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<1…20212223242526…34>
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... with "REM #0" (The default being REM #1). Unfortunately M2d ... 1/300),0[/B]
    [CODE] LD HL, 1 ; 28042 33 1 0< ... 1 REM #0
    15 BORDER 0: PAPER 0: INK 7: FLASH 0: INVERSE 0: BRIGHT 0 ... : CLS: BEEP (1/300),0 ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... 229
    LD HL, 1 ; 28109 33 1 0
    POP DE ; 28112 ... 199
    LD HL, 1 ; 28140 33 1 0
    LD (51025), HL ... 229
    LD HL, 1 ; 28150 33 1 0
    POP DE ; 28153 ... 222: POKE 59197,0: POKE 53795,1: POKE 53796,0: FOR x=23510 ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... 229
    LD HL, 1 ; 29829 33 1 0
    POP DE ; 29832 ... 229
    LD HL, 1 ; 29899 33 1 0
    POP DE ; 29902 ... 229
    LD HL, 1 ; 29914 33 1 0
    POP DE ; 29917 ... =2 AND dir=0) THEN LET y=y+1 : GOSUB 1200 : LET ...
    Jimmy Jimmy May 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    What FrankT said.

    You can set the attribute for any combination by using the formula:
    attr = 128*flash + 64*bright + paper*8 + ink

    where, flash = 1/0 (on/off), bright = 1/0(on/off), paper = 0..7, ink = 0..7
    Arjun Arjun June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... it out.[/QUOTE]

    1) Set A to the value ... send the codes for AT 1,0 and the text via A ...
    chev chev June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=aowen;540303]1) Set A to the value ... send the codes for AT 1,0 and the text via A ...
    ooze48k ooze48k June 2011 Development
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    Game: Amaurote
    Status: Amaurote.tzx and the 1.0 TZX fail loading with "K, 2:4" message after first code block
    Compatibility: None
    Version: 3.03
    Fred Fred June 2011 Sinclair Basic
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... /> defb 1,5,106,220,60,2,1,0 ;swallow from ... black swan
    defb 0,0,0,0,8 ... ;hunchback
    defb 0,0,0,0,63,79,72,176 ; ... mm
    defb 0,0,0,40,84,0,0,0 ;gnat
    defb ...
    defb 0,0,112,80,112,0,0,
    R-Tape R-Tape June 2011 Development
  • Development choices, help!As a small part-time project I would like to convert my daily programming work (a workflow/bpel engine) to the Spectrum, purely for fun. I would like…

    ... to be deleted
    s[0]=input_line[i];
    xpos = x ...
    Timmy Timmy June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... ]org 33000
    ld a,1 ; lower screen
    call 5633 ...

    string defb 22,1,0,83,67,79,82,69 ... print routine
    LD A,1 ;ROW (OF BOTTOM SECTION OF ...
    R-Tape R-Tape June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... /> org 33000
    ld a,1 ; lower screen
    call 5633 ...

    string defb 22,1,0,83,67,79,82,69 ...
    ooze48k ooze48k June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... ]org 33000
    ld a,1 ; lower screen
    call 5633 ... 17,2,16,5,22,1,0,'score' ;code for score' 16 ... print routine
    LD A,1 ;ROW (OF BOTTOM SECTION OF ... top screen remember to ld 1 or 2 (lower or upper ...
    R-Tape R-Tape June 2011 Development
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... SELECT
    200 REM t(1)=Selected Row
    210 REM ... REM
    260 LET t(1)=2:
    LET t(3 ... ":
    PRINT AT t(1),0,,,,:
    POKE 23560,0
    280 LET ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... position 0: 1 + 1 -> carry from bit 0 to 1
    at bit position 1: 1 + 1 + 1 ... position 0: 1 + 1 -> carry from bit 0 to 1
    at bit position 1: 1 + 0 + 1 ... (carry) -> carry from bit 1 ...
    PeterP PeterP June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... doing a subtraction. Subtracting 1 from a large number ... from right end (bit 0) and if sum of ... bits (either 0 or 1) was greater than 1, we got ... /> step 1: 1 - 0 : no problem here
    step 2: 0 - 1 : we need ... to find the nearest bit with value 1 ...
    PeterP PeterP June 2011 Emulators
  • IN command and keyboard scanning - Is this a bug in BASin?Hi Folks, Still reading Dilwyn Jones book on the Spectrum and I have got to the section on IN and keyboard scanning. I wrote the following wee prog…

    ... two first rows of keys (1-0 and Q-P) which can ...
    na_th_an na_th_an July 2011 Sinclair Basic
  • IN command and keyboard scanning - Is this a bug in BASin?Hi Folks, Still reading Dilwyn Jones book on the Spectrum and I have got to the section on IN and keyboard scanning. I wrote the following wee prog…

    ... two first rows of keys (1-0 and Q-P) which can ... :
    press 1-5 and Q and 6-0 and P or ...
    Dr BEEP Dr BEEP July 2011 Sinclair Basic
  • 128K Contention - How to get it right?With my recent hardware hackery, I've built a 128K (toastrack) clone. I can't quite get the contention right though. What I'm lack is a clear descri…

    ... x x
    /IORQ x 1 0 0 0 0
    /PHICPU 10 10 00 ... x x
    /IORQ x 1 0 0 0 0
    /PHICPU 10 10 00 ... x
    /IORQ x x 1 0 0 0
    /PHICPU 10 10 10 ... x
    /IORQ x x 1 0 0 0
    /PHICPU 10 10 10 ...
    vranik vranik July 2011 Hardware
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... ...

    I use FUSE 1.0.0.1 win32 (under Windows XP).

    1. Ability to save resized main ...
    Guartrainer Guartrainer July 2011 Emulators
  • RECOM pin compatible DC-DC 7805 regulator replacementsFinally got myself sorted out now. If you want to purchase chips send me an email to [email]alistair@alistairsserver.no-ip.org[/email] with your payp…

    [QUOTE=Mobutu;551879]What difference has with Tracopower Tsr-1 2450?
    Thanks!![/QUOTE]

    Looks more or less identical to that device.
    Datasheet here [URL]http://www.recom-international.com/pdf/Innoline/R-78xx-1.0.pdf[/URL]
    guesser guesser July 2011 Hardware
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... ,

    IF port AND 1=0 Then

    And add ...
    Dunny Dunny August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... [keyboard_state+keycode]
    shl al, 1
    .if CARRY?
    ... [keyboard_state+ebx]
    shl al, 1
    .if CARRY?
    ...
    Woody Woody August 2011 Emulators
  • changing line 0 for editinghiya, just a quickie whats the poke to change line 0 so it can be edited? also whats the poke to change it back? cheers

    ... ]POKE 23756,1[/CODE]

    Revert to line 0:

    0[/CODE]

    With an Interface 1 or any ... (PEEK 23535+256+PEEK 23636)+1,1[/CODE]

    Revert to ... line 0:

    [CODE]POKE (PEEK 23535+256+PEEK 23636)+1,0 ...
    jp jp August 2011 Sinclair Basic
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... , one with '1-0-1-0' stippled vertical lines and one with '0-1-0-1' stippled lines ...
    joefish joefish August 2011 Games
  • Backing up to an external hard drive.I've just brought a 500gig external HDD to backup some files. Not all of them, just the inportant ones (music, photos, a few films etc). It's a Seaga…

    ... of the Daphne images were 1.5gigs each. Most of my ... being plugged into a USB 1.0 port. My machine is only ... the ports not being 2.0 are slim I'd imagine ...
    Bermondsey Bob Bermondsey Bob August 2011 Chit chat
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ...
    30 PRINT AT 1,0;"cassh*t 50 - Side A ... /> 40 PRINT AT 2,0;"1 Muncher ": PRINT AT 2,14 ... 390 PRINT AT 1,0;"Side B ": PRINT AT 2,0;"1 Cargo "
    0;"17 MystCl Dmonds "
    ... Defence ": PRINT AT 11,0;"19 Cypher "
    590 ...
    fog fog August 2011 Games
<1…20212223242526…34>

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