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Search Again :: Adv Search 1000 results in 0.009s
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  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... sometimes moves over background). I'd say even sp1 can't handle ... case is possible.
    Moving background 8x8 tiles like spikes, water ...
    Timmy Timmy May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the player sometimes moves over background).[/QUOTE]

    Some backgrounds ... ;625854]I'd say even sp1 can't handle the worst ... number for SP1?

    [QUOTE=Timmy;625854]Moving background 8x8 tiles ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... identical behaviour anyway...

    - Animation reductions: All sprites are evaluated ... movement lend themselves better to animation reduction than others (usually animations ... static fixed tiles.

    - Background culling: Maps Tile sets are ...
    kgmcneil kgmcneil May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> I put in a simple background so you could see what ... be aware. A more sophisticated background element can lie between sprites ... holes you can see through; sp1 can also do these things ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> I put in a simple background so you could see what ... be aware. A more sophisticated background element can lie between sprites ... holes you can see through; sp1 can also do these things ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... ;629181]Well, Alcoholicus Annonimous' splib2 / SP1 libraries work somewhat emulating such ... and have them take the background colour from whatever tiles they ...
    chev chev May 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... graphics) such as splib2 or SP1. I wonder what would be ... test cases are also misleading. z88dk mainly generates code for size ... programs it should go to z88dk.

    The speed ... bit multiplies and divides) whereas z88dk does have native functions. sdcc ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... standard functions like iterators in sp1 and the adt library -- ... require calls to the z88dk functions with pushix/popix ... surrounds the asm code. z88dk's calling conventions are ... [/code]


    The z88dk equivalent using CALLEE linkage:
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... for the existing z88dk library for instance (especially sp1). Also you must ... 's ZX BASIC Compiler and z88dk C Compiler are both quite ...
    Einar Saukas Einar Saukas May 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)
    [/quote]

    No ... recursive cat*|grep on the sp1 source directory for ixl,ixh ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... plan for a largely static background, but animated cells are easy ... for a simple 2-frame animation. And key/door/switch/trapdoor ...
    joefish joefish September 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... plan for a largely static background, but animated cells are easy ... for a simple 2-frame animation.[/QUOTE]
    Even better: BIFROST ...
    Einar Saukas Einar Saukas September 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... be less noticeable once the animation frames are added in.
    background.tap[/url]

    One ...
    Alcoholics Anonymous Alcoholics Anonymous September 2012 New game ideas
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... this way. Page in a background gfx bank, draw backgrounds, switch ... alternatives for achieving flicker-free animation that I know of really ...
    Hikaru Hikaru October 2012 Development
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... />
    [QUOTE]Best with black background...[/QUOTE]

    I had ... ,15[/B] for a different background.

    The problem is ... the game - sprite drawing, movement, animation, firing, collisions and so on ...
    Ralf Ralf October 2012 Games
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... ,15[/B] for a different background.

    The problem is ... the game - sprite drawing, movement, animation, firing, collisions and so on ...
    BiNMaN BiNMaN October 2012 Games
  • What were your gamin WOW! moments?I was playing Assassins Creed 3 on my PS3 the other day and I though 'there's just something missing, I'm not getting that buzz that I used to get'. …

    ... few yrs later. the background detail and animation etc... blown away. remember ...
    def chris def chris November 2012 Chit chat
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... rooms backgrounds are coded with sp1, working and ready
    (with ... line 135...

    [code]// BACKGROUND TILES

    extern uchar ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... is allocated to each sprite animation), but at the end of ... door, open door, empty space, background detail, solid obstruction, damaging, etc ...
    joefish joefish January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... Monsters.

    If patterned background are too "busy" looking and ... fading effect so that these background graphics don't stop ... screen would be cluttered with background tiles. Some scenes, for ... be easily written in C (z88dk) or BASIC (ZX Basic).
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... be easily written in C (z88dk) or BASIC (ZX Basic).
    background is made from a single ...
    Metalbrain Metalbrain March 2013 New game ideas
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... you don't see the animation but rather all the frames ... 't work well against complicated background like trees - sprites just disappear ...
    Ralf Ralf March 2013 Brand new software
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... sprites have 4 frames of animation, shifted by 2 pixels per ... the sprite will complete its animation when the player releases the ... routine running on a blank background, so will post it when ...
    LuMan LuMan April 2013 New game ideas
  • CATTIVIK!Well it took a while but thanks to the excellent work of Alessandro Grussu, cattivik is finally here [url]http://www.youtube.com/watch?v=kW5rrd7yOo…

    ... 'm creating something now with Z88DK and SP1. But regardless, please, please ...
    thehive thehive April 2013 Brand new software
  • CATTIVIK!Well it took a while but thanks to the excellent work of Alessandro Grussu, cattivik is finally here [url]http://www.youtube.com/watch?v=kW5rrd7yOo…

    ... 'm creating something now with Z88DK and SP1. But regardless, please, please ...
    gabriele amore gabriele amore April 2013 Brand new software
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... particular game uses a black background, the 4x1 DE mode would ... and would allow smoother horizontal animation with very little colour clash ...
    Fruitcake Fruitcake May 2013 Hardware
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... he is on the grass background? I think you could try ... he is on the grass background you can still see it ... doesn't have frames of animation apart from what you see ...
    Swainy Swainy June 2013 Games
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex2g.tap ... ) introduction of far pointers (in z88dk, this is available for the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
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