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<1…13141516171819…34>
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    Are you setting the print channel to screen?
    Arjun Arjun October 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... when a player leaves the screen, the xy distance between ... sprite is following you from screen to screen. May put up a ... flashing to indicate they're about to arrive in the screen. For ... simplicity this is always the original screen ...
    Morkin Morkin November 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... />
    It's a way to run the actual ROM code ... interfacing stuff (read controls, write to screen, make sounds...). If the original ... things would be quite difficult to achieve. For example, in this ...
    na_th_an na_th_an November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... interfacing stuff (read controls, write to screen, make sounds...).[/quote]
    ... trap at &0038 to get control every interrupt, ... mapped registers and converts them to the equivalent AY note ... .

    Compare that to my Space Invaders 'emulator' (I ...
    obo obo November 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... see how memory locations correspond to screen location:

    First ... the total to 6912 bytes = size of a ZX Spectrum screen.

    If you listen to tape sounds ... usually easy to hear what part of a title screen is loading ...
    RetroTechie RetroTechie November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... movement, jumping - now to sort moving from screen to screen. Only limitations I can ... happens... I'll post something to play about with within the ... not, i'll leave others to judge :)

    Si
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    What are you trying to scroll? The screen or sprite graphics data?< ... 5 seconds to cross the screen) and many games stick to two ... br />
    ; write A byte to screen somehow maybe like this
    screen address to write to by moving down one ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... before writing the sprite graphic to the screen.

    Here ... means you draw you sprite to screen at column 14 with ... writing the data to screen. The particular table to use depended on ... />
    ; write A byte to screen somehow maybe like this
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Clopit!Well here it is :) Get it here for now: [url]http://www.sendspace.com/file/i75gsq[/url] Forgive me for being a complete dingus? But I can't find th…

    ... saying I only made it to screen two, great graphic of the ...
    ewgf ewgf November 2011 Brand new software
  • Which Ultimate Play the Game game's do you like (tick the ones you like)After discussing Sabre Wulf in another thread, I thought it would be interesting to see which games of theirs we liked and disliked in proportion to …

    My problem with Knight Lore is that the speed varies SO much from screen to screen, and if you have a couple of sprites going the game just crawls.

    Dramatic speed variation, in my opinion, makes gameplay way worse.
    na_th_an na_th_an November 2011 Games
  • Which Ultimate Play the Game game's do you like (tick the ones you like)After discussing Sabre Wulf in another thread, I thought it would be interesting to see which games of theirs we liked and disliked in proportion to …

    ... speed varies SO much from screen to screen, and if you have a ... then I didn't seem to mind varying speeds as I ... taken in by it all to really care.
    GreenCard GreenCard November 2011 Games
  • Which Ultimate Play the Game game's do you like (tick the ones you like)After discussing Sabre Wulf in another thread, I thought it would be interesting to see which games of theirs we liked and disliked in proportion to …

    ... speed varies SO much from screen to screen, and if you have a ... killed but it just adds to the strategy and means you ... just have to check the day timer each screen,of course ...
    jammajup jammajup November 2011 Games
  • Tool for saving prog op codes in one neat column?[deleted]

    ... send a memory dump to screen or printer for a ... a print width from one to sixteen bytes.

    Checksum? [hdn] "n"
    Screen or Printer? [sp] "s"
    to append to a string or poke ... lets you send printer output to a text file, as ...
    Battle Bunny Battle Bunny December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... difficulty when drawing sprites to screen directly is that you ... data is copied to screen, the destination screen address is retrieved ... completed graphics are copied to screen, intermediate draw results ... causes a much faster blit to screen to be used.

    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... difficulty when drawing sprites to screen directly is that you ... data is copied to screen, the destination screen address is retrieved ... completed graphics are copied to screen, intermediate draw results ... causes a much faster blit to screen to be used.

    climacus climacus January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... br /> call PIX2SCR ; compute hl = screen address from pixel coordinates
    ld (hl),a ; write to screen

    ret ; note ... must then be converted to a screen address using a ... should be modifying a screen address to move up, down, ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... under what circumstances updating the screen line by line bottom up ... occur lower in the screen than the bottom to top draw.
    screen. It redraws the screen in the same ... that are drawing sprites directly to screen. If you sort sprites in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... I've not been able to improve much since earlier — it ... , while it is not easy to get under 16T of LDI ... quite big difference when copying to screen. thats where you get real ...
    Fikee Fikee January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... for a spare register pair to hold the offset value.
    to be juggled per iteration, so ... quite big difference when copying to screen. thats where you get real ...
    obo obo January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... quite big difference when copying to screen. thats where you get real ...
    Metalbrain Metalbrain January 2012 Sinclair Miscellaneous
  • Converting jpeg/bmp/gif to SCREEN$ fileMight be a bit of a long shot, but is there any way of converting an image file with the correct dimensions/colours to SCREEN$ file that can be loade…

    ... [B]correct dimensions/colours [/B]to SCREEN$ file that can be loaded ... with a lot of settings to get the best result.
    Ralf Ralf January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... /> Yes! Please! I'm anxious to release my next game, Willy ... , in which he goes from screen to screen defeating Forest and Derby players ...
    TechnicianSi TechnicianSi January 2012 Brand new software
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... ]Yes! Please! I'm anxious to release my next game, Willy ... , in which he goes from screen to screen defeating Forest and Derby players ...
    DaRkHoRaCe DaRkHoRaCe January 2012 Brand new software
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... of those things - loading the SCREEN$ from RAM disk is very ... 6K you could load it to? then LDIR it to screen?
    Baggers Baggers January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... you could load it to? then LDIR it to screen?[/QUOTE]

    to removal of REM statements). It ... I have asked ZX BASIC to do and how well it ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... 's because it is faster to do it in assembly than ... can see is the SCREEN$ image loading in to screen memory. This happens ... is noticable i.e. the screen does not just appear (if ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... and have managed to get close to a full-screen update in one ... do larger areas of the screen. Also to use simpler landscapes with ... sprite functions that can clip to screen edges so the play area ... is the full screen width. And obviously to fit this in ...
    joefish joefish January 2012 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... array, then print it to screen and then use the same ... array to check for "legal" moves ... for instance, if you want to move left, and there is ... the way, using attr or screen$ is ok but slow. ... setup your program and array to use the same idea ...
    SKR SKR February 2012 Sinclair Basic
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... , but Commodore owners tended to be nerds, some spotty ... and garish to me!

    Fair to say the ... seen, the games seemed to lack soul on the ... g. spec you draw straight to screen.. c64 you have sprites.. ... I think you really need to look at demos with ...
    fog fog February 2012 Sinclair Miscellaneous
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... you concerned with the plate-to-screen ratio:
    I figured out ... how to take smaller pics! (but keep ...
    ZnorXman ZnorXman February 2012 Chit chat
<1…13141516171819…34>

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