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<1234567…34>
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    ... differenciates between knowing that the PAPER/INK commands needs to change the ...
    LevelUp LevelUp September 2019 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... I can just effect the Paper / Ink attributes at Y,X on ... ,X but not the attributes (ink / paper) ?

    I am writing ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • How does OVER work?I've found a short program that shows an example of the OVER command and it has me puzzled. The listing sets OVER to 1 then plots a point and draws a…

    ... something to do with switching PAPER & INK?
    LevelUp LevelUp December 2019 BASIC
  • how do i set this code up, so i can print more than one line of text?well i got it working but how do i set this code up, so i can print more than one line of text? with a loop or something? not sure where to start on …

    ... ;at command, y, x,**,
    ;paper, **,ink, **, flash
    defb 19, 1 ...
    digital digital June 2020 Assembler
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    [b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b]

    I made this utility to easily create tape and +3 disk loaders for my projects and have adapted it recently to work with a 128k project which requires all the memory pages to be ...
    TomD TomD August 2020 Brand new software
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... colorkey which you want for PAPER-color. INK-color in similar way ... 2 spaces (or 4 if paper & ink) so you need to ...
    Dr BEEP Dr BEEP December 2003 Games
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... colorkey which you want for PAPER-color. INK-color in similar way ... 2 spaces (or 4 if paper & ink) so you need to ...
    Sadako Sadako December 2003 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... the value
    10-17 PAPER, INK, BRIGHT, FLASH, OVER, INVERSE, AT ... are printed at e.g. "{PAPER x}"
    Notice that both ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... always overriding pixels, having PAPER=INK. This way I fixed ... it assigning an attribut with paper=ink too).


    ... will use only paper color and ignore ink bits in attributes ... may be, this is because PAPER = INK for such character place. For ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , so using a background screen PAPER=INK way of erasing sprites works ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ]
    How do I prevent ink colours mixing up to give ... I answered above: may be Paper=Ink at this char position. In ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Porting game to SpectrumHello, I'm trying to port a few of my homemade adventure games on over to the ZX Spectrum (16 or 48K). My games are available below: [url="http://…

    ... ) white?[/quote]

    BORDER, PAPER, INK - all take values 0-7 ... brighter), FLASH makes the paper and ink colour of a drawn object ...
    cyborg cyborg July 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... words"
    ;"ROT , swap , locate, paper, ink"
    ;"and for-next loop ... zero"

    0 ink
    7 paper
    1 bright
    paper
    ;"resets paper colour from var j"

    ?k ink
    Steve(spt) Steve(spt) October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... items on the screen another PAPER/INK color than your character. If ...
    Dr BEEP Dr BEEP October 2004 Development
  • Interesting Custom LoadersHi everyone, I was just thinking about custom loaders on the spectrum and I thought I'd ask you all what you thought was the best one. I'd have to …

    ... have been 768 bytes of PAPER & INK all the same colour.
    darkman darkman October 2004 Sinclair Miscellaneous
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... FLASH/BRIGHT/PAPER/INK, with INK being the low 3 bits, PAPER the next ... 0 are PAPER, and those that are 1 are INK. BRIGHT affects ... square. FLASH inverts the PAPER and INK colours at a regular rate ...
    cyborg cyborg January 2005 Development
  • Changing the colour of the screenCan anyone tell me the ROM command to change the paper colour of the main screen ?

    ... /> set up permanent colours for paper, ink.
    system var - ATTR-P ...
    Steve(spt) Steve(spt) June 2005 Development
  • What's the RAND USR code for the test screen?And what versions of hardware does it work on? Ta!

    ... , sadly -- try it with different PAPER / INK /BORDER etc.)
    robert@fm robert@fm January 2006 Sinclair Basic
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... levels or independent brightness for paper/ink.
    TrueVideo TrueVideo October 2006 Sinclair Miscellaneous
  • New Scumball 2 game!This game was posted in another thread some time ago now but after the ongoing Cybernoid discussion I thought I'd just overhaul the graphics a little…

    ... attribute squares with the same paper/ink colour, the corruption will be ...
    Lee_dC Lee_dC March 2007 Development
  • New Scumball 2 game!This game was posted in another thread some time ago now but after the ongoing Cybernoid discussion I thought I'd just overhaul the graphics a little…

    ... the attribute memory using matching paper+ink colours to hide the underlying ...
    Woody Woody March 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... an optical blend to combine paper & ink together - but only really ...
    bobs bobs June 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... make room for the BORDER/PAPER/INK commands after all. This was ...

    BORDER 0: PAPER 0: INK 7: CLS

    could ...
    Digital Prawn Digital Prawn July 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... ),a ;store it+paper+ink
    and #47 ;bright + ink (paper will be always ... )=23 = 8*2(red paper)+7 (white ink) for platforms
    71 ... )=7 = 8*0(black paper) + 7 white(white ink) for background
    Mr. Anonymous Mr. Anonymous September 2007 Development
  • Trying to emulate the DivIDE on SpinI have this .iso image that's supposed to be used on a cf card: [url]ftp://ftp.untergrund.net/users/gasman/zx/divip_let_forever_be.zip[/url] Since …

    ... shifted sectors = (0-4)
    PAPER, INK and BRIGHT colors for screen ...
    velesoft velesoft November 2007 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... and the setting of the PAPER/INK colour, and repost a new ...
    Digital Prawn Digital Prawn February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... and UDGs, setting attributes for paper, ink etc if I want to ...
    mulder mulder March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... and UDGs, setting attributes for paper, ink etc if I want to ...
    Dunny Dunny March 2008 Emulators
<1234567…34>

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HitBox

Word Docs Hits
z88dk 2.2K 5.8K
paper 6.8K 9.8K
ink 2.5K 5.8K

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