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<1…567891011…34>
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... , I thought of using the Mask reg E to check, but ... would only work if the mask is Inverted first.

    POP DE ; e=mask, d=sprite image
    LD A,(HL ... ]
    POP DE ; e=mask, d=sprite image
    LD A,E ...
    Dr BEEP Dr BEEP August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... have seen my tutorial on sprite graphics here on WOS, but ... coords or use the sprite image as a mask which you then ...
    dmsmith dmsmith September 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .asm, when I draw the sprite I dont use any fancy ... stuff, I simply copy and mask onto backbuffer, and increase by ...
    robpearmain robpearmain December 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... 16x16 sprite, with or without colour, with or without a mask, and ... then pick how the information is interleaved for that sprite ... , Seven-uP. How it interleaves mask, graphic and X,Y order ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... 16x16 sprite, with or without colour, with or without a mask, and ... then pick how the information is interleaved for that sprite ...
    Metalbrain Metalbrain January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... after every sprite, and being able to interleave the mask into the ... 8-bit graphic, 8-bit mask, 8-bit graphic, 8-bit ... mask and so on)

    ...
    bobs bobs January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... after every sprite, and being able to interleave the mask into the ... 8-bit graphic, 8-bit mask, 8-bit graphic, 8- ... bit mask and so on)

    mask into the bitmap data ... using SevenuP, just move mask to the top of the ...
    jonathan jonathan January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... every sprite, and being able to interleave the mask into ... -bit graphic, 8-bit mask, 8-bit graphic, 8 ... able to interleave the mask into the bitmap data ... using SevenuP, just move mask to the top of ... graphic data before mask data, untick the "Mask Before Graph" ...
    Metalbrain Metalbrain January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    TommyGun does interleave the image (sprite) data too.
    Its not ... bit mask, ..., then attributes.
    In TG you design the sprite in ... code editor to insert the sprite data into a source code ...
    Kiwi Kiwi January 2006 Development
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... should try editting a masked sprite in TG.
    1. Create ... simple sprite in the main editor window.
    4. Change to mask ... . Now draw the mask over top of the current sprite image.
    sprite frames.

    Just a ...
    Kiwi Kiwi February 2006 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... Zynaps or Stormlord scrolling & sprite routnes so we could all ... limited in some ways.
    Sprite routine copy data into screen ... logic operation like OR or XOR. It is pretty fast but ...
    Fikee Fikee February 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... use it for my own sprite engine. The old one ... also changes graphics definitions to mask,graph pairs from the ... new engine, stored as mask/attr pairs in row-major ... to insert a constant mask byte that can be ... as triplets of graph, mask, attr and this might ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... changes graphics definitions to mask,graph pairs from the ... old graph,mask pairs and I only ... colour mappings for a single sprite definition. This is supposed ... allow a single constant mask byte to preceed the ... to not touch the mask bytes in the code ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... description of the SprLib2 sprite formats would be good ... up of (mask,graph) pairs

    Sprite dimensions are in ...
    Some technicalities:

    - Sprite columns have to be contiguous ... rows above each sprite column unless the sprite is only ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... for masking, how should the mask be stored?

    Interleaved ... , row of 3 sprite bytes, row of 3 mask bytes etc, or ... 1 sprite byte followed by 1 mask byte ... instruct BASin that every other sprite is mask data?

    D ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... />
    You can use the sprite editor to do masking of ... sprite editor and create each character you need along with its mask ... just export the sprite data and the sprite table to build character ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... { // "char structs" Every sprite is broken into pieces fitting ... attr_mask; // +6 attribute mask logically ANDed with underlying attribute ... uchar attr; // +7 sprite colour, logically ORed to form ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> #define SP1_TYPE_2BYTE 0x40 // sprite graphic consists of (mask,graph) pairs, valid only ... the sprite will be 2-byte (ie graphics composed of mask,graph ... that this sprite will have its graphics defined by (mask,graph) pairs ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... row > 21) // if sprite went off screen, reverse direction ... finish off the sprite.

    Sprite graphics are also ... .

    The sprite graphics in this test program ... sprite with masks) check the box to place the mask byte ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... { // "char structs" Every sprite is broken into pieces fitting ... large(ish) 5x5 character mask sprite. Suppose the centre is ... , but the sprite is made MASK to have the ... edges mix nicely with the background. Since sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (mask 2-byte no rotate) for all sprite columns ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... 2-byte sprite, each shifted sprite graphic will ... (mask,graph) pairs). SP1 requires that every sprite column ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... routines you can draw a sprite quite easily.

    As ... question.
    Draw the sprite using XOR in the NEW position, then ... draw the sprite using XOR in the old positiion to ... start the drawing of the sprite, that should help to remove ...
    Kiwi Kiwi May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    For sprite-routines, Derek Smith has ... erasing you old sprite... If your routine uses XOR to put ... the sprite on the screen, ... background, and then the sprite again on top of it ... draw the background and the sprite into, and then moving ...
    bobs bobs May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... other way around, but a mask is really want is kept ... and then merged with the sprite to make the new ... the 1's of the mask used in the assembly AND ... red area over the actual sprite itself and not the blank ... areas around the sprite.
    So maybe it ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> I was actually reading the mask, but I was reading it ... . I created a brand new sprite, which is going to be ... okay. Any new frames, the mask button is still unavailable.....
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... the mask where the screen underneath should show through the sprite. Using ... put set bits where the sprite should cover the screen ( ... the mask.

    About the padding (blank row below sprite): ... got around to taking about sprite colouring in depth yet ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... The animation of the sprite is simply achieved by ... that the pacman sprite is being made a mask type -- this ... br />

    // Pacman Sprite Graphic Pointers

    extern ... };


    // Pacman Sprite Data

    uchar an_index ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [code]
    // create big pacman sprite

    pacman = sp1_CreateSpr(sp1_SprId2Type ... are composed of (mask,graph) pairs. The sprite is 4 characters tall ... to sp1_IterateSprChar() colours the pacman sprite and the call to sp1_MoveSprAbs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> ld a,r
    xor h
    ld (seed),a ... cycle. The warps occur with sprite numbers above 7 (but ... sprites at first), and when sprite numbers are low only appears ... fast operations like logical and/xor with inc/dec. Or ...
    INC a
    XOR 1
    DEC a
    48K 48K June 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... . And we also know that sprite X has an ID that ... /> Yes :)

    [CODE]
    xor a
    ld l,256 ... for simple problems :) Anyway... actual sprite drawing is 100 times more ...
    baze baze August 2006 Development
<1…567891011…34>

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