Mad Mix Game Pepsi ChallengeThe version released in UK, "Pepsi Challenge" is different than the Spanish one. The main character sprite is different, and there are (at least one)…

    ... one.
    The main character sprite is different, and there are ...
    Ivanzx Ivanzx April 2012 Infoseek database
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... improve my programming, the better sprite routine should be noticable.
    R-Tape R-Tape April 2012 Brand new software
  • Sprite Spring wrong yearThis type-in from the last archive update was actually published in 1986 since the MH special issue 5 is from December 1986 ;) [url]http://microhob…

    This type-in from the last archive update was actually published in 1986 since the MH special issue 5 is from December 1986 ;)

    [url]http://microhobby.speccy.cz/mhf/MHEs5/mhes5_03.jpg[/url]
    Ivanzx Ivanzx April 2012 Infoseek database
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ...
    chev chev April 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... [/IMG]

    The player sprite is actually done, fully animated ... redraw in AGD when the sprite/animation is complete - can see ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    I have a question which comes about after my little adventure earlier today:-
    As i have quite a few speccy projects in progress at the moment I have the need to draw sprites using graph paper,i had a lot of trouble this morning in my local town ...
    jammajup jammajup April 2012 Development
  • "I, Of The Mask" inlayI thought I'd rescan and clean up the inlay. The one in the WOS archive is a bit grimy: [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/Retro…

    I thought I'd rescan and clean up the inlay. The one in the WOS archive is a bit grimy:
    [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/RetroGames/IOfTheMaskInlay.jpg[/IMG]

    But while I was at it I'd thought I'd make an alternate ...
    Mark R. Jones Mark R. Jones May 2012 Support files
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... ; set our screen colours.
    xor a ; quick way to load ...
    Saboteur Saboteur May 2012 Development
  • ANN: Tipshop updated Thursday, 31 May 2012Thursday 31 May 2012 Some very interesting POKEs this month * Hippy Smith sent in HUGE(!) POKEs for Echelon, Hive, Infiltrator, Sentinel, The and V…

    ... , Spione, Lo , Tiler and
    Xor.

    * Added RZX Archive ... , Super Monaco GP , Tutankhamun and Xor.

    DATABASE SIZE: 17136 ...
    hackersanon hackersanon May 2012 Announcements
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... /forums/showthread.php?t=23070"]Xor-Shift random number generator for ...
    Patrik Rak Patrik Rak June 2012 Development
  • A "bit" of a curiosityHaving to use a bit of m/code to do the AND in that key check function, I was prompted to revisit the "AND,XOR,OR,...for BASIC" topic and came up wit…

    ... prompted to revisit the "AND,XOR,OR,...for BASIC" topic and ... function to do bitwise AND,XOR,OR - not as m/code ... = 0(OR), 1(AND), 2(XOR)
    d = bits = number of ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ...
    ld (23681),a
    xor 1
    ld bc,6144 ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • about 10 Great Games IIHi all :) we talking this time for ... [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0011441[/url] :) [url]https://www.dropbox.com/s/k9uk9…

    ... good :)

    basil and mask ? why refuse to load in ...
    gorski gorski June 2012 MIA/STP/SDP
  • Is there a DD40 instruction?On this page: [URL="http://mdfs.net/Software/Z80/Exerciser/Spectrum/zexall.src"]Z80 instruction set exerciser for Spectrum[/URL] I noticed the belo…

    ... )
    ld8rrx: db 0ffh ; flag mask
    tstr [B]0ddh,040h ...
    Korinel Korinel June 2012 Emulators
  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... release (and the enemy death sprite was changed) there are a ...
    BiNMaN BiNMaN June 2012 Support files
  • Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…

    ... -time file, plus all the sprite & demo files. Without RTCODE ...
    Battle Bunny Battle Bunny July 2012 Infoseek database
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    ... is normal, then 1 for xor-mode, 2 to 7 for ... /> 0: Normal operation
    1: XOR source and destination
    2 ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... a slight difference in the sprite of the trees, since they ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... // hi-res vertical sprite movement
    int ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    =* 2000

    Sprite
    !byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it

    lda #(Sprite/$40)

    sta SPRITEPOINTER ... ; set sprite pointer for sprite 0

    ; ...
    Zxogger Zxogger August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... drawing tiles using a bitmap "mask", and I advise against this ...
    Einar Saukas Einar Saukas August 2012 Development
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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