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<1…17181920212223…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... upload sp1.h header file?[/QUOTE]

    It's in \z88dk ... \libsrc\sprites\software\sp1\spectrum\spectrum-sp1.h

    Just rename that to sp1.h and put it in ...
    Timmy Timmy July 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... -release, that includes:

    -Background sound on 128K machines (wyz ... />
    And complete package (requires z88dk compiler) here:
    [url]http ...
    antoniovillena antoniovillena July 2014 Brand new software
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... animated trail left behind. The background is pre-drawn across all ... it stores 8 frames of animation of apparently the bottom two ...
    joefish joefish August 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... change. The sprite engine in z88dk works this way.
    ... sprites are mixed with the background is flexible. The pacmen ... sprites (they overwrite the background and will have clear areas ... XOR (sprite graphics XOR with background), etc. Because the draw ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... programs. For this reason, z88dk supplies one. It consists ... to the spectrum now. z88dk contains a sprite engine that ... sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/games/sp1/sp1_spectrum.h? ... worry about that but z88dk in particular is targetted ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... programs. For this reason, z88dk supplies one. It consists ... to the spectrum now. z88dk contains a sprite engine that ... sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/games/sp1/sp1_spectrum.h? ... worry about that but z88dk in particular is targetted ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... /> [B]sp1/splib[/B]: This one is part of z88dk, is written ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/updater/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/asm_sp1_MoveSprPix ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... is capable of some wonderful background animations, but its easy to ... , there is a lot - many animation sequences were created for the ... corpses imprinted within the level background as he picks them up ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... is capable of some wonderful background animations, but its easy to ... , there is a lot - many animation sequences were created for the ... corpses imprinted within the level background as he picks them up ...
    climacus climacus September 2014 Development
  • Super Seymour Saves The PlanetWhat did you all think of this game? I was pretty disappointed with it when I bought it originally and I've just reviewed it for Retro Asylum ( [url]…

    ... ]POKE 26218,58 [/B]- remove background
    [B]POKE 26227,4 ... [/B] - background to black
    [B]POKE ... 60998,3[/B] - background behind items to black
    animation:

    [IMG]http://i59 ...
    Ralf Ralf October 2014 Games
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... animation frames, etc.

    I'll try to convert the background ...
    4throck 4throck October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... animation frames, etc.

    I'll try to convert the background ...
    stevebroad stevebroad October 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... yellow or green or cyan background makes it hard to see ... " is the usual counter for animation speed (you set that in ... ) used so that the death animation lasts a while (from 0 ... of the code otherwise death animation will last from wherever b ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... or green or cyan background makes it hard to ... is the usual counter for animation speed (you set that ... the code otherwise death animation will last from wherever ... nice 8 frame death animation for the bot, and ... all. It shows the animation, miles away from the ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... supposed to have a green background...

    I think that ... green tree on a green background. LOL

    There have ... a pre shifted 4 frame animation. I had to mirror it ...
    stevebroad stevebroad October 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... , didn't know it took SP1 lib took up so much ... ) , makes it easy to do background animations and can do foreground ... . There are even functions inside sp1 that will dynamically preshift your ... that memory too.

    sp1 is not that well documented ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... hires overlay sprites on multicolor background.
    Some of the best ... well as a very smooth animation.


    Advantages of ...
    Pegaz Pegaz December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... and doesn't preserve the background, but neither did the original ... by 4 bits

    sp1: defs 10
    sp2: defs ...
    Battle Bunny Battle Bunny December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... colour)

    0x0f -- background attribute (colour used to clear ...
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/target ...
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/target ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... you've got programs using sp1, the include is "#include "
    There is one change in sp1 -- all memory allocations now go ... be bigger. The thread at z88dk.org shows how to create ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... , a shame given the clever animation of Oolong[/QUOTE]

    background of this game in the ...
    JuanF. Ramirez JuanF. Ramirez January 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... get sdcc compilation working with z88dk.

    The ... /> [url]http://www.z88dk.org/forum/viewtopic.php? ... /> If your program uses sp1, compiling with -clib=sdcc_ix you ... as some functions in sp1 do use it. ( ... found a problem with the sp1 header & sdcc.. ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... stat ?/usr/local/lib/z88dk//lib/spec_crt0.opt?: No ... folder
    /usr/local/lib/z88dk//lib/

    ... /> [url]http://www.z88dk.org/forum/viewtopic.php?id ... i put sp1.lib in /usr/local/lib/z88dk/lib/clibs ... /z88dk/lib/
    but it still cant find the sp1. ...
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... header and to the sp1.h header for compatibility ... with sdcc. sp1's changes are invisible to ... memory related stuff in the sp1 program above). For fzx ... fgnd_mask; // set bits indicate kept background attribute bits

    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... windows makelib.bat file in z88dk/libsrc/_DEVELOPMENT/makelib.bat
    background attribute bits

    #endif ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • New multicolor game: Pets vs Aliens Prologue[IMG]http://i62.tinypic.com/24obua1.png[/IMG] [IMG]http://i59.tinypic.com/2qbenuf.png[/IMG] [IMG]http://i58.tinypic.com/13ye6x4.png[/IMG] [IMG]h…

    ... the blinking dots in the background of the playing area do ... characters animation speed[/QUOTE]
    I still prefer the animated background version ...
    Alessandro Grussu Alessandro Grussu March 2015 Brand new software
  • Problems with AY sound. Experts needed. :-)<div><span style="font-family: Arial, Verdana; font-size: 13.3333330154419px; line-height: normal;">I need to play some AY sound effects, so I've bee…

    ... separate and independent of the background music (which can be omitted ... have got this going in z88dk and I added a PUSH ...
    dbolli dbolli June 2015 Development
  • Problems with AY sound. Experts needed. :-)<div><span style="font-family: Arial, Verdana; font-size: 13.3333330154419px; line-height: normal;">I need to play some AY sound effects, so I've bee…

    ... , it is not dependent on z88dk and will work on its ... bank file.
    To enable background music just
    #define AYFXEDPLAYMUSIC ...
    dbolli dbolli June 2015 Development
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... , more 'playtime missions' and background objects/animation. It also rendered the skool ...
    MykeP MykeP July 2015 New game ideas
<1…17181920212223…34>

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