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New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…
... , as kiwi mentions, z88dk is probably your best ... ://www.z88dk.org/wiki/doku.php/library:sprites:sp1[/url ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/ ... url]
Finally, z88dk is ... -
Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…
... SP1 sprite engine:
[url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk ... /libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2 ... -
Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…
... to be the assembler in z88dk as the assembler takes care ... reserved for a library, like sp1. Or as you suspect maybe ... a different memory layout to sp1 and you cannot place the ... basic memory layout info for sp1 in a few minutes. -
Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…
... reserved for use of the sp1 routines mostly.
[/QUOTE]< ... so it would be just sp1 asking for dynamic memory. ... FD structs directly.
sp1 must allocate one "struct sp1_ss ... can make this assumption because z88dk is compiling beginning at address ... -
Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…
... http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"] ... -
Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…
... .
z88dk also supplies many additional non ... fprintf()ed on. z88dk supplies two different text ... sp1 has its own printat function and printstring function.
z88dk ... what is missing from z88dk's implementation). However multidimensional ... -
Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…
... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ... -
Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…
... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ... -
Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…
... my first programs written in Z88DK, I actualy wrote them before ... got around to installing the sp1 sprite library.
Cheers ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
Small update:
Z88dk and sp1 is really great, but I ... -
tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …
... /> This is done in the z88dk heap implementation, linked list implementation ... code into data structures. The SP1 sprite library uses a differential ... the new stdio implementation in z88dk. But I've run out ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
[QUOTE=Timmy;430823]
Z88dk and sp1 is really great, but I ... written asm in size. Additionally, sp1 is a very memory hungry ... wish to play BEEPs in Z88DK using any border colour, then ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here ... screen location where each of sp1's internal characters is drawn ... -
Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…
... />
I didn't know SP1 did it that way round ... any assembly code on the Z88Dk site, I'd like to ... -
Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... that has the capability of z88DK's SP1 over there; but that ... for programming. I think that SP1 takes up the top end ... -
Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... that has the capability of z88DK's SP1 over there; but that ... .
[/QUOTE]
In z88dk we made a decision to ... (1) component.
The z88dk libraries requiring dynamic memory call ... it sees fit. In the SP1 examples you will see the ... -
Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ... -
WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…
... 's true that I use z88dk to compile my C routines ... or assembler.
The sp1 library I'm currently using ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... 512x192 mode. The newer SP1 engine in z88dk also supports the 512x192 ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... to learn how to use Z88DK.
I like your ... learn how to use the SP1 sprite library - which I haven ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... ]Good luck with that! The SP1 is infamous for it's ... webpage on it, on the Z88DK site, but it just seems ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... />
I once considered turning SP1 (the sprite engine used in ... curiosity in 48k. In particular, SP1 breaks the display into character ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c.tap ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... ?
[url]http://www.z88dk.org/wiki/doku.php?id ... learning the basics of how SP1 works.
Still for ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... and many of the z88dk libraries were written to ... the code in the z88dk libraries I was involved ... the emulator debugger, the SP1 sprite library just enters ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_CreateSpr_callee ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... before I started to use Z88DK, but now I'm in ... the function name to the sp1 equivalent then I think it ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... spritepack after its transition into sp1.
I'm still ... abstract data types library for z88dk.
By the way ... of the interesting routines of sp1. For example, you don't ... examples don't do the sp1 justice. Is Alvin planning to ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... spritepack after its transition into sp1.
[/quote]
The ... divided into its logical pieces. sp1 is the sprite related stuff ... memory allocation stuff went into z88dk as malloc and balloc. The ... -
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... space-wise, whereas the SP1 and Z88DK libs are no doubt very ... underneath the actual sprite for SP1 to draw them correctly) and ... my first ever project using SP1 and I'm pretty convinced ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... written using the excellent SP1 sprite library for Z88DK. In fact it ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... games due to your advanced SP1 knowledge. If so I'll ... bit_fx() routines supplied with the Z88DK system, so thanks due to ...