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<1…3456789…34>
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... , and any String$ to hold background when overlayed there is nothing ... , and 150K of that was animation and graphics)...

    Thanks ...
    CKay CKay August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... all the background graphics and all of scully's animation (mulder had ...
    The Lone Magpie The Lone Magpie August 2004 Games
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ... in 2000 , and the flash animation only added recently.

    animation changed a bit ? I think ... begining with "F" in the background Hobbit section is now covered ...
    Sard Sard August 2004 Sinclair Miscellaneous
  • A bit late, but 10 years of PlayStaion! My thoughts.I think the acual Aniversary of the Playstion release was a couple of weeks ago, but I picked up GamesTM today and it has a big feature about it (bes…

    ... play it I noticed the background was quite blurry I took ... in that game, the blurry background was part of the realism ... view and countless face emotion animation. Let alone the gameplay and ...
    Arm73 Arm73 December 2004 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprites does a lot of background work, including memory allocation and ... memory displacements to the next animation frame for each frame the ... * you have a lot of animation frames to consider, you can ... to take care of sprite animation or, by expanding on the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the problem, I have several animation sequences - i.e. walking left ... using z88dk+splib2 explored a few things, and this aspect (different animation ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... currently being displayed. The animation loop selects a new absolute ... the problem, I have several animation sequences - i.e. walking ... into z88dk so I will look at this again. The animation idea ... what's been added to z88dk recently (available through cvs ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... some reason that the new animation frame would appear 1 frame ... that :) I was fiddling with z88dk and in my future include ... attempt to use it from z88dk+splib2. With some luck, ... music and bank switching using z88dk :)

    _________________
    Join ...
    na_th_an na_th_an September 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 4 or 8 frames of animation and extra patrolling nasties with ... , 16x16 with 4 frames of animation, unless everyone else has other ... 'd better stick to 8x8 background blocks, but they'll need ...
    jonathan jonathan December 2005 Games
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... various odd things in the background, so this really is Gerard ... in writing, plus cycling and animation.
    NickH NickH April 2006 Chit chat
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... they are mixed with the background and how quickly they draw ... be a nice feature. Concerning z88dk -- z80asm can only handle one ... about getting too intimate with z88dk right now -- I think TG ... thing would be nice. Eventually z88dk will get a new assembler ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... tile (udg) and colour for background. It can contain any number ... wanted to have a particular background udg to never be written ... respectable number of options in z88dk's future.

    [quote ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... with AA about SpriteLib for Z88DK and see if doing a ... counting the number of animated background tiles and number of sprite ... is a feature for animating background tiles (for example, flickering ... have no idea of z88dk.[/QUOTE]

    z88dk is not fully ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... grid with 3 frames of animation could use UDG's AB ... .
    90 REM draw some background characters
    91 PRINT "@@"; CHR ... the sprite, masked with the background characters @@
    130 PRINT "AB ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1's header (in z88dk/include/sprites/sp1.h after ... 1
    uchar colour; // +1 background tile attribute
    uchar tile ... ; // +2 background tile character code
    struct ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the library.

    In z88dk/libsrc/sprites/software/sp1 you ... indexed by character code. When background tiles are drawn, the tile ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    Now that all the background material is out of the ... idea to wander around the z88dk/include directory to see what ... kinds of functions z88dk can provide to your programs ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... allocation policy. Some libraries in z88dk (well two as of now ... ]
    // A Hashed UDG for Background

    uchar hash[] = {0x55 ... bytes available to our program (z88dk compiles programs starting at 32768 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [code]
    #define SP1_TYPE_OCCLUDE 0x80 // background and sprites underneath will not ... 255 lies just above the background.

    sp1_CreateSpr() initially places ... frame paramater selects a new animation frame for the sprite. Simply ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... its "[URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ... from [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1 ... />
    sp1_PrintString() prints strings of background tiles (this can include text ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... the first sprite animation and one kind of background tile animation, and will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () will write to the background. sp1_PutTiles() is used rather ... />
    The pacman animation counter is decremented and if ... next pacman graphic in the animation sequence.

    ... definition stuff mixed with animation details mixed with program ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    To enter and exit background mode, press 'b'. While not ... be fixed in the next z88dk release.[/I]

    ... now used to indicate the background graphic for a particular ... tile graphics with a background screen$ for background.

    If ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... pressed '8' in the background screen$ program and saw the ... www.geocities.com/aralbrec/tidbits/z88dk-patch-May-31-2006. ... c:\ (the directory containing z88dk), the two optimize rules files ... check it, try compiling the background screen$ program yourself -- if ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... as well. Scrolling of background elements is either 4 or ... are done in one frame, background in another, player and ... 4 frames for movement and animation that is hidden somewhat by ... Type which smooth-scrolled the background and character-moved the sprites ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... />
    It should be faster -- z88dk isn't constrained to work ... library to the code whereas z88dk will only attach
    library ... -style graphics and
    tile animation features but maybe that's ... little help here since
    z88dk allows mixing of asm and ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... get it to work with Z88DK and SpriteLib. Earlier I have ... />
    Some comments:
    Black background for text is hard on ... eyes.
    Paths to tools (Z88DK, Pasmo, emulators et.c.) is ...
    liftarn liftarn October 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... get it to work with Z88DK and SpriteLib. Earlier I have ... />
    Some comments:
    Black background for text is hard on ... =liftarn]
    Paths to tools (Z88DK, Pasmo, emulators et.c.) is ...
    Kiwi Kiwi October 2006 Development
  • A question for the Web developers amongst usI am embarking on creating a new web site that utilises Java web start and applets... Although I am accomplished at HTML and programming I have neve…

    ... .jpg");
    background-attachment:fixed;
    background-repeat:repeat-x;< ... br /> background-position: top center;
    background-color:#B98CE7;

    Programming Visualisation and Animation for Novices.


    Scottie_uk Scottie_uk October 2006 Chit chat
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... from the GETTING STARTED WITH Z88DK tutorial from your site?< ... is now a part of z88dk.

    We are ... currently writing a z88dk wiki that will document everything ... character or relative coordinates. The background is composed of UDG characters ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
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