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<1…567891011…17>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (for the speed), but for masked sprites it needs to backup ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (for the speed), but for masked sprites it needs to backup ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... is simple, it gets many masked sprites on screen, and fast ... definitely one of the best masked engine out there.

    Timmy Timmy December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... . (The first game technically used masked sprites, but I never actually ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... blank background and are not masked (I think they are XOR ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... you have multiple map-based masked layers both behind and in ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... you have multiple map-based masked layers both behind and in ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 'modern day' sprite is normally MASKED, this means that there is ...
    Stefan Drissen Stefan Drissen February 2011 Development
  • ANN: Spectaculator 7.5Spectaculator 7.5 is now available from [URL="http://www.spectaculator.com/"]http://www.spectaculator.com/[/URL] - Spectrum +3 disk images in IPF fo…

    ... graphics as it smoothed and masked the blockiness - something that can ...
    Refrenz Refrenz February 2011 Emulators
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    The problem with "Colt" is that it uses the whole compiler code also as runtime library, so your Program needs too much memory, and the sprites are simple XORed shapes.
    LCD LCD February 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... clash.
    (b) was pixel-masked but kept flicking colours at ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... clash.
    (b) was pixel-masked but kept flicking colours at ...
    Pegaz Pegaz March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... clash.
    (b) was pixel-masked but kept flicking colours at ...
    Arda Arda April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although ...
    torot torot April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... before (and thus should be masked out).

    The problem ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... before (and thus should be masked out).

    The problem ...
    Timmy Timmy May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... and so doesn't get masked out - but that is admittedly ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... significant issues with detecting partially-masked sprites (e.g. only half ...
    j00ce j00ce May 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... four frames of a 24x32 masked sprite in zig-zag format ...
    kphair kphair July 2011 Emulators
  • IN command and keyboard scanning - Is this a bug in BASin?Hi Folks, Still reading Dilwyn Jones book on the Spectrum and I have got to the section on IN and keyboard scanning. I wrote the following wee prog…

    ... top 3 bits should be masked off ( AND 00011111b ) and they ...
    BloodBaz BloodBaz July 2011 Sinclair Basic
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... would still have to be masked though, otherwise they'd appear ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... and the new frame being masked and then drawn in; if ...
    TMR TMR August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... - as everything is bitmapped and masked and drawn by the processor ... stack to "pop draw" the masked sprites.

    Spindizzy, I ...
    Spector Spector August 2011 Games
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... do it by testing a masked bit pattern - ie,

    Dunny Dunny August 2011 Emulators
  • Challenge Sprint 4x tape recorderHi, I noticed a [url="http://www.worldofspectrum.org/infoseekid.cgi?id=1000051"]Challenge Sprint[/url] on eBay, and checked out the WoS entry for it…

    ... )
    ;BC' = 1601h. C is xored with B at each loop ...
    mcleod_ideafix mcleod_ideafix August 2011 Hardware
  • Hey Hey... 48k?There's been a few threads recently where people have actively sought to avoid 128k versions of games. And I have to ask: twenty years after the Spe…

    ... the machine's capabilities were masked by a lack of decent ...
    Paddy Coleman Paddy Coleman August 2011 Games
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