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Search Again :: Adv Search 493 results in 0.001s
<1234567…17>
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... techniques of drawing sprites - ORed, XORed, masked. It's quite possible you ...
    Ralf Ralf September 2012 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... screens tile map with a masked character sprite that you can ...
    alienbanana alienbanana February 2015 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... drawn as masked sprites, some ORed onto the screen, some XORed onto ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... good graphics, but sprites are XORed on screen and they seem ... : could it be changed to masked sprites? It would look nicer ...
    Neil Parsons Neil Parsons September 2009 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) or even ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) or even ...
    climacus climacus January 2012 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... method for determining which [i]masked[/i] sprite goes on top ... Iraq[/i] all sprites are XORed.
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... method for determining which [i]masked[/i] sprite goes on top ... Iraq[/i] all sprites are XORed.[/quote]

    It's ...
    Hikaru Hikaru September 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... that aren't masked off then they get XORed, inverting parts of ...
    joefish joefish October 2017 Development
  • New game: DOOM PITHi everyone, I am proud to announce the exclusive physical release of [b][i]Doom Pit,[/i][/b] the official sequel for Clive Townsend's previously …

    ... own code) with proper masked sprites instead of xored mess? Don't ...
    Lethargeek Lethargeek October 2019 Brand new software
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... Colt with extra commands for masked sprites, chunks, painting on second ...
    LCD LCD April 2001 Emulators
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... as it cannot be disabled ('masked') by the DI instruction, and ...
    Philip Kendall Philip Kendall July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... drawn and the sprite is masked and painted on. This buffer ...
    ekoman ekoman July 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    Here is a quick demo of using char based sprites using the Page flip method:

    a) Background is copied to buffer
    b) Sprites drawn on buffer
    c) Buffer copied to screen

    This is to be assembled with TASM.

    Once ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    Ok,

    After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:

    I have 2 x 6k Offscreen areas (Yes, that's 12k, but effective use):

    BACKGROUND (6k):
    This contains a ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    I need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was going to store a small area of the screen (based on the sprite x,y). I would then draw the sprite to the ...
    Mr Millside Mr Millside November 2004 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> 6. Sprite colours are now masked. This allows for things like ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... /> * Image Editor:
    o Fixed masked images not added new frames ...
    Kiwi Kiwi May 2006 Development
  • What am I playing at?!Now I'm shtump'd. I loaded up a game today (GP2X style thanks to metalbrain :) ) and it was a foreign looking horizontal flip-screen doo-hicky, with…

    ... the first few screens is masked behind green foliage, which looks ...
    Graz Graz July 2007 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... flicker free animation and perhaps masked sprites then I think this ...
    zxspecticle zxspecticle April 2008 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... is fastest way for drawing masked sprites at any screen position ... ...

    So I need masked sprites at any coord...
    popmilo popmilo June 2008 Development
  • Jaws RevengeAnyone tried this game? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0009863[/url] The key reading is badly masked, so it only works on olde…

    Anyone tried this game? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0009863[/url]
    The key reading is badly masked, so it only works on older issue 1 or 2 Spectrums. Is there a possibility to fix it for Spectrum issue 4?
    LCD LCD February 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... for paging port must be masked by AND 7 instrustion, if ...
    velesoft velesoft April 2010 Games
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... />
    Tommygun seems to make masked sprites the same way!
    Gedlion Gedlion June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... | PAPER_WHITE, ' ');

    // Create Ten Masked Software-Rotated Sprites


    // Create Ten Masked Software-Rotated Sprites

    Digital Prawn Digital Prawn December 2010 Development
  • grabbing browser video blockeddunno if I asked this before.. but I'm trying to get some mp4 / flv video off a website that I subscribe to... all the other chapters I get fine.. bu…

    ... video and the location is masked / it uses a php script ...
    fog fog July 2011 Chit chat
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... , and shows many things like masked sprites, beeps, keyboard detection. Some ...
    Timmy Timmy January 2012 Development
  • post office price rises 2013they are at it again.. this time REALLY sneaky like when they upped international prices last time and masked it with bad news on UK posting. [url]h…

    ... international prices last time and masked it with bad news on ...
    fog fog March 2013 Chit chat
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... backwards and forwards; loading data XORed with a fixed value and ...
    stephenw32768 stephenw32768 July 2013 Development
<1234567…17>

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Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)

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