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<1…9101112131415…34>
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... the source code for your Assembly routines?

    [QUOTE=Baron ... ) and located at a different position on screen.
    [*] Add BIFROST ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... be easily written in C (z88dk) or BASIC (ZX Basic).
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... be easily written in C (z88dk) or BASIC (ZX Basic).
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... be easily written in C (z88dk) or BASIC (ZX Basic).
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... be easily written in C (z88dk) or BASIC (ZX Basic).
    Timmy Timmy March 2013 New game ideas
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 's possible to use MC (Assembly) with BIFROST*? Yes, it officially ... supports Assembly, standard Sinclair BASIC, compiled Boriel's ZX BASIC, and z88dk ...
    Einar Saukas Einar Saukas March 2013 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 's possible to use MC (Assembly) with BIFROST*? Yes, it officially ... supports Assembly, standard Sinclair BASIC, compiled Boriel's ZX BASIC, and z88dk ...
    Sadako Sadako March 2013 Brand new software
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... which would require the target position near the center of the ... screen, the source position somewhere along the border, and ... circular buffer, look at each position neighbor, add many of them ... distance to target. In Z80 Assembly, can we consider that each ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... are very simple: take a position from a circular buffer, look ... at each position neighbor, add many of them ... distance to target. In Z80 Assembly, can we consider that each ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... br />
    [CODE]pathfind2(position SOURCE, position DESTINATION) {
    create empty ... that it's the position with minimum (distance from ... strike] [B]unblocked[/B] position POSY, that is neighbor ... is, the extra Z80 assembly code required to manage ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... are a few in z88dk's code repository and perhaps ... store best direction for each position in the map. The ... is simple: the goal position emits a stink of ... stink at each map position before the gameplay begins ... by 1) for every map position.

    Sorry ...
    Alcoholics Anonymous Alcoholics Anonymous May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... store best direction for each position in the map. The idea ... is simple: the goal position emits a stink of strength ... the stink at each map position before the gameplay begins ... implementation details (intended for Z80 assembly) were presented in [URL="http ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... take some time in Z80 assembly.


    [*] In ... postcount=44"]#44[/URL], each position is calculated, marked, added ... : whenever you revisit a position from a different direction and ... (including address of each position inside the queues as mentioned ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Although pathfinding is a very interesting theme, I'm afraid this discussion is getting boring. I suggest we shift the focus of this thread in a more productive direction...

    Therefore I have implemented the "simplified Dijkstra" algorithm from ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Somehow I suspect nobody's interested on pathfinding anymore :)

    Even so, I made a small change to previous implementation so it now supports multiple sources and multiple targets. In practice, it only means that this variant will calculate ...
    Einar Saukas Einar Saukas May 2013 Development
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... this by remembering the last position read from the hardware, ... adjust an internally tracked mouse position. The good thing about ... controlling what one hardware position means in terms of ... precise control of position when demanded. In z88dk, the amount is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ... it's especially adequate for Assembly implementations. And here's how ...
    Einar Saukas Einar Saukas August 2013 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... doesnt talk about z80 or assembly language much at all, as ... , #report_5

    For the position-relative stuff (the "-$" mentioned previously ...
    u6c87 u6c87 August 2013 Brand new software
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... tile number at a certain position) but [B]changeTileNow(px, py ... a tile at the specified position, wait for the next frame ... 's only 5 bytes in Assembly and let's just assume ...
    Einar Saukas Einar Saukas August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... are cross-assemblers. I believe z88dk can run either as a ... ? An assembler converts human-readable assembly instructions into raw bytes. An ...
    u6c87 u6c87 September 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ...
    I did look at z88dk, but there's currently too ... like including stddef.h (which z88dk doesn't provide), but ... .2. I'll try z88dk again when I've got ... I see a z80asm in z88dk, but also a [URL=" ... is also the issue of assembly directives (org, equ, defm, ...
    u6c87 u6c87 September 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... like including stddef.h (which z88dk doesn't provide), but last ... and a strlen).

    z88dk is less language compliant (however ... translation of C code than z88dk but z88dk's code will be ... is also the issue of assembly directives (org, equ, defm, defb ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... a massive single assembly file (which now means assembly order is important ... on a Windows box. Also z88dk seems to work fine on ...
    Winston Winston September 2013 Development
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... communicate more information to the assembly programmer.

    Anyway here are the z88dk calling conventions:


    == is translated to (z88dk, callee linkage)

    < ...
    == is translated to (z88dk, C linkage)

    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... to have a look at z88dk/zcc, and compare it with ... need to comb through the assembly code I've written which ...
    u6c87 u6c87 September 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... pure assembly for drawing the graphics, and ZX BASIC or z88dk for ...
    chev chev September 2013 Sinclair Miscellaneous
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... state info (current colour, print position, etc)
    s = zero ... /> Example [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... /> Another [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... can [URL="http://www.z88dk.org/wiki/doku.php?id ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/input/ ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/input/spectrum ... reading the keyboard with assembly but z88dk says it cant ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ;734787]If there is a z88dk version out I might want ... Boriel ZX BASIC demo to z88dk, but I don't think ... tile index for each screen position you will have to store ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... Boriel's ZX BASIC or z88dk interface library. If you are ... prefers to code directly in Assembly and call the [B]NIRVANA ...
    Einar Saukas Einar Saukas November 2013 Brand new software
<1…9101112131415…34>

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