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  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... with control selection, some new sprites and the score-display font ...
    joefish joefish August 2009 Development
  • Trademarks of developersI find some developers have some trademarks on its games, being originals or even conversions. Next some examples: SpecialFX: -Nervous enemies. The…

    ... />
    Graftgold:

    -Small sprites. A lot, and moving smooth ...
    judasEZT judasEZT August 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to handle collisions between two sprites, especially if you wanted to ... , which switches between two colliding sprites after a COLLISION test, allowing ...
    jonathan jonathan August 2009 Development
  • Rippin GauntletAfter readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gaun…

    After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???
    Countvarg Countvarg September 2009 Games
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... rendering
    -Animation of big sprites
    -Anything that needs to ...
    zxbruno zxbruno October 2009 Hardware
  • Tinkering with Quique Llar?a's Midi2Ay tool...Im tinkering with Quique Llar?a's Midi2Ay tool, found at: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/midi2ay-0.1.zip[/url] Im not a v…

    ... , something like:

    [QUOTE] xor a
    in a, ($fe ...
    kgmcneil kgmcneil October 2009 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... this takes 2 bytes whereas 'xor a' takes only one. ... Insert line 6, 'xor a'
    xor compares the chosen register ... 32 ;new carposn
    xor a ;set carry flag to ... ;save road posn
    xor a ;print new road
    xor a ;set carry flag to ...
    bigjon bigjon November 2009 Development
  • Framerate of arcade gamesThe Golden Age of video games coincided with the birth of 8-bit home computing; this is why every computer of that era has a slew of really bad Pacma…

    ... of Pacman has five moving sprites, and should be doable at ...
    ajmoss ajmoss November 2009 Games
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... /> I'm drawing some moving sprites to the screen, first restoring ... old positions and later drawing sprites at new positions.

    Ralf Ralf November 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... the day.
    The main sprites are drawn early on, and ... .
    Once the player's sprites are designed work commences on ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... with my fooling around with sprites, so I thought I'd ...
    RoseCotton RoseCotton December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... of code that moves my sprites and so on.

    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm not clearing any sprites on the screen, I'm ...
    Ralf Ralf December 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... I discovered all the old sprites again but had lost all ...
    Swainy Swainy January 2010 Development
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... blue background with different coloured sprites and objects has no clash ...
    rustyredline rustyredline January 2010 New game ideas
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... 't use half of the sprites. I am using JSWED. When ... of hexadecimal numbers with eight sprites next to them, for example ... "AD00" has four sprites of pliers, and four sprites of a spinning ...
    nixot nixot January 2010 Development
  • Sorcery - wtf?Clicking on WOS's 'Random' link took me to [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004650&loadpics=3]Sorcery[/url], so I had a quick g…

    ... 50% when there are 3 sprites on screen!

    What ...
    Tobo Tobo February 2010 Games
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    ... .html#handsUp"]hands up[/url] sprites in Skool Daze.

    Anyhow, here are some more sprites of the same character:
    SkoolKid SkoolKid February 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... (now stable) AGD code, more sprites are supported, flicker disappears, room ... other requests? I could have sprites that slowly rise to the ...
    jonathan jonathan February 2010 Development
  • Have you ever misinterpreted Spectrum graphics badly?I mean, have you ever seen in Spetrum game something completely different than it was artist intention ? Sometimes it's quite easy on Spectrum as th…

    ... easy on Spectrum as the sprites are often very tiny,consist ...
    Ralf Ralf March 2010 Games
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that the video signal can go into Spectrum, ULA and then to standard RF socket?
    maiki maiki March 2010 Hardware
  • Now that's just sad...Have just discovered Youtube's "Insight" video stats which are available to video uploaders. One of the pretty graphs they offer is a "Hot Spot" grap…

    ... the parts featuring boobs - Speccy sprites or otherwise.

    Now ...
    NickH NickH March 2010 Sinclair Miscellaneous
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... :
    Some flicker on the sprites
    Some corruption of the ... and the enemy and player sprites to the level that I ...
    evilpaul evilpaul March 2010 Development
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... been included. More routines (scroll, sprites, etc...) will be added in ...
    boriel boriel March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... there were so many different sprites that at some point I ... didn't want completely monochrome sprites and since there isn't ... for this solution where the sprites move mostly in 8-pixel ...
    XTM of TMG XTM of TMG April 2010 Games
  • Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…

    ... a single resource of speccy sprites that exists anywhere?

    Tobo Tobo May 2010 Sinclair Miscellaneous
  • So you need to double (or triple, or quadruple) the clock speed...No particular reason for posting this, other than I was looking at an eZ80 evaluation board that does this, and that jogged my memory of a project I'…

    ... of which is a simple XOR gate.
    Winston Winston June 2010 Hardware
  • Obfuscated code ideaThe instructions [b]SUB A[/b] and [b]XOR A[/b] both have the effect of setting the accumulator to zero. The only difference between them is that [b]…

    ... ]SUB A[/b] and [b]XOR A[/b] both have the ... the N flag, while [b]XOR A[/b] resets it.
    XOR A
    PUSH AF
    ajmoss ajmoss June 2010 Development
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    The minigame competition doesn't permit the use of separate loaders like
    [code]10 LOAD "": RAND USR 32768[/code]
    The loader must be included in the byte count.

    In an attempt to save as many bytes as possible, people have written ...
    ajmoss ajmoss June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    I was looking at the sprites in some games, and noticed ... /> Tommygun seems to make masked sprites the same way!

    Gedlion Gedlion June 2010 Development
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