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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -byte OR type. OR sprites (and XOR and LOAD) have no ... modification but this time for XOR sprites. XOR sprites don't look too ... Program 1C shows LOAD sprites. Load sprites just overwrite the background ... quicker to draw than OR/XOR sprites which are in turn ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... , scrolling by RLD (HL), sprites by XOR in backbuffer, screen size 28 ... by LDI, RL(HL) scrolling, XOR sprites, 28*14 (?)
    [*][b]F ... by RL(HL) in screen, sprites by XOR
    [*][b]green beret ... by PUSH, moved by LDI, sprites by XOR, not real background, can ...
    Fikee Fikee November 2006 Development
  • RogueStrategy -made with OberonRemember the thread about the oberon language for spectrum? [url]http://www.worldofspectrum.org/forums/showthread.php?t=41120&highlight=oberon[/url] …

    ... but i havent tried using sprites yet[/QUOTE]
    It is ... .
    LASER BASIC is using XOR Sprites, so Sprite Pack is much ... that are not overwritten with sprites).
    Thats a challenge ...
    LCD LCD October 2013 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... erased, you will see flicker (sprites gone, then later reappearing). ... /> If you want to just XOR sprites on screen, it may be ... issue because XOR suffers much less from flicker unless the sprites move ... frames, you are not moving sprites on the screen :). You ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... sprite shifting routine for sprites that are one byte ... ] for the bomb and missile sprites.

    It ... data is aligned)
    xor a ;clear A and Carry ... read screen into A
    xor c ;merge it with C ... /> ld a,(hl)
    xor b
    ld (hl),a ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -free and smoothly animated sprites and backgrounds on screen.< ... reason your program should draw sprites first before doing background ... minor variations on MASK,OR,XOR,LOAD but offering some ... only or paper-only sprites. By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • XOR - dodgy magazine referenceThe magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine arti…

    The magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine article seems to about XORing bits, rather than moving chickens and fish around a maze.
    JamesW JamesW March 2007 Infoseek database
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... routines (e.g. an 8x8 xor sprite routine), make simple sounds ... is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... .jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by ... = x ^ (x > 1)
    xor e
    ld e,a ...
    Patrik Rak Patrik Rak December 2008 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... . have anyone experience with shifting sprites by table ? some neat tricks ...
    Fikee Fikee February 2010 Development
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... on how to produce moving sprites / landscapes in Machince would be ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... PUT.

    So for sprites -

    I know there ... a system where you add sprites to a pool. They will ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... are probably tired of explaining sprites but I'd like to ...
    R-Tape R-Tape February 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... that can handle large (128x64) sprites. I've looked at DrwSprNC ... that will work for bigger sprites?
    SnakeOilSteve SnakeOilSteve March 2011 Development
<1234567…34>

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Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

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