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Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]
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5 BORDER 1: PAPER 1: INK 7: CLS
just ... -
Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]
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5 BORDER 1: PAPER 1: INK 7: CLS
just ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... sprites were made BLUE INK on GREEN PAPER. SInce the first five ... rectangular region to black ink on cyan paper:
[code]< ... clipping rectangles to black ink on cyan paper. The 'X' sent ... have been made BLUE INK on GREEN paper, are clipped against " ... -
Basic Programming Routine Needed . . . HELP!Hello there, I though i would try and redo an old classic (pacman) in basic . . . BUT . . . I can't remember how to write the code to see what chara…
... ) + (64 * bright setting) + (8 * paper colour) + (ink colour). Testing this will be ... -
mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]
... could also use FLASH/BRIGHT/INK/PAPER/OVER... of which the OVER ... -
Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …
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60:
70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ...
100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ... -
Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …
... [/B] writes in white ink on white paper, it's your fault ... -
The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…
... , IIRC. You don't have INK/PAPER settings per attribute, rather you ... a single PAPER for the entire screen and then an INK per ... -
The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…
... , IIRC. You don't have INK/PAPER settings per attribute, rather you ... a single PAPER for the entire screen and then an INK per ... -
new sony ebook...just reading this article bout sonys new digital paper thing, apparently avaible now.... http://www.thisislondon.co.uk/news/article-23368492-details…
... screen behaves much more like paper and ink in the way it ... 't find this kind of paper-like readable screen on any ... -
The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…
... specify bright/normal for the paper and ink colours independently. For example ... "ink" brightness, and the old flash attribute bit would specify the "paper ... -
Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…
... will be over the green paper that shouldn't be a ... that the foreground colour - the INK value - will bleed from one ... -
Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…
... the number ***
10 PRINT INK 7; AT 21,0;num ... hide the source by setting ink and paper colour same.
*You ... -
Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.
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10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR ... -
If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …
... and bright ink colours in adjacent squares over a black paper colour ... black background use mostly bright ink colours for better contrast, and ... -
How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…
... the SCREENS$ blank, setting INK 8 and PAPER 8 and positioning the ... technique to set BRIGHT, FLASH, INK, PAPER etc.. colours in your filename ... -
How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…
... xxxxxxxxxxxxxx
2 PAPER 0: BORDER 0: INK 0: CLS
3 ... -
Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…
... routine"
20 PRINT INK 7; PAPER 7;#4;AT 0,0 ... 0 STEP -1: PRINT INK 8; PAPER 8;#4;AT 0,x ... -
If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …
... dithers and different combinations of INK and PAPER. (I suspect it also ... alternating lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK, from the way it ... did with red PAPER and yellow INK.)
I ... -
If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …
... dithers and different combinations of INK and PAPER. (I suspect it also ... lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK, from the way it ... did with red PAPER and yellow INK.)[/QUOTE]
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Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…
... "; colour 9 is "contrasting". INK 8, PAPER 8, FLASH 8 and BRIGHT ... -
Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …
[CODE]
10 FOR y = 0 TO 23
20 FOR x = 0 TO 31
30 LET b = ATTR (y,x)
40 IF b>127 THEN LET b=b-127
50 IF b>63 THEN GOTO 80
60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
70 IF y -
Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …
... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1 ... -
Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …
... #0;AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT ... -
Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …
... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1 ... -
Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …
... =0 TO 255
30 PAPER 8: INK 8: FLASH 8: OVER ... -
game graphics ?sampled? from c64I´ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just ´sampled´ bit by bit... a…
... colour goes to paper, which one goes to ink. and again you ... -
Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…
Ah, lovely job. Almost. The ink and paper are coming out as the same, so I'll have a play with the options and see if there's something I can do to get it going.
Thanks for that :)