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<1234567…34>
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... for an old version of z88dk. It supports spectrum resolution ... which is now incorporated in z88dk. The hi-res colour ... , simple commands to support background animation, dynamic rearrangement of the ... the raster.

    z88dk is the underlying tool, an ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... update.

    sp1_PutTilesInv() prints background tiles to a rectangular area ... fan blade animation. sp1_PutTilesInv() is one way to animate background elements in ... the fastest way -- other interesting background animation techniques will be tried out ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... fantastic - not only parallax but background animation and a sort-of shifting ...
    Zagreb Zagreb April 2008 Games
  • New game: ArcheomaniaYesterday we had in Poland a retroparty called Wapniak 2014 and I was presenting my new Spectrum game there (it was only Spectrum game, the rest were…

    ... is a namless woman as background animation that adds nothing. You'd ...
    SnazzyParrot SnazzyParrot October 2014 Brand new software
  • New game: ArcheomaniaYesterday we had in Poland a retroparty called Wapniak 2014 and I was presenting my new Spectrum game there (it was only Spectrum game, the rest were…

    ... is a namless woman as background animation that adds nothing. You'd ... stereotyped girl in the game background... unless she's naked! :)
    Einar Saukas Einar Saukas October 2014 Brand new software
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to other machines supported by z88dk. Write your game for ... across all z80 platforms in z88dk.

    - #defines ... .

    8. Sprite animation frames now use absolute addresses ... been added to quickly animate background tiles.


    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Some of them are the background and Wally walks straight past ... of C and assembler using z88dk, btw. Any advice much appreciated ...
    Lee Tonks Lee Tonks February 2004 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... 2010/02/09/introduction-to-z88dk-part-1-installation-compilation/"] ... [/COLOR][/B]: A new z88dk/sp1 installation can be found ...
    The advantage of using z88dk and sp1 is that you ... }


    // Fill the background with some arbitrary patterns, and ...
    Timmy Timmy January 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... how to show multicolour using z88dk, using the BIFROST* engine (more ... ,0: REM 2 frames per animation
    #asm
    ld a ... ,7: REM 4 frames per animation
    #asm
    ld a ...
    Timmy Timmy March 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
    *
    * This program ... /> default:
    // first 2 animation frames have just 1 tile ... moving against an empty background or passing behind fixed ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... or something similar. However, this animation sequence has a disadvantage: when ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ... to move");

    // draw background screen and disable tile map ...
    Einar Saukas Einar Saukas August 2012 Development
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... a fixed background, so it's a perfect match for z88dk+sp1 ... how many char per frame z88dk+sp1 can handle in "fast ... /> Similarly if each boss monster animation requires too many character updates ... I don't know if z88dk+sp1 supports shadow screen... If ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • 1st steps in animation Having finally resurrected my familiar old graphics programs, chief amongst which is DPaint Animation, I was a little taken aback to reali…

    ... left is to do the animation in monochrome and afterwards, ... filling in the background and then redoing the background from scratch.
    animation has yet to be ... of frames for your final animation.

    For one ...
    mik3d3nch mik3d3nch April 2018 Chit chat
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... a few ways to animate background tiles. The most common is ... idea is to print the background only once, outside the main ...
    amateus amateus January 2021 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software ... from bleeding into neighbouring background cells, especially a nuisance ... when I put up those animation examples.

    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... look at coding it with z88dk. Otherwise you're welcome to ... blades are your 2-frame animation done at different rates.

    Special features support background tile animations, sprite animations, lighting ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the default memory map (z88dk/libsrc/sprites/software/sp1/spectrum ... . If you open up "z88dk/include/sprites/sp1.h" ( ... />
    // A Hashed UDG for Background

    uchar hash[] = ... the game. This single animation function can specify relative address ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ... applied (the operation performed is background attribute ANDed with attribute mask ... "state" which indicates current sprite animation frame. The former is initialized ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... tutorial [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... the machinery provided to do background tile animation and other special effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... as well as the background graphic and background colour. As the screen ... />
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... information on horizontal shift and animation frame is gathered. From inside ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... print character codes as background graphics rather than allowing ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... example, for the tile animation thing that you have said ... it needs to backup the background.
    I think, ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... online [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... specify a new frame of animation. Sprite graphics need to be ... programs. You can investigate the background tile colour of a particular ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... frames for each sprite's animation. Here's an example:
    [img]http://www.z88dk.org/wiki/lib/exe/fetch ... ]Do you need to animate background elements (flickering candles, eg)?[/ ... ;625636]Can you walk behind background elements?[/QUOTE]
    No, ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... (). Each character also specifies a background colour, as you'd expect ... the [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... sprite graphic frame for sprite animation. Everything is taken care of ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... in sp1 to do sprite animation except letting your program easily ... the [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... animating backgrounds by updating a background graphic with sp1_TileEntry() and then ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... on spectrums. However among the z88dk examples are a number of ... move sprites to and what background tiles to update.

    animation frame.


    A ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Sinclair Miscellaneous
  • Can't remember this platform shooter scary game. helpThis game was REALLY fun, some of you must remember it's name! In it I control a man with a machine gun. I think he's green color. In this game he is…

    ... they go through this nice animation where they fall apart and ... go to more screens. The background is black. I think there ...
    Vortexrider Vortexrider April 2003 Games
  • z88dk Spectrum Screen Driver problemHi guys, I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I can use the Z…

    ... 've been messing around with z88dk a bit and was trying ...
    Lee Tonks Lee Tonks August 2003 Development
  • Debugging with z88dkAnyone got any tips of effective debugging of programs written with z88dk? I'm trying to port one of my old Gameboy projects to the Spectrum. The co…

    ... debugging of programs written with z88dk?

    I'm trying ...
    Lee Tonks Lee Tonks August 2003 Development
<1234567…34>

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