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  • ZXSpin 0.61 Available nowHi all! Well, after a lengthy few testing cycles, I'm taking the plunge and uploading the latest version of ZXSpin, to replace the rather aged old 0…

    ... than one version of the z80 used? It may only be ... from the page:
    [url]http://www.mdfs.net/Software/Z80/Exerciser ... test, just flag effects. The .z80 file is in 48k mode ... them thanks to The Undocumented Z80 Documented, by Sean Young:
    Metalbrain Metalbrain December 2006 Emulators
  • ZXSpin 0.61 Available nowHi all! Well, after a lengthy few testing cycles, I'm taking the plunge and uploading the latest version of ZXSpin, to replace the rather aged old 0…

    ... from the page:
    [url]http://www.mdfs.net/Software/Z80/Exerciser ...
    Dunny Dunny December 2006 Emulators
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... ]

    Oh no.... the z80 can address 64k at a ... forced to always keep one page aside for sprites, graphics and ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    [QUOTE=DonkeyPong]Oh no.... the z80 can address 64k at a ... forced to always keep one page aside for sprites, graphics and ... hurdles using anything other than Z80 assembly to get the most ...
    Quazar Quazar December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    [QUOTE=DonkeyPong]Oh no.... the z80 can address 64k at a ... forced to always keep one page aside for sprites, graphics and ... the code in the new page continuing from the next instruction ... game data. You can then page around to your hearts content ...
    Chris P Chris P December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... LMPR (low memory page register), HMPR (high memory page register) and VMPR ... (video memory page register) to set what pages ... , and what memory pages the Z80 see's in it's ...
    Quazar Quazar December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... start of the block in the current screen page (specified by CUSCRNP ... the following bytes store the block,
    scan line after scan ... line. BC holds the block length, including the a header ...
    DonkeyPong DonkeyPong January 2007 Development
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... character in the Archive Info block (?). This should be corrected.[/QUOTE ... /showthread.php?t=9644&page=9[/url]

    never ...
    MikeW MikeW January 2007 Emulators
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... /showthread.php?t=9644&page=9[/url]

    never ... fix this and the hardware block before there are any 1 ...
    Fred Fred January 2007 Emulators
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... etc (with 512K spanning from 16384 to 540671) , but here ... />
    Default for SCREEN1 = 507904 (Page 30, Offset 0)
    Pages ... there...
    SCREEN 2 = 442368 (Page 26, Offset 0)
    SCREEN ... 3 = 409600 (Page 24, Offset 0)
    SCREEN ...
    Quazar Quazar January 2007 Development
<1…28293031323334>

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