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Search Again :: Adv Search 1000 results in 0.018s
<1…13141516171819…34>
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... TO 255
    50 IF PEEK (50000+F) F THEN PRINT ... ;": Should be ";F;" but is ";PEEK(F)
    60 NEXT F ... one go. Don't read-write-read-write-read-write... etc.
    Also ...
    Spirantho Spirantho October 2012 Hardware
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... ): FOR a=1 TO 16: READ d(a): NEXT a:
    PEEK 23684+256*PEEK 23685: LET df=db ... TO 7:
    LET p=PEEK (u+b): LET l4=INT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... is efficient and easy to read and maintain.

    There ... ZX BASIC compiler rather than z88dk or sdcc. Because it would ... most incredible foolishness I've read in many time. It took ...
    na_th_an na_th_an October 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... /> FOR a=1 TO 7: READ v$(a): NEXT a:
    PEEK i:
    IF d=cd ... FN p(23641)-2: IF PEEK a=a AND n
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... /> DEF FN p(a)=PEEK a+256*PEEK (a+1): DEF FN ... : FOR b=1 TO 3: READ a$(a,b): NEXT b ... =FN p(23627): LET d=PEEK (v+3): LET s=(d ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Spectrum 16K Issue 3Hi! I just received a Spectrum 16K, which turns out to be an Issue 3. Is it really that rare? If not, I?d like to upgrade it to 48K. There are 12 em…

    ... upper 32K (say 60000) and PEEK it back again. Use values ... RAM in consecutive addresses, then read the values back again and ...
    Spirantho Spirantho November 2012 Hardware
  • Spectrum 16K Issue 3Hi! I just received a Spectrum 16K, which turns out to be an Issue 3. Is it really that rare? If not, I?d like to upgrade it to 48K. There are 12 em…

    ... upper 32K (say 60000) and PEEK it back again. Use values ... RAM in consecutive addresses, then read the values back again and ...
    schombi schombi November 2012 Hardware
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    [QUOTE=Battle Bunny;667740]I've got that issue as well, but unfortunately I still don't have a scanner and I can't remember what I did with the camera last time to avoid the flash glare off the shiny paper obscuring a large chunk of the text, and without ...
    CP/M User CP/M User December 2012 Chit chat
  • Spectranet updateHi all It's been a busy summer, and in any case I've wanted a little bit of a break from doing Speccy stuff to avoid it getting old (pun intended). …

    ... bit of inline asm because z88dk doesn't currently have any ... the hardware driver stuff to read and write data on the ...
    guesser guesser December 2012 Hardware
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... EOF+k1;" bytes"
    REM read TAP block length & flag ... =FN p(base): LET flag=PEEK (base+k2):
    GO TO ... ,k0,k0): STOP
    REM read fl bytes from file 3 ...
    Battle Bunny Battle Bunny January 2013 Games
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... EOF+k1;" bytes"
    REM read TAP block length & flag ... =FN p(base): LET flag=PEEK (base+k2):
    GO TO ... ,k0,k0): STOP
    REM read fl bytes from file 3 ...
    Zetr0 Zetr0 January 2013 Games
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    I've got TAP2DSK creating the executable loader now. I've tidied up the display a bit (aligning the numbers) and added a couple of little progress indicators, plus now it displays the new loader lines as it builds them.

    [center][img]http://www ...
    Battle Bunny Battle Bunny January 2013 Games
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... ASCII string.


    Read more: [url]http://arcadegamedesigner.proboards ... +5: LET w$=w$+CHR$ (PEEK m): NEXT m[/CODE]
    Alessandro Grussu Alessandro Grussu January 2013 Development
  • +3 BASIC DOS_DemoI got side-tracked while working on the Op.Wolf conversion and ended up writing this +3 DOS utility which provides most of the disk functions that mi…

    ... ,kFG):
    LET c=PEEK lv: LET d=PEEK (lv+k1): LET ... e=PEEK (lv+k2):[/code]
    Although +3DOS can only read up ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... +7 TO where STEP -1: READ b: POKE a,b: NEXT ... ((w+6)/256),(w+6)-PEEK (w+2)*256,205
    Battle Bunny Battle Bunny February 2013 Sinclair Miscellaneous
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/URL]
    1020 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... SUB 9000
    1060 IF (PEEK 65369)>0 THEN GO ...
    bigjon bigjon March 2013 Sinclair Basic
  • New presentation for ZX Spectrum: "New Wave"DOWNLOAD: [url]http://pouet.net/prod.php?which=61133[/url] [img]http://pouet.net/screenshots/61133.png[/img] Enjoy.

    ... ",NOT PI: READ a$: RANDOMIZE USR VAL "15363+256*(PEEK 15363195)": REM ... $ 190+"23635+256*"+CHR$ 190+"PEEK 23636+5"
    [/CODE]
    TK90XFan TK90XFan March 2013 Brand new software
  • Flashing coloured blocks - diagnosisHiya, hope this is the right place for this... Was given an Issue 2 48K by a someone yesterday that hasn't been powered on in 20 years, which works …

    ... using:

    PRINT PEEK 23732 + 256 * PEEK 23733

    is ... it shouldn't.

    Read through these threads for some ...
    Zorn Zorn April 2013 Hardware
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... FOR i=30000 TO 30047: READ a: POKE i,a: NEXT ... /> 80 NEXT x: POKE a,PEEK (22432-256*y): LET a ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... , and read the text directy from upper ram with PEEK rather than ...
    Arda Arda April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... ,255: PRINT #3: RANDOMIZE 12345: READ a,b$: REM Remark
    PEEK b THEN PRINT c
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... ,r(i,k4),k0): REM read a block
    LET r ... ][b]dif+[/b][/color](PEEK (34304+j-k1)PEEK (34560+j-k1 ... /> 18 PRINT off;AT 24-PEEK 23689,k0;:
    IF NOT ... 5260
    30 LET ch1=PEEK (j+i-k1): LET ch2 ... =PEEK (j+i-k1+set): REM ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... . There are variations you can read about (or figure out yourself ... , there are a few in z88dk's code repository and perhaps ...
    Alcoholics Anonymous Alcoholics Anonymous May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... "a" TO USR "c"+7: READ z: POKE f,z: NEXT ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... "a" TO USR "c"+7: READ z: POKE f,z: NEXT ...
    70 LET px=PEEK q1: LET py=PEEK (q1+1): LET ...
    Einar Saukas Einar Saukas May 2013 Development
<1…13141516171819…34>

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