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<1234567…34>
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... /> db 4ch,54h,0e4h ;Z
    db 7ch,0c4h ;[
    db 20h ... ,10h,08h,84h ;\
    db ... 0beh ;y
    db 24h,2ch,34h,0a4h ;z

    Arkannoyed Arkannoyed August 2018 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... somethingpressed
    inc a ; clear z flag
    ret
    ... /> cp 2
    jr z, .only1halflinepressed
    ; are ... /> dec a
    jr z, .pressingsymbolshift
    jr . ... symbol shift bit
    jr z, .onlysymshiftpressed
    .getkeyval
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... : db 56
    font_disp: db 0
    charhalf: db 11110000b
    db 8 ...
    ;
    halffont:
    db 0, 0, 0, 0, 0 ... 170, 0 ;A to Z
    db 224, 174, 170, 204 ... 170, 238, 0
    db 224, 142, 136, 136, ... 175, 243, 48
    db 224, 174, 170, 202, ...
    R-Tape R-Tape December 2015 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... ,f8h ;Y
    db 4ch,54h,e4h ;Z
    db 7ch,c4h;-1 ... ;[
    db 20h,10h,08h ... ,beh ;y
    db 24h,2ch,34h,a4h ;z


    jamorski jamorski October 2016 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... 0 Space PrintKeyWords.Index
    db $01, 20 ; 1 Enter ... 14 S
    db $5A, 9 ; 15 Z
    db $4D, 11 ; ... 16 M
    db $4B, 9 ...
    colonel32 colonel32 October 2017 Development
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... /> db 12h,16h,1ah,92h ;Z
    db 80h
    db 80h
    db 80h ...
    db 80h
    db 80h ...
    Arkannoyed Arkannoyed August 2018 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... .somethingpressed
    inc a ; clear z flag
    ret
    .somethingpressed ... symbol shift bit
    jr z, .onlysymshiftpressed
    .getkeyval
    ... br /> key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... .somethingpressed
    inc a ; clear z flag
    ret
    .somethingpressed ... symbol shift bit
    jr z, .onlysymshiftpressed
    .getkeyval
    ... br /> key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... this, undecided

    db #3C, #66, #C0, ... />
    [code]
    db #3C, #66, #66, #7E ...
    [code]
    nice_font db #00, #00, #00, #00 ... , #60, #7E, #00 ; Z
    db #3C, #30, #30, #30 ... #30, #7E, #00 ; z
    db #0C, #18, #18, #70 ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ... db "int16", 0
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ... db "token", 0
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ...
    inc a ; clear z flag
    ret
    ... symbol shift bit
    jr z, .onlysymshiftpressed
    .getkeyval< ... cp CURSOR_LEFT
    jp z, .handleCURLEFT
    cp CURSOR_RIGHT ...
    jp z, .handleCURRIGHT
    cp ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> cp HORZ_TAB
    jp z, horizontal_tab_pow2
    .doneskipcheck
    inc a ; clear z flag
    ret
    ... symbol shift bit
    jr z, .onlysymshiftpressed
    .getkeyval< ... cp CURSOR_LEFT
    jp z, .handleCURLEFT
    cp ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ...
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; set ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ...
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; set ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ...
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; set ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ...
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; set ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... , #30, #60, #7E, #00 ; Z
    db #3C, #30, #30, #30, #30 ... , #18, #30, #7E, #00 ; z
    db #0C, #18, #18, #70, #18 ...
    key_rpt_delay db KEYRPTDELAY
    key_rpt_rpt db KEYRPTREPEAT
    caps_mode db 0 ; set ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Speccy DB UtilitySorry for this newbie Question, but I have an hard drive full of Speccy games and want to catalogue them properly. Although SGD is good I want to us…

    ... ). Are there any other good DB progs out there??
    OldSpeccyUser OldSpeccyUser April 2003 Sinclair Miscellaneous
  • "Z"Right, now that I've finally found a Speccy forum, does anyone have any further info on these two games beginning with "Z"? (1) Zoot (and the Mankin…

    ... these two games beginning with "Z"?

    (1) Zoot (and ...
    The Mighty Dopethrone The Mighty Dopethrone June 2003 Games
  • Calling Inform Z-code users...This is just a wild swing really. I've been using Inform 6 to try and develop an adventure game. Inform, if u didn't know, is a programming languag…

    ... complex adventure games in the Z-code format (the format that ...
    Arjun Arjun December 2003 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... DB %00000000
    DB %10000000
    DB %11000000
    DB %11100000
    DB %11110000
    DB ... /> DEC C
    RET Z
    CALL DRAWCH1 ;returns an ...
    moroz1999 moroz1999 August 2004 Development
  • Loading screen/inlay card db.Recently I was inspired by our infamous "Name The Game" sessions we have had. I have started a silly little Excel db of loading screens/inlay cards …

    ... started a silly little Excel db of loading screens/inlay cards ... Delphi program and on-line db way later on.

    db ...or sometimes when I feel ...
    Skarpo Skarpo April 2005 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... cos (z) - y * sin (z)
    y' = x * sin (z) + y * cos (z)
    taby1 db $40,$41,$42,$43,$44 ... ,$47

    db $48,$49,$4a,$4b,$4c ... taby2x equ $b1
    taby2 db $00,$00,$00,$00,$00 ... tabx3x equ $b4
    tabx3 db 127,191,223,293,247 ...
    xor xor July 2006 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... : bit 0,b ;
    jr z,bit_1 ; e.g. %10110100 = $F0 ... /> bit 2,b ;
    jr z,bit_3 ;
    add a,$0F ... /> bit 4,b ;
    jr z,bit_5 ;
    add a,$0F ... /> bit 6,b ;
    jr z,bit_7 ;
    add a,$0F ... ,$6B,$EB,$1B,$9B,$5B,$DB,$3B,$BB,$7B,$FB
    chev chev January 2007 Development
  • Z-Man loading screen wrongthe Z-man loading screen doesn't appear. cheerssss

    the Z-man loading screen doesn't appear.

    cheerssss
    Ivanzx Ivanzx July 2007 Support files
  • Z-80 Reference GuideI'm after a copy of: ******************************************** [URL]http://www.worldofspectrum.org/infoseekid.cgi?id=2000433[/URL] Z-80 Reference…

    ... .cgi?id=2000433[/URL]
    Z-80 Reference Guide
    Melbourne ...
    dekh dekh January 2008 Wanted
  • Z-Machine interpreter for SpeccyDoes anybody know if there's a Z-machine interpreter for ZX Spectrum? For playing infocom-style adventure games? If not, has anybody ever attempted …

    Does anybody know if there's a Z-machine interpreter for ZX Spectrum? For playing infocom-style adventure games?

    If not, has anybody ever attempted to write one?
    BigBadMick BigBadMick October 2009 Games
  • A-ZCheck the link see how many you know, i could name 22 and was close with the ones i got wrong. They are mostly quite obvious, but they look cool. […

    ... /article/18179/the-a-to-z-of-videogames.html"]http://uk ... /article/18179/the-a-to-z-of-videogames.html[/URL]
    1980-20.. 1980-20.. November 2010 Chit chat
<1234567…34>

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Related Threads

  • Speccy DB UtilitySorry for this newbie Question, but I have an hard drive full of Speccy games and want to catalogue them properly.<br /> <br /> Although SGD is good …
  • "Z"Right, now that I've finally found a Speccy forum, does anyone have any further info on these two games beginning with "Z"?<br /> <br /> (1) Zoot (an…
  • Calling Inform Z-code users...This is just a wild swing really. <br /> <br /> I've been using Inform 6 to try and develop an adventure game. Inform, if u didn't know, is a program…
  • Loading screen/inlay card db.Recently I was inspired by our infamous "Name The Game" sessions we have had.<br /> <br /> I have started a silly little Excel db of loading screens/…
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