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<1…11121314151617>
  • Address bus contents (i.e. PC) during execution of HALTI'm wondering if anyone can tell me what's placed on the address bus during execution of HALT, beyond the initial M1 cycle. The Z80 user manual state…

    ... , not that they're specifically masked for the instruction that follows ...
    zub zub March 2014 Hardware
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ... schemes are Normal, Multicolor and Masked (no stripes, just a black ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
  • Interesting/Unusual ZX81Hello I am shopping for a ZX81 and while I was browsing Ebay today, I came across one that is described as "having a 64K chip." When I saw the ad t…

    ... shortage of the 2364 8k masked roms.
    The chip pictured ...
    moggy moggy May 2014 Sinclair Miscellaneous
  • Help Me Identify Mystery Speccy PlzI was Given A box of speccy stuff and in it i got a nice surprise it included a really nice spectrum but ive not seen it before its a cross between …

    ... /are used before mass produced masked ROM (custom) chips are ordered ...
    1024MAK 1024MAK July 2014 Hardware
  • Help Me Identify Mystery Speccy PlzI was Given A box of speccy stuff and in it i got a nice surprise it included a really nice spectrum but ive not seen it before its a cross between …

    ... , it's likely that the masked ROMs had not yet arrived ... with EPROM chips instead of masked ROM chips.

    Changing ...
    1024MAK 1024MAK July 2014 Hardware
  • "How I Would Have Ended BioShock" - a brilliant read for Bioshock fansIf you played (and liked) the first Bioshock game, then you MUST read this: [url]http://www.pentadact.com/2009-04-15-ending-bioshock/[/url] it's on…

    ... is a repetitive, tedious fps masked by pretty pictures and a ...
    Antiriad2097 Antiriad2097 July 2014 Chit chat
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... type at random. Some are masked sprites, some are load sprites ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... a code snippet for writing masked sprites to screen that is ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... check pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... check pixel perfect collision with masked, background storing sprites.[/QUOTE]
    catmeows catmeows November 2014 Development
  • Bruce Lee 2It could be great a game based on Brunera's Bruce Lee 2 [url]http://m.youtube.com/watch?v=usWRlozOfM4[/url] with new graphics resembling the Spectrum…

    ... the Spectrum.

    I masked one of the sprites from ...
    dmsmith dmsmith December 2014 New game ideas
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... pull off some sort of masked merge of 64 pixels in ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... in your opinion to add masked objects on top of the ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... containing chunk+a bit of masked graphics. The only solution that ...
    introspec introspec December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... game not featuring scrolling or masked sprites ...
    Don't get ...
    XTM of TMG XTM of TMG December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , the ability to display gradients masked much of the clash.
    weesam weesam December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... and scenery might have better masked how little on screen action ...
    AndyC AndyC December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... the sprites on top and masked, but most of all notice ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... how neatly you wanted them masked.

    But then how ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... Bubble Bobble aren't really masked, they're just drawn as ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , considering all those sprites are masked.

    Just for fun ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , considering all those sprites are masked.

    Just for fun ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... Speccy version every sprite is masked. Tons of ANDing and ORing ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... and there thar are not "masked".
    merman merman January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... and there thar are not "masked".[/QUOTE]

    No, [I ... , all the bullets are fully masked, because players wouldn't have ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , all the bullets are fully masked, because players wouldn't have ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... because the bullets aren't masked, so apparently those fickle things ...
    TMR TMR January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... because the bullets aren't masked, so apparently those fickle things ...
    Matt_B Matt_B January 2015 Games
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