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<1…891011121314…34>
  • Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…

    ... very earliest games (with UDG sprites), and the hero entered to ...
    robert@fm robert@fm January 2007 Games
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
  • Currah MicroSource emulationIt appears to be impossible to emualte the MicroSource in software on the ZX Spectrum SE as hardware polling is required. The following patch is not …

    ... in DOCK bank

    xor a ; select the DOCK bank ...
    push af ; $1907
    xor a ; $1908
    jr l1905 ...
    chev chev March 2007 Emulators
  • Western set puzzle gameCiao a tutti! When I was a child I played a game on my ZX Spectrum 48K which was basically a puzzle game in a western age. You had to use a boomeran…

    ... where very basic, with yellow sprites on black background, IIRC).
    Purplet Purplet April 2007 Games
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tommygun and load into the memory of an emulator?
    Rickard Rickard May 2007 Development
  • Death of CRT=Death of Spectrum?I was testing an old PC Engine console on the LCD TV in my house, and couldn't believe how awful the picture was. With giant ugly unblended pixels th…

    ... the look of all the sprites and backgrounds, I found that ...
    Spector Spector May 2007 Sinclair Miscellaneous
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... . I noticed a couple of sprites that looked similar and thought ...
    WISE OWL WISE OWL June 2007 Games
  • my mate got a JSW t-shirthe got it off ebay. its just the 3 main walking-movement sprites of Willy, in a row, on the front of a black t-shirt. looks pretty cool although whe…

    ... the 3 main walking-movement sprites of Willy, in a row ... pretty cool although when the sprites are enlarged to that size ...
    def chris def chris June 2007 Sinclair Miscellaneous
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... have. e.g. Currently UDG sprites containing no data is stored ...
    BloodBaz BloodBaz June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... uses the SP1 engine for sprites. The SP1 engine divides the ... output routines. SP1 will do sprites and some backgrounds, some routines ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... />
    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    Does anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode.

    Do any other emulators have this problem?
    mulder mulder October 2007 Games
  • Seeking loading screen for Egghead 5To celebrate his forthcoming 18th birthday, Egghead will be taking a Mediterranean cruise on his yacht with a few friends. As with most coming-of-ag…

    ... and the background graphics and sprites are done, but at over ...
    jonathan jonathan October 2007 Development
  • ivan ironman's off road racerhad a great time the other weekend playing this, forgot how good it was and how much I used to play it... it gets really chaotic! I'm suprised it eve…

    ... works considering how tiny the sprites are. you have trouble knowing ...
    def chris def chris October 2007 Games
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…

    ... supports | for OR and ^ for XOR, or you can use the ... words AND / OR / XOR.

    The conditions you ...
    Marko Marko November 2007 Development
  • Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…

    ... have something wrong, like corrupted sprites.

    For example, the ...
    Ivanzx Ivanzx December 2007 Support files
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ) Main components:
    * Graphic editing (Sprites, Tiles, Fonts ...)
    * Sound editing ...
    Kiwi Kiwi January 2008 Development
  • Character on the homepageHello all. First post, and I'm afraid it's a 'what game is...?' one. I promise to do better next time! Anyway, the question is about one of the litt…

    ... about one of the little sprites on the homepage. It's ...
    Midwinter Midwinter January 2008 Games
  • Name this 1986 budget game!Name this game! (My first thread of this kind, by the way!) :smile: This was a budget game, released in 1986 or a little earlier. It was some kind …

    ... that some of the enemy sprites were quite large. The game ...
    Rickard Rickard January 2008 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... and after some time, weird sprites begin to appear or the ...
    gtsamour gtsamour February 2008 Hardware
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... so there's some scaling sprites at a fairly decent speed ...
    Vertigo Vertigo February 2008 Games
  • Double Dragon Forever 0.9 beta releasedAfter a lot of work I'm pleased to announce Double Dragon Forever 0.9 beta is out. This release is necessary because we need to know how the game wi…

    ... bugs fixed, and the defective sprites fixed, the final version will ...
    Swainy Swainy March 2008 Announcements
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    Something with just two sprites and a collision check would ... the relationship between sp_Int_Rect and sprites works.

    Any ideas ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Japanese-only or lesser-known games you playedI've noticed by their comments there are a few people on WOS (hi Vertigo, dm_boozefreek etc.) who have played titles which were either never released…

    ... are a couple other enemy sprites that were changed too.
    XTM of TMG XTM of TMG March 2008 Chit chat
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... 0F RRCA
    8F0B AB XOR E

    means? No ...
    DanSolo DanSolo April 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... free animation and perhaps masked sprites then I think this could ...
    zxspecticle zxspecticle April 2008 Games
  • 2 Atlantis software gamesFollowing on from ewgfs looking for a game thread. I noticed that "Master and Servant" and "Jock and the Time Rings" share the same main sprite, are…

    ... who wrote them reused his sprites to save time?
    dm_boozefreek dm_boozefreek June 2008 Infoseek database
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... question, if the C64 hardware sprites had been used, would they ...
    jesus 666 jesus 666 June 2008 Games
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.
    bobs bobs June 2008 Development
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