World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…12131415161718…34>
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... fast and is all white. Background is black, without any kind ...
    Vortexrider Vortexrider May 2004 Games
  • What was that game...?Hi ya all ! I've never done it before, but here am I begging you to name that game ! I really don't remember the name, since the last time I played i…

    ... humans at least )and the background was black, and it was ...
    Arm73 Arm73 June 2004 Games
  • New ZX Spectrum Development Site Soon...Hello, I am collating as much info as possible on programming the ZX Spectrum with the hope of more people getting into Z80 ASM, 'C' (z88dk) with Sp…

    ... getting into Z80 ASM, 'C' (z88dk) with SpriteLib etc.

    robpearmain robpearmain June 2004 Sinclair Miscellaneous
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... switchs between a red background and a blue background with the big ...
    gohan1239 gohan1239 June 2004 Games
  • Finding my way home!Ohboy! Just signed up to this forum and boy am I going to hang around here from now on! I just need to tell you about my own background as a Speccy …

    ... tell you about my own background as a Speccy fan.
    ekoman ekoman July 2004 Sinclair Miscellaneous
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... this to make flicker-free animation, no?), and 3) how to ...
    ekoman ekoman July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... sprite data, graphcis and "template", background data which the sprite covers ... an offscreen buffer where the background is drawn and the sprite ...
    ekoman ekoman July 2004 Development
  • Xenon-II like game on SpeccyHi! There is a shootemup on the Speccy that looks EXACTLY like Xenon-II (from Amiga, etc.) made by some East-European guys (I THINK). I downloaded i…

    ... colour enemies and nice scrolling background (I think even parallax)... for ...
    Tom-Cat Tom-Cat August 2004 Games
  • Spectrum tape sound in Bluetones song?!Hi all, Don't know if any of you have noticed it, but I have and I might as well drop a post about it! On The Bluetones' album "Return to the last …

    ... familiar sound appears in the background! I can SWEAR on that ...
    ekoman ekoman August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ...
    LD A,(HL) ;taking background from screen
    AND B ...
    moroz1999 moroz1999 August 2004 Development
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... Spin I find that the animation effects of my Windows menus ... re-enabling menu and window animation effects?
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... (As I am overwriting the background), but tips on optimisation would ...
    robpearmain robpearmain August 2004 Development
  • Name the game(s)Another thread reminded of this compilation that had one of the most addictive games ever that had me and my brother playing for ages. I'm sure the …

    ... each bike, a plain white background and a green border.
    Tobo Tobo August 2004 Games
  • 'Spectrum Diamond' soundtrackHi all, Regarding this Italian film about Matthew Smith and his two most known works, I found that the compilation of tracks included in the soundtr…

    ... 's say music in the background) was quite interesting to listen ...
    Vrooomer Vrooomer August 2004 Sinclair Miscellaneous
  • ANN: Issue 10 of Sam Revival Magazine Out Now (Sam CoupIssue ten of Sam Revival magazine is out now, and features an exclusive game on the coverdisk. The magazine starts off with the usual Quazar News, a…

    ... to detail with all the animation and scenery, as well as ...
    Quazar Quazar September 2004 Announcements
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD HL,BACKGROUND
    LD DE,BACKGROUND+1
    ... BACKBUFFER ; Destination
    LD DE,BACKGROUND

    DI ; ... 00000000


    BACKGROUND:
    DEFS 1B00h

    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... DEFINE BACKBUFFER 0E000H
    #DEFINE BACKGROUND 0C800h

    ORG ... /> LD HL,BACKGROUND
    ; LD DE,BACKGROUND+1
    ... />
    ; BC now contains background

    ; HL HOLDS ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... together to build up the background.

    Just wondering if ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ORG 40960 ;First row of background data

    ... ORG 41216 ;second row of background data

    DEFW ... ORG 41472 ;third row of background data

    ... ORG 41728 ;fourth row of background data

    DEFW ...
    dmsmith dmsmith September 2004 Development
  • Broken ZX 48kHey all. I have acquired a broken ZX 48k. It looks in good condition - tried the membrane and it is working with my other 48k very well. When you tu…

    ... Red stripes on the black background) but when it is done ...
    Tom-Cat Tom-Cat September 2004 Sinclair Miscellaneous
  • Imagine and Psygnosisback at the 80es my favourite games company was Imagine. I liked ZZoom, JumpingJack, GreenBeret, WorldSeriesBasketball, PingPong.. then Renegade, Tar…

    ... to Psygnosis graphics) and the background castle..
    Also the game ...
    judasEZT judasEZT October 2004 Games
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... memory somewhere which stores the background data, ie. the map. But ...
    dmsmith dmsmith October 2004 Development
  • +2A "Ghost" programHi all - first time posting here, so I'll do a quick background - I was a (far too) dedicated 48k and +2A gamer in my younger days. Thanks to the mi…

    ... I'll do a quick background - I was a (far too ...
    jb jb October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... as follows
    1. Store background
    2. Draw sprite into ... background
    3. Delay loop
    ... 4. Draw stored background into sprite
    5. Change ...
    Ralf Ralf October 2004 Development
  • Platoon ? questionHow can I place TNT on the bridge in level 1? When I enter on the first bridge an animation occurs, in which the main character runs towards the seco…

    ... on the first bridge an animation occurs, in which the main ...
    Pavero Pavero November 2004 Games
  • What band-related name would you give a Spectrum game?Blitzkrieg Bop - Shoot'em up with rock'n roll background music (AY, please!) Howling at the moon - Remake of Knightlore The KKK took my baby away - T…

    ... up with rock'n roll background music (AY, please!)
    Howling ...
    J?rg Pleumann J?rg Pleumann November 2004 Games
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... no longer ORed with the background colour-attribute).

    7 ...
    andrewbroad andrewbroad November 2004 Games
  • Hey Hey 16K Link Dunno if this has been here before :) [url="http://uk.news.yahoo.com/promo/office/awards/animation.html"]http://uk.news.yahoo.com/promo/office/awar…

    ... .yahoo.com/promo/office/awards/animation.html"]http://uk.news.yahoo ... .com/promo/office/awards/animation.html[/url]

    Make ... vote count for the Yahoo animation awards.

    Some of ...
    Geoff Geoff December 2004 Sinclair Miscellaneous
  • Another Hey Hey 16k Thread ;)It's nominated in a Yahoo award thingy... [url="http://uk.news.yahoo.com/promo/office/awards/animation.html"]http://uk.news.yahoo.com/promo/office/a…

    ... .yahoo.com/promo/office/awards/animation.html"]http://uk.news.yahoo ... .com/promo/office/awards/animation.html[/url]

    Badgerbadger ...
    caffeinekid caffeinekid December 2004 Games
  • 2005 retro plans?So what's everyone here got planned for the retro scene? My conservative estimate is that I get out two new chapters of the documentary, plus write …

    ... documentary, plus write a 3D animation package for some of the ... animations (I want the intro animation for 1985 to be a ...
    NickH NickH January 2005 Sinclair Miscellaneous
<1…12131415161718…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
z88dk 2.2K 5.8K
background 5.5K 7.9K
animation 2.8K 3.4K

Related Threads

  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • z88dk Spectrum Screen Driver problemHi guys,<br /> <br /> I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I c…
  • Debugging with z88dkAnyone got any tips of effective debugging of programs written with z88dk?<br /> <br /> I'm trying to port one of my old Gameboy projects to the Spec…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool!<br /> I have three questions:<br /> <br /> 1- Does anybody know how to…
  • Animation with speccy reference[url="http://www.awakeyourconsciousness.com/"]http://www.awakeyourconsciousness.com/[/url]<br /> <br /> [ This Message was edited by: AndyHerbert on …
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

Related Searches

  • z88dk
  • tommygun z88dk
  • body tommygun z88dk
  • z88dk android
  • background music
  • wos background
  • z88dk free ram
  • z88dk visual studio
  • animation
  • z88dk assembly example
  • z88dk paper ink
  • noob z88dk
  • z88dk circles
  • z88dk ide
  • z88dk read address peek
  • z88dk read peek
  • z88dk peek
  • z88dk sp1 background scroll
  • background animation
  • z88dk sp1 background animation

Copyright © 2024 World of Spectrum