World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…14151617181920…34>
  • Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]

    ... />
    5 BORDER 1: PAPER 1: INK 7: CLS

    just ...
    FRGT/10 FRGT/10 April 2006 Announcements
  • Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]

    ... />
    5 BORDER 1: PAPER 1: INK 7: CLS

    just ...
    guesser guesser April 2006 Announcements
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites were made BLUE INK on GREEN PAPER. SInce the first five ... rectangular region to black ink on cyan paper:

    [code]< ... clipping rectangles to black ink on cyan paper. The 'X' sent ... have been made BLUE INK on GREEN paper, are clipped against " ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... can't be different for PAPER and INK.
    AndyC AndyC May 2006 Development
  • Speccy shirts part twoThere is now the possibility to have the shirts professionally printed, so I now need to know seriously if it's a market that would work. The downsi…

    ... me just fine, but on Paper 0: Ink 7 please.
    Graz Graz May 2006 Sinclair Miscellaneous
  • Basic Programming Routine Needed . . . HELP!Hello there, I though i would try and redo an old classic (pacman) in basic . . . BUT . . . I can't remember how to write the code to see what chara…

    ... ) + (64 * bright setting) + (8 * paper colour) + (ink colour). Testing this will be ...
    gasman gasman June 2006 Sinclair Basic
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... could also use FLASH/BRIGHT/INK/PAPER/OVER... of which the OVER ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... **********************
    60:
    70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ...
    100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad August 2006 Development
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... [/B] writes in white ink on white paper, it's your fault ...
    Marcelo Marcelo September 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... , IIRC. You don't have INK/PAPER settings per attribute, rather you ... a single PAPER for the entire screen and then an INK per ...
    AndyC AndyC September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... , IIRC. You don't have INK/PAPER settings per attribute, rather you ... a single PAPER for the entire screen and then an INK per ...
    bigbus bigbus September 2006 Sinclair Miscellaneous
  • new sony ebook...just reading this article bout sonys new digital paper thing, apparently avaible now.... http://www.thisislondon.co.uk/news/article-23368492-details…

    ... screen behaves much more like paper and ink in the way it ... 't find this kind of paper-like readable screen on any ...
    udgoverload udgoverload October 2006 Chit chat
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... specify bright/normal for the paper and ink colours independently. For example ... "ink" brightness, and the old flash attribute bit would specify the "paper ...
    monty.mole monty.mole October 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... will be over the green paper that shouldn't be a ... that the foreground colour - the INK value - will bleed from one ...
    jonathan jonathan October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... the number ***
    10 PRINT INK 7; AT 21,0;num ... hide the source by setting ink and paper colour same.
    *You ...
    Arda Arda October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR ...
    Dunny Dunny October 2006 Development
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... and bright ink colours in adjacent squares over a black paper colour ... black background use mostly bright ink colours for better contrast, and ...
    48K 48K October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... the SCREENS$ blank, setting INK 8 and PAPER 8 and positioning the ... technique to set BRIGHT, FLASH, INK, PAPER etc.. colours in your filename ...
    BloodBaz BloodBaz October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... xxxxxxxxxxxxxx
    2 PAPER 0: BORDER 0: INK 0: CLS
    3 ...
    FrankT FrankT October 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... routine"
    20 PRINT INK 7; PAPER 7;#4;AT 0,0 ... 0 STEP -1: PRINT INK 8; PAPER 8;#4;AT 0,x ...
    Woody Woody October 2006 Sinclair Basic
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... dithers and different combinations of INK and PAPER. (I suspect it also ... alternating lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK, from the way it ... did with red PAPER and yellow INK.)

    I ...
    robert@fm robert@fm October 2006 Sinclair Miscellaneous
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... dithers and different combinations of INK and PAPER. (I suspect it also ... lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK, from the way it ... did with red PAPER and yellow INK.)[/QUOTE]

    ...
    monty.mole monty.mole October 2006 Sinclair Miscellaneous
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... "; colour 9 is "contrasting". INK 8, PAPER 8, FLASH 8 and BRIGHT ...
    robert@fm robert@fm October 2006 Sinclair Basic
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1 ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... #0;AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1 ...
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... =0 TO 255
    30 PAPER 8: INK 8: FLASH 8: OVER ...
    Matt_B Matt_B November 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... colour goes to paper, which one goes to ink. and again you ...
    Arda Arda November 2006 Games
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    Ah, lovely job. Almost. The ink and paper are coming out as the same, so I'll have a play with the options and see if there's something I can do to get it going.
    Thanks for that :)
    icabod icabod November 2006 Development
<1…14151617181920…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
z88dk 2.2K 5.8K
paper 6.8K 9.8K
ink 2.5K 5.8K

Related Threads

  • Change PAPER and INK, but nothing else?Can you in BASIC change the colour attributes in the screen without changing what is already printed at that location? I.e. change the PAPER and INK,…
  • Z88DK NOOB cplot INK colorHi<br /> <br /> I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started …
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…
  • z88dk Spectrum Screen Driver problemHi guys,<br /> <br /> I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I c…
  • Debugging with z88dkAnyone got any tips of effective debugging of programs written with z88dk?<br /> <br /> I'm trying to port one of my old Gameboy projects to the Spec…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • New Web PaperWelcome to the new web paper "My Speccy":<br /> [url="http://spectrum128.spb.ru/paper/"]http://spectrum128.spb.ru/paper/[/url]
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …
  • Printer PaperDoes anyone know where I can get a couple of rolls of Spectrum printer paper, I love using the printer but am running low on paper<br /> <br /> Thank…
  • Everyone's a Wally city paper modelHi chums,<br /> <br /> Last week i found in my parent's home a paper model of Everyone's a Wally's city, that came with an spanish mag, don't remembe…

Related Searches

  • z88dk
  • tommygun z88dk
  • body tommygun z88dk
  • z88dk android
  • z88dk free ram
  • issue 2 red paper
  • z88dk visual studio
  • issue 2 cyan paper
  • cyan paper no boot
  • no boot corrupt paper
  • z88dk assembly example
  • noob z88dk
  • z88dk circles
  • z88dk ide
  • change ink and paper colour
  • change ink and paper colour basic
  • flash 128 bright 64 paper 8 ink
  • flash 128 bright 64 paper 8 ink attr
  • paper same ink reveal
  • 01320 print at 0 paper 8 ink a message that is easy to read

Copyright © 2024 World of Spectrum