World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…567891011…34>
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... , as kiwi mentions, z88dk is probably your best ... ://www.z88dk.org/wiki/doku.php/library:sprites:sp1[/url ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/ ... url]

    Finally, z88dk is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2009 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... SP1 sprite engine:

    [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk ... /libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... to be the assembler in z88dk as the assembler takes care ... reserved for a library, like sp1. Or as you suspect maybe ... a different memory layout to sp1 and you cannot place the ... basic memory layout info for sp1 in a few minutes.
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... reserved for use of the sp1 routines mostly.
    [/QUOTE]< ... so it would be just sp1 asking for dynamic memory. ... FD structs directly.

    sp1 must allocate one "struct sp1_ss ... can make this assumption because z88dk is compiling beginning at address ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"] ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... .

    z88dk also supplies many additional non ... fprintf()ed on. z88dk supplies two different text ... sp1 has its own printat function and printstring function.

    z88dk ... what is missing from z88dk's implementation). However multidimensional ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ...
    Digital Prawn Digital Prawn February 2010 Brand new software
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ...
    Dr BEEP Dr BEEP February 2010 Brand new software
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... my first programs written in Z88DK, I actualy wrote them before ... got around to installing the sp1 sprite library.

    Cheers ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    Small update:

    Z88dk and sp1 is really great, but I ...
    Timmy Timmy March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> This is done in the z88dk heap implementation, linked list implementation ... code into data structures. The SP1 sprite library uses a differential ... the new stdio implementation in z88dk. But I've run out ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    [QUOTE=Timmy;430823]
    Z88dk and sp1 is really great, but I ... written asm in size. Additionally, sp1 is a very memory hungry ... wish to play BEEPs in Z88DK using any border colour, then ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here ... screen location where each of sp1's internal characters is drawn ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... />
    I didn't know SP1 did it that way round ... any assembly code on the Z88Dk site, I'd like to ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... that has the capability of z88DK's SP1 over there; but that ... for programming. I think that SP1 takes up the top end ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... that has the capability of z88DK's SP1 over there; but that ... .
    [/QUOTE]

    In z88dk we made a decision to ... (1) component.

    The z88dk libraries requiring dynamic memory call ... it sees fit. In the SP1 examples you will see the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... 's true that I use z88dk to compile my C routines ... or assembler.

    The sp1 library I'm currently using ...
    Timmy Timmy July 2010 Development
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    ... 512x192 mode. The newer SP1 engine in z88dk also supports the 512x192 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2010 Development
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... to learn how to use Z88DK.

    I like your ... learn how to use the SP1 sprite library - which I haven ...
    Digital Prawn Digital Prawn December 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... ]Good luck with that! The SP1 is infamous for it's ... webpage on it, on the Z88DK site, but it just seems ...
    Digital Prawn Digital Prawn December 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... />
    I once considered turning SP1 (the sprite engine used in ... curiosity in 48k. In particular, SP1 breaks the display into character ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c.tap ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ?

    [url]http://www.z88dk.org/wiki/doku.php?id ... learning the basics of how SP1 works.

    Still for ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... and many of the z88dk libraries were written to ... the code in the z88dk libraries I was involved ... the emulator debugger, the SP1 sprite library just enters ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_CreateSpr_callee ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... before I started to use Z88DK, but now I'm in ... the function name to the sp1 equivalent then I think it ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack after its transition into sp1.

    I'm still ... abstract data types library for z88dk.

    By the way ... of the interesting routines of sp1. For example, you don't ... examples don't do the sp1 justice. Is Alvin planning to ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack after its transition into sp1.
    [/quote]

    The ... divided into its logical pieces. sp1 is the sprite related stuff ... memory allocation stuff went into z88dk as malloc and balloc. The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... space-wise, whereas the SP1 and Z88DK libs are no doubt very ... underneath the actual sprite for SP1 to draw them correctly) and ... my first ever project using SP1 and I'm pretty convinced ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... written using the excellent SP1 sprite library for Z88DK. In fact it ...
    mel the bell mel the bell December 2010 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... games due to your advanced SP1 knowledge. If so I'll ... bit_fx() routines supplied with the Z88DK system, so thanks due to ...
    Digital Prawn Digital Prawn December 2010 Brand new software
<1…567891011…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
z88dk 2.2K 5.8K
sp1 618 1.5K

Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…
  • z88dk SP1 breakoutHi everyone,<br /> <br /> I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breako…
  • Foreground blocks in z88dk SP1 with sp1_csHi there,<br /> <br /> There are 3 ways in wich we can create foreground tiles with SP1:<br /> By validating squares before rendering (see example…
  • z88dk SP1 z-order exampleHi,<br /> <br /> Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are…

Related Searches

  • z88dk
  • tommygun z88dk
  • body tommygun z88dk
  • z88dk android
  • z88dk free ram
  • z88dk visual studio
  • z88dk assembly example
  • z88dk paper ink
  • noob z88dk
  • z88dk circles
  • sp1 demo
  • z88dk ide
  • z88dk read address peek
  • z88dk read peek
  • z88dk sp1 tommygun
  • z88dk sp1
  • sp1 z88dk
  • z88dk sp1 memory
  • z88dk sp1 background scroll
  • z88dk sp1 background animation

Copyright © 2024 World of Spectrum