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<1…16171819202122…34>
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... }
    // Memory Allocation Policy // the sp1 library will call these functions ... />
    // A Hashed UDG for Background

    uchar hash[] = ... malloc

    // Initialize SP1.LIB

    zx_border( INK_BLACK ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... will need in the average z88dk program?
    [/quote]

    background, but can you print numbers ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... will need in the average z88dk program?[/QUOTE]
    In my ... to the screen on the background, but can you print numbers ...
    Timmy Timmy November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    // Memory Allocation Policy // the sp1 library will call these functions ... />
    // A Hashed UDG for Background

    uchar hash[] = { ... i?

    // Initialize SP1.LIB

    zx_border(PAPER_BLACK ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... space between 53248 and the sp1 data structures so it could ... stack ran up to the sp1 data structures at a rate ... [/URL]. I added back the animation and took out some debugging ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... Alcoholic's posts in the SP1 doc thread[/QUOTE]

    animation and took out some debugging ...
    szeliga szeliga November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... ]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/[/url ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum.lst?revision ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr.lst?revision ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... get the [URL="http://nightly.z88dk.org/"]nightly build[/URL] ... are placed into the c:\z88dk subdirectory. Windows binaries are ... there. Copy the header to z88dk\include, copy the library ... on z88dk forum).
    2. the example source references sprites/sp1.h ...
    Stefan Drissen Stefan Drissen November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... on z88dk forum).
    2. the example source references sprites/sp1.h ... compiler. This directory is c:\z88dk\include, which is why the ... />
    If you do '#include "sp1.h"' with quotation marks, it ... you want to make the z88dk z80 libraries, as opposed to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... be appreciated! I've reinstalled z88dk as well as gone through ... setup guide again so my SP1 stuff is compiling, just not ...
    szeliga szeliga December 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... appreciated! I've reinstalled z88dk as well as gone through ... setup guide again so my SP1 stuff is compiling, just ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/stdlib/itoa_callee ... remake the zx lib. From z88dk/libsrc: "make zx_clib.lib". ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    ... games for the spectrum with z88dk and sp1 back in the day ...
    slenkar slenkar December 2013 Sinclair Miscellaneous
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... 1]: Leaving directory `/c/Dev/z88dk/libsrc/stdio'
    cd ... 1]: Entering directory `/c/Dev/z88dk/libsrc/printflike'
    zcc +test ... 1]: Leaving directory `/c/Dev/z88dk/libsrc/printflike'
    cd setjmp ... Spectrum\09 - Source code\C\SP1\utoa>zcc +zx -vn ...
    szeliga szeliga December 2013 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... the [URL="http://nightly.z88dk.org/z88dk-win32-latest.zip"]latest Win32 ... Spectrum\09 - Source code\C\SP1\Mark04>zcc +zx -vn ... [1]: Leaving directory `/c/Dev/z88dk/libsrc/graphics'

    ...< ... 1]: Leaving directory `/c/Dev/z88dk/libsrc/strings'
    cd ...
    szeliga szeliga December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... erased (not need to generate background every frame), so we have ... a final demo integrated in z88dk.

    [url]http://retrolandia ...
    antoniovillena antoniovillena December 2013 Development
  • Spectranet: the TNFS directory threadNow that a few more people appear to have Spectranet, and Spectranet emulation is beginning to proliferate, I think it is time to list some places to…

    ... of my recent tinkerings with z88dk and SP1.

    Hopefully more ...
    szeliga szeliga December 2013 Hardware
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... sdcc compilation is coming to z88dk fairly soon (I am hoping ... always keep using z88dk 1.10 or switch to SP1, but I ...
    na_th_an na_th_an January 2014 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... always keep using z88dk 1.10 or switch to SP1, but I ... you update the contents of z88dk's "bin" directory too? I ...
    szeliga szeliga January 2014 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... with every permutation of z88dk and sdcc linkage (see ... being holed up in the z88dk/libsrc/__DEVELOPMENT subdirectory (currently ... people using frequently (eg sp1) so that most programs ... the library for sdcc and z88dk using whatever linkages available. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... multi-platform Tritone library for z88dk or something? That would be ... (new clibs working with both z88dk and sdcc) but after that ... -- input (keys, joys, mice), sprites (sp1) and sound, at minimum. Most ... all the sound stuff in z88dk now. There are sound effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... yourself.)

    And with z88dk, they've even provided a ... sprite library, with a tiled background, a library to handle keyboard ...
    Timmy Timmy January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... , supplied in libraries. z88dk has a sprite engine (sp1) that is 100 ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... , supplied in libraries. z88dk has a sprite engine (sp1) that is 100 ...
    Marko Marko January 2014 Development
  • Today 30 years ago...January 12th, what does this say to us? Right, on that date 30 years ago, the Sinclair QL Professional Computer has been launched. Let's celebrate wi…

    ... on the QL in the background shows it much better.
    animation program compiled with SuperCharge - an ... is running in the same animation program compiled with TURBO - the ...
    rwap rwap January 2014 Sinclair Miscellaneous
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... spin? :-)[/QUOTE]

    z88dk contains more than 100k lines ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/stdlib ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_MoveSprPix_callee. ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... playable, the graphics acceptable, the background is the usual Speccy tar ... is quite colourful, and the animation smooth, and there's a ...
    WhenIWasCruel WhenIWasCruel March 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a mid-blue for the background (or change from level to ... have to check each animation frame and background tile to see if ...
    joefish joefish June 2014 New game ideas
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... NEW sp1,0,0

    now add an animation ... br />
    20 SPRITE ADDFRAME sp1, "A"

    ... />
    30 SPRITE SCALE sp1,4

    and ... />
    40 SPRITE SHOW sp1

    now there ... br />
    50 SPRITE MOVE sp1,400,400 FRAMES 100
    ASH-II ASH-II June 2014 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    c:\z88dk\libsrc>make sp1

    SP1 Software Sprite Engine ... customize.asm found in {z88dk}/libsrc/sprites/software/sp1/{target}
    Otherwise ... :\z88dk\libsrc>make sp1-spectrum
    cd sprites/software/sp1 ; make sp1-spectrum ...
    DenisGrachev DenisGrachev July 2014 Development
<1…16171819202122…34>

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