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<1…11121314151617>
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    ... on an ST that actually masked and overlaid two rows at ...
    joefish joefish February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ...
    //
    // Ten software-rotated masked sprites move in straight lines ... now

    // Create Six Masked Software-Rotated Sprites

    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... different subjects:

    1) masked sprites
    2) map organisation ...
    Ralf Ralf February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... see an example of a masked sprite over a tiled background ...
    alienbanana alienbanana February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... ) Write a routine to draw masked sprites on the screen.
    joefish joefish February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> ;sp1_exc1.c:81: // Create Six Masked Software-Rotated Sprites
    call ...
    slenkar slenkar February 2015 Development
  • Got my copy of SEUD from Chronosoft:-) All i need now is a TV and a Plus 2 to load it up into :-)

    ... was wondering about was incorporating masked sprites.

    Currently the ...
    dmsmith dmsmith February 2015 Development
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... , cobra and hysteria are well masked for the most part and ...
    BiNMaN BiNMaN June 2015 Development
  • New game WIP from Retroworks...See the video here!! https://www.youtube.com/watch?v=ipdav25uRQc Looks really amazing :O

    ... 's OR with background, not masked sprites. It works okay with ...
    Ralf Ralf July 2015 Announcements
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> ld c, a ; save the masked value
    ld a, (de ...
    Kiwi Kiwi September 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... copying, though no use for masked sprites.

    I suppose ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    it possible to use for masked sprites.

    mask sprite ...
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... copying, though no use for masked sprites.

    I suppose ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    What I meant was, for masked sprites, you lose the speed ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    [b]Joefish[/b], its special case.
    when i need masked sprites i use other method
    but ldi:ldd very effective for static tiles as you can see in bathyscaphe
    Jerri Jerri September 2015 Brand new software
  • Games not compatible with the 128+ & grey +2Like the +2A & +3 thread, there are a few games that do not work correctly on the original 128+ and the grey +2. Two games that I know of that wil…

    ... work! The Speedlock data is XORed with 155 (0x9B), if that ...
    Jmk Jmk September 2015 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... of the character set (pre-masked for left and right nibble ...
    JamesD JamesD October 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... />
    (can render about 18 masked 16x16 sprites in a frame ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... most spectrum models. That's masked with tile background.
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... most spectrum models. That's masked with tile background.
    [/quote ...
    Sol_HSA Sol_HSA December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... shots fired - four pixels deep (masked), with a very simple mask ...
    dmsmith dmsmith December 2015 Development
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... Christmas (3:08)
    8. Masked Intruder - Silent Night (2:31 ...
    mel the bell mel the bell December 2015 Chit chat
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    ... the sprite.
    To draw masked sprites, you AND the mask ...
    i love the z80s i love the z80s January 2016 Development
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    Thanks. Best to keep backgrounds that walked over to mainly same colour as masked. or do like in Dark sceptre with black outline
    alienbanana alienbanana January 2016 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    ... result in the file LgK-xored.bmp after running LgK-pack ...
    Lethargeek Lethargeek January 2016 Development
  • New game: SolarGun 1.0[img]https://dl.dropboxusercontent.com/u/75238938/solargun4.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/solargun5.gif[/img] (that g…

    ... is re-drawn and clearly masked each time. But the changes ...
    joefish joefish January 2016 Brand new software
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... =0

    the actual masked tile print routine is by ...
    alienbanana alienbanana January 2016 Development
  • Golden Axe Mod by Ralfhttp://zx-pk.ru/showthread.php?t=25967 http://speccy.pl/forum/index.php/topic,2322.0.html

    ... I prefer the dwarf with masked helmet, now he looks like ...
    hikoki hikoki February 2016 Games
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... it turned inside out when masked black on yellow!

    R-Tape R-Tape February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... it turned inside out when masked black on yellow!
    [/quote ...
    reidrac reidrac February 2016 Brand new software
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