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  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... to service another (higher priority) background process and that process takes ... a 100Hz screen for ultrasmooth animation (since it's 2xPAL refresh ...
    Jon Needle Jon Needle January 2004 Emulators
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... he's got lots of background processes running (and I mean ... , close all network connections, all background tasks (like antivirus scanner), all ... some unwanted breaks in the animation. I mean the Emulator, not ...
    Vladimir Kladov Vladimir Kladov January 2004 Emulators
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... on the Spectrum (with the Z88DK compiler). Then I'd learn ... /> For an intro to the Z88DK C compiler for the Spectrum ... area). It supports tile animation, pallette animation and sprite animation.


    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... Both are tile oriented -- each background character square contains a udg ... " keyword and when z80asm (z88dk's assembler) assembles, it pulls ... Basic keywords to a specific z88dk library. I have two ... a fully-featured assembler, z88dk's maintainers would also like ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... still having trouble with the background color.
    I used a ... and it works as a background, but what type of file ... need to manually repaint every animation frame, when you could just ...
    Arm73 Arm73 March 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and it works as a background, but what type of file ... also palette both for a background .bNN and for entire screen ... while a background is active).

    Later ... need to manually repaint every animation frame, when you could just ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and it works as a background, but what type of file ... also palette both for a background .bNN and for entire screen ... while a background is active).

    Later ... need to manually repaint every animation frame, when you could just ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... WAV to play it in background of a game, what is ... , but to be honest the animation in JetSet Willy was better ... none of that type of animation would be possible.

    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... WAV to play it in background of a game, what is ... , but to be honest the animation in JetSet Willy was better ... none of that type of animation would be possible.
    [/quote ... also for the short delta animation demos from me. It was ...
    LCD LCD April 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... have no idea what your background is or how well you ... is the assembler used by z88dk (the C compiler) -- it's ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... , and any String$ to hold background when overlayed there is nothing ... , and 150K of that was animation and graphics)...

    Thanks ...
    CKay CKay August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... all the background graphics and all of scully's animation (mulder had ...
    The Lone Magpie The Lone Magpie August 2004 Games
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ... in 2000 , and the flash animation only added recently.

    animation changed a bit ? I think ... begining with "F" in the background Hobbit section is now covered ...
    Sard Sard August 2004 Sinclair Miscellaneous
  • A bit late, but 10 years of PlayStaion! My thoughts.I think the acual Aniversary of the Playstion release was a couple of weeks ago, but I picked up GamesTM today and it has a big feature about it (bes…

    ... play it I noticed the background was quite blurry I took ... in that game, the blurry background was part of the realism ... view and countless face emotion animation. Let alone the gameplay and ...
    Arm73 Arm73 December 2004 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprites does a lot of background work, including memory allocation and ... memory displacements to the next animation frame for each frame the ... * you have a lot of animation frames to consider, you can ... to take care of sprite animation or, by expanding on the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the problem, I have several animation sequences - i.e. walking left ... using z88dk+splib2 explored a few things, and this aspect (different animation ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... currently being displayed. The animation loop selects a new absolute ... the problem, I have several animation sequences - i.e. walking ... into z88dk so I will look at this again. The animation idea ... what's been added to z88dk recently (available through cvs ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... some reason that the new animation frame would appear 1 frame ... that :) I was fiddling with z88dk and in my future include ... attempt to use it from z88dk+splib2. With some luck, ... music and bank switching using z88dk :)

    _________________
    Join ...
    na_th_an na_th_an September 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 4 or 8 frames of animation and extra patrolling nasties with ... , 16x16 with 4 frames of animation, unless everyone else has other ... 'd better stick to 8x8 background blocks, but they'll need ...
    jonathan jonathan December 2005 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... on Win XP Pro with SP1, Athlon XP 2200+ 512Mb Ati ... resolution 1024x768 16bit and reduced background tasks on minimum.
    Auto ...
    Pegaz Pegaz February 2006 Emulators
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... various odd things in the background, so this really is Gerard ... in writing, plus cycling and animation.
    NickH NickH April 2006 Chit chat
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... they are mixed with the background and how quickly they draw ... be a nice feature. Concerning z88dk -- z80asm can only handle one ... about getting too intimate with z88dk right now -- I think TG ... thing would be nice. Eventually z88dk will get a new assembler ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... structure.
    Are Sp1 and/or Sprlib2 written ... /> [/quote]

    sp1 is the next version of ... this, I know, but sp1 stands for "sprite package ... change from splib2 to sp1 (aside from the memory ... , and sdcc better than z88dk. Unfortunately hi-tech is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... grid with 3 frames of animation could use UDG's AB ... .
    90 REM draw some background characters
    91 PRINT "@@"; CHR ... the sprite, masked with the background characters @@
    130 PRINT "AB ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    Protocol: pserver
    Server: z88dk.cvs.sourceforge.net
    Repository ... />
    cd sprites/software/sp1
    cp spectrum-customize.asm ... "make spectrum" will make sp1.lib and sp1.h and move them ... up and read the "spectrum-sp1.h" header file here -- ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ... , SP1Mask2RBData ; get functions from sp1 library

    ...
    // A Hashed UDG for Background

    uchar hash[] ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a present example, the entire sp1 library, including unrolled draw code ... use a single subroutine from sp1, you would have to compile ... called a library name that z88dk distinguishes.

    If you ... being told to link to: "sp1" and "balloc". The "+zx" ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... everything I cannot see the sp1 library sources anywhere... Alvin, have ... supply some snapshots of my z88dk tree which is what I ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a zip file of my z88dk tree [URL="http://rapidshare ... .de/files/19180001/z88dk-snapshot-0428.zip.html"] ... up-to-date copy of z88dk's cvs repository. Unzip ... want to make the sp1 lib again to choose ... of the test program in z88dk\work. You should be ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a particular sprite when calling SP1's functions. Internally, as the ... sprites are moved around with SP1's move sprite functions, it ... the draw functions in z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
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