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  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... an option to place the mask AFTER the data and it ... make swap the data/mask order to mask/data.[/QUOTE]

    sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ...
    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... time I change a masked sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ... =10660[/url]

    And "Mask Before Graphic" option has been ... there since I added mask support (v0.6).
    Metalbrain Metalbrain September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... =10660[/url]

    And "Mask Before Graphic" option has been ... there since I added mask support (v0.6).[/QUOTE]
    sprite editor), it's still lacking ... . Using a separate file per sprite would perhaps solve these problems ...
    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... time I change a masked sprite I have to reverse the ... VisualStudio.

    But the mask Before pixels options is in ...
    Kiwi Kiwi September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    You have to check the mask box when you create the ... you cannot change whether a sprite or tile is masked or ...
    Kiwi Kiwi October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... be used to create the mask, the image data to create ... the program allows outputting of sprite and mask data seperately (by running ...
    icabod icabod October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... br /> drawing a sprite at new position overwrites sprite at previous position ... by LDI, RL(HL) scrolling, XOR sprites, 28*14 (?)
    [*][ ... (HL) in screen, sprites by XOR
    [*][b]green beret, ... moved by LDI, sprites by XOR, not real background, can manage ...
    Fikee Fikee November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... SP to POP off each mask/byte pair into D and ... serves! ;)

    In-lining sprite data with the code to ...
    Chris P Chris P November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... mask, graphic, attr mask, attr not only makes things slower, it makes sprite ... byte specified within the sprite definition allowed the ... called to recolour the sprite depending on horizontal ... specialized draw code for sprite characters for specialized situations ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... also never use a seperate mask, but use palette 0 for ... routine specifically to print that sprite!
    Quazar Quazar January 2007 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... that would either add a mask or something. I am getting ... was supposed to be a sprite and/or background?

    Fizza Fizza February 2007 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... (no mask) (radio button)
    ( ) attributes with mask (radio button)
    sprite overwrites ... /> If the sprite is masked, the output is (mask,graph) pairs with ... . EG:

    [code]
    Sprite consists of these characters:
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... (no mask) (radio button)
    ( ) attributes with mask (radio button)
    sprite overwrites ... option "attributes with user-inserted mask". The output would be (attr_mask ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... . No way to turn off mask output at present.
    You ... could select to have the mask added to the end of ... is ON so it will mask all images.
    Well sprites ... not* be affecting the previous sprite/tile though.
    If that ...
    Kiwi Kiwi April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... primary register available for my sprite routines to make them as ... , perhaps with BC=source (inlined mask+data?) and HL=target, unrolled ... broken into character cells, the sprite draw code draws only character ...
    obo obo May 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... . Do you need to move sprite by 1 pixel at 25 ... can decide about storage of sprite data into memory. In order ... need 4 positions of every sprite. One at 0 pixels, second ... address of sprite graphics

    POP BC ; c - mask, b - graphics ...
    omega omega May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things. Rather than specifying the sprite 'type' in the create functions ... sprites.

    2. struct_sp1_cs sprite chars can now exist independently ... screen). The sprite chars can use any sprite draw function (eg mask, or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... to do to help "visualise" sprite "flicker" and "tearing" in ... ) red BEFORE performing the sprite clear/redraw routine and change ...
    call sprite_undraw ; rub out sprite from last pos
    call ... new pos

    xor a ; black border
    out ...
    BloodBaz BloodBaz May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... want to move your sprite and first delete it ...
    If you move the sprite (for example one pixel to ... left edge on the sprite, and then draw the ... the player seeing the sprite with the left edge ... example:

    [CODE]xor a ; black border[/CODE]
    Rickard Rickard May 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... I have used an extra sprite as a "flash" animation for ... using the existing mask rather than another full sprite. If you can ...
    dmsmith dmsmith July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... , 3); // AND production mask into buffer
    memopi(buff ... /> [code]
    // bit 6 = xor flash in plot

    mask in doing so.
    mask and colour
    }
    < ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... call "p->sprite" is a sprite 3 characters tall ... mask (attr_mask) and attribute (attr) used to colour the sprite ... mask out the colour already existing on screen before the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... (with optiona compression) r Sprite (with optional mask). All you will need ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... t such thing as universal sprite routine for spectrum. You must ... /> - do you want to use mask
    - do you want your ... other formats, when writing Speccy sprite routine, you create your own ... order of bytes requires different sprite routine to display the data ...
    Ralf Ralf October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... Bytefill ; wiggle around incoming pixel mask
    ret nc ; if ... push bc ; save current pixel mask
    ld b,$80 ; new ... ld a,b ; get pixel mask
    xor (hl) ; zero out incoming ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... of is the need to mask the sprite against the background so ... the relevant pixels from the sprite bitmap. While that's arguably ...
    gasman gasman November 2007 Games
  • Starting on machine code - BASIC first?Howdy. If I wanted to start learning machine code for the speccy, from scratch, would you recommend I learn BASIC first or is it entirely possible to…

    ... unchanged). I would use a XOR-mask of %00011000. I could also ... say that I used a XOR-mask of #18, but that's ...
    andrewbroad andrewbroad November 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... the background UDG and all sprite characters occupying each character on ... some library code to generate mask bytes.

    SPCClipStruct / SPClipStruct ... />
    SPNullSprPtr / SPCompNullSprPtr are special sprite character definitions that can be ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... you interleave the mask on each row? After each sprite? After animation ... commandline tool to read the sprite data from your saved XML ...
    BloodBaz BloodBaz February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... you interleave the mask on each row? After each sprite? After animation ... commandline tool to read the sprite data from your saved XML ... pixels
    is the bitmap mask pixels
    is the attribute ...
    Kiwi Kiwi February 2008 Development
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