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Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …
I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. a while back. I don't think the author went particularly out of his way to make it known. The thread on C.S ... -
"TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …
... Spectrum and C64 4 color sprites. Before I put it on ... could be mosiac, AutoMasking (for sprites etc) and color replacement. The ... -
Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
... now. i imagine controlling the sprites would work from compiled basic ... ART o' Matic and SPECTRUM SPRITES. these ought to be great ... for say, graphic adventures. SPECTRUM SPRITES is another one that seems ... -
Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …
If you please.
All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game said "One foot in the grave!". -
WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…
BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…
... whistles your machine has, like sprites and graphics, hence the "Challenge ...3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…
... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…
... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …
Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…
... (moving behind blocks and other sprites), I need to implement a ...SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …
... of simple commands for moving sprites around the screen, playing music ...TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…
... image types such as Tiles, Sprites, Screen$, Characters, and UDGs. ... creating full Screen images, Tiles, Sprites, Sounds, Map Maker, etc. ... s own program to make Sprites/Graphics but these are ... Lightning Forth. Creating maps/levels/sprites etc., still doesn't ...need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... .
it doesn't shift sprites in realtime, it just uses ...Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co…
I also have been after this bool for a long time
You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co.uk/images/book.jpg[/url]
Please help
RobSprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …
... through various ways of programming sprites on a spectrum with annotated ...ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…
... 's map/solutions page to XOR.
* Geoff Owen sent ...New mapsMy own maps: Tarzan [url="http://zx-maps.wz.cz/map.php?id=Tarzan"]http://zx-maps.wz.cz/map.php?id=Tarzan[/url] Space Rider Jet Pack Co. [url="ht…
... from other authors:
Xor (Paul Collins)
[url="http ... .wz.cz/map.php?id=Xor"]http://zx-maps.wz.cz ... /map.php?id=Xor[/url]
Denizen (David ...Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…
... ;corner
ROWLOOP XOR A
LD (BLFLAG),A ... to clear
XOR A
LD C,D ... LD E,A
XOR A
LD (DE),A ... br />
FIVECOLS XOR A ;If preceding tile was ... E,A
XOR A
LD (DE),A ...ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…
What is the name of this game?It's a street fighting game and I think it was made by Dinamic Software. I was very surprised to see that this game has quite big sprites. In this ga…
... this game has quite big sprites. In this game you fight ...Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…
... colors games (with GFX Screen XOR buffer turned on, actually seems ...Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…
I am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe.
Now I am trying to make sprite movement routine. Actually I did it, however my sprite
flickers terribly ...Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…
... think up things like hardware sprites, DMA, custom chips to free ...Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…
... easy, crap sounds and the sprites seem vastly different from the ...Graphics Ripper UtilityHi all ! A "new" utility is available at the following url : [url="http://retrospec.sgn.net/game-overview.php?link=gfxrip"]http://retrospec.sgn.net…
... Amiga graphics, tile sets and sprites with full palette search option ...New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…
A total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structure of Sinclair BASIC, the best place to store these functions is in line 0. This prevents the line being ...Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
... -fill the buffer if the sprites x,y had moved to ...
