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  • Bad Loading screens.All this Avalon and Dragontorc talk got me thinking about 'Sorcery' that was on the Softaid compilation. Then I had a glance at 'The Pyramid' [img]h…

    ... of the in-game screen masked by INK 0, PAPER 0 ...
    leespoons leespoons May 2013 Games
  • Man of Steel [SPOILERS GALORE]Has anyone seen it? just went to see it, on IMAX (my first IMAX experience) and WOW, just WOW! but probably tomorrow I'll be more adult and be able…

    ... ours really does have a masked vigilante dressed as a bat ...
    Zagreb Zagreb July 2013 Chit chat
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... 48 columns with two partially masked by the borders (or horizontal ...
    TMR TMR July 2013 Development
  • Issue 4A issuesHi all, I've been trying to get the Issue 4A board that came DOA with the case I purchased for my Frankenspectrum to work. I've recapped and socket…

    Problem solved! (or at least masked...)

    I came across [ ...
    balford balford July 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... backwards and forwards; loading data XORed with a fixed value and ...
    leespoons leespoons July 2013 Development
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... like Extreme. Basically anything that masked attribute clash or did some ...
    BiNMaN BiNMaN August 2013 Games
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... color clash problem, not just masked, but i didnt particularly liked ...
    Pegaz Pegaz August 2013 Games
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    Maybe, instead of the larger masked sprites of the likes of [ ...
    joefish joefish September 2013 Development
  • Halloween...Anyone plan to do much for halloween? Pumpkins? Costumes? Parties? Strange rituals? Don't usually get trick or treaters where I am because we liv…

    ... to 4 or 5 scary masked people the same height as ...
    alanspec alanspec October 2013 Chit chat
  • Halloween...Anyone plan to do much for halloween? Pumpkins? Costumes? Parties? Strange rituals? Don't usually get trick or treaters where I am because we liv…

    ... to 4 or 5 scary masked people the same height as ...
    R-Tape R-Tape October 2013 Chit chat
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... /> It was 8 or so masked sprites afterall. Hw did you ...
    Ralf Ralf November 2013 Brand new software
  • Spectrum Missing -5vMy Spectrum is "almost" booting, just when you expect the (C) 1982 Sinclair Research to appear it just displays flashing squares on the screen :( I …

    ... the +12v but this was masked by the fact that the ...
    bagpuss22 bagpuss22 November 2013 Hardware
  • Spectrum Missing -5vMy Spectrum is "almost" booting, just when you expect the (C) 1982 Sinclair Research to appear it just displays flashing squares on the screen :( I …

    ... the +12v but this was masked by the fact that the ...
    OttO OttO November 2013 Hardware
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... difficult, SP1_DRAW_MASK2 is for a masked sprite char with graphics shifting ... left. SP1_DRAW_MASK2RB is for a masked sprite char that has no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... now

    // Create Ten Masked Software-Rotated Sprites

    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... now

    // Create Ten Masked Software-Rotated Sprites

    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... now

    // Create Ten Masked Software-Rotated Sprites

    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... now

    // Create Ten Masked Software-Rotated Sprites

    slenkar slenkar November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... my own simple xor, not masked sprite routine and I only ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... my own simple xor, not masked sprite routine and I only ...
    antoniovillena antoniovillena December 2013 Development
  • life meaningYeah, so, I was thinking of doing a game for a while now (20-23 years now). Overcoming some hp issues these past years I made my decision to do one. …

    ... animation, smooth movement or even masked sprites. Everything may move by ...
    Ralf Ralf December 2013 Development
  • Speccy Metal Keyboard PaintHello, My Speccy 48k has patches of missing paint on the metal keyboard faceplate. I'd rather try to refurbish it than buy a new one. Black enamel …

    ... how the prototype looked I masked off the screen view area ...
    Basher Basher January 2014 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of and behind walls with masked sprites. It was my first ...
    MatGubbins MatGubbins January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... number of times get XORed out and then XORed back in again ...
    Battle Bunny Battle Bunny January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... even provided a very fast, masked sprite library, with a tiled ...
    Timmy Timmy January 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... meant what we call now "masked sprites"

    [url]http ...
    Ralf Ralf February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... meant what we call now "masked sprites"

    [url]http ... hardware blitter. I meant the masked sprite version to a back ...
    m1k3yboi m1k3yboi February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... straight copied, the attributes are masked with an extra byte to ...
    joefish joefish March 2014 Development
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