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<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I ... COLOR][/B]: A new z88dk/sp1 installation can be found on ...
    // Memory to define the background.
    uchar levelb[32*24 ... }


    // Fill the background with some arbitrary patterns, and ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... />
    I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... a few ways to animate background tiles. The most common is ... idea is to print the background only once, outside the main ...
    amateus amateus January 2021 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... a few WoSSers have used Z88DK, so here goes:-


    // Initialize SP1.LIB

    zx_border(BLACK ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... a fixed background, so it's a perfect match for z88dk+sp1. I ... how many char per frame z88dk+sp1 can handle in "fast" ... /> Similarly if each boss monster animation requires too many character updates ... I don't know if z88dk+sp1 supports shadow screen... If not ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... SP1:
    By validating squares before rendering (see example ex5b from z88dk ... array (see example ex5c from z88dk)
    by using the free ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully commented ...
    amateus amateus January 2021 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    I've ... sprites from bleeding into neighbouring background cells, especially a nuisance when ... when I put up those animation examples.

    Ah yes ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... for an old version of z88dk. It supports spectrum resolution ... splib2 is sp1, which is now incorporated in z88dk. The hi ... , simple commands to support background animation, dynamic rearrangement of the ... raster.

    z88dk is the underlying tool, an ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... until the emulation era. With z88dk and spritepack I've been ... set up memory with all z88dk and sp1 default settings, maybe I ... 'How to set up a z88dk+sp1 project with optional future 128k ... .

    [URL="http://www.z88dk.org/forum/viewtopic.php?pid ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... the game. I love the background graphics and the sprite animations ... maps are quite expensive. Also Z88DK + SP1 don't help much in ...
    reidrac reidrac November 2014 Brand new software
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of two new SP1 functions to quickly print background tiles to the ... blade animation. sp1_PutTilesInv() is one way to animate background elements in SP1, though ... the fastest way -- other interesting background animation techniques will be tried out ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... latest z88dk+SP1?[/QUOTE]

    I've slapped together two tile animation ... z88dk sf site). Very brief commentary will be posted in the SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I ... COLOR][/B]: A new z88dk/sp1 installation can be found on ...
    // Memory to define the background.
    uchar levelb[32*24 ... }


    // Fill the background with some arbitrary patterns, and ...
    AndyOaks AndyOaks March 2012 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... a look at the Z88DK Sp1 library, specifically sp1_ClearRect_callee.asm ... :)

    The sp1 library does not deal directly ... the data structure is 'background character'. So what sp1_ClearRect() ... character code defining the background of each character on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2014 Development
  • Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…

    ... points raised in the 'A z88dk + sp1 demo (with source)' Thread in ...
    Turkwel Turkwel January 2012 Announcements
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... />
    Also i'm use z88dk + sp1 for speed up, since i ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • z88dk SP1 z-order exampleHi, Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behi…

    Hi,

    Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behind the ones closer to the camera. This concept can also be applied to a 2d world, if we're ...
    amateus amateus January 2021 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that I got the new z88dk + SP1 libraries working on my ... :

    I uninstalled z88dk completely, then checked my environment ... [I]Z80_OZFILES = c:\z88dk\lib
    ZCCCFG = c:\z88dk\lib\config[/I ... , I unzipped / unrarred your z88dk tree to another drive. I ...
    wokani wokani May 2007 Development
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... fantastic - not only parallax but background animation and a sort-of shifting ...
    Zagreb Zagreb April 2008 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision ... 'How to set up a z88dk+sp1 project with optional future 128k ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... divided into its logical pieces. sp1 is the sprite related stuff ... memory allocation stuff went into z88dk as malloc and balloc. The ... , my main gripe with the z88dk/sp1 combination is that it eats ... up a lot of memory. SP1 and the ISR table eat ...
    Timmy Timmy December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... learn the basics of the Z88DK/SP1 sprite engine and also flip ...
    Digital Prawn Digital Prawn October 2011 Brand new software
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    I'm also hoping to have a game at the show, too (a multiplayer Spectranet game). Now I'll probably get all embarrassed by not actually finishing in time...

    Fortunately the z88dk SP1 has already saved me a mountain of work.
    Winston Winston October 2011 Announcements
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    ... time...

    Fortunately the z88dk SP1 has already saved me a ...
    Ivanzx Ivanzx October 2011 Announcements
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... br /> The current stdio in z88dk supports one of two terminal ... into the specialized libraries. z88dk has a very quick graphics ... z88dk (somewhere around two dozen now) are using splib2 or sp1 (sp1 ... is splib2's successor and is included in z88dk). sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... easy it was to use SP1 etc. to code sprites and ... help people at all, but z88dk/sp1 is quite overwhelming for beginners ...
    Timmy Timmy January 2012 Development
<1234567…34>

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  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…
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  • z88dk SP1 breakoutHi everyone,<br /> <br /> I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breako…
  • Foreground blocks in z88dk SP1 with sp1_csHi there,<br /> <br /> There are 3 ways in wich we can create foreground tiles with SP1:<br /> By validating squares before rendering (see example…

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