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<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I ... COLOR][/B]: A new z88dk/sp1 installation can be found on ...
    // Memory to define the background.
    uchar levelb[32*24 ... }


    // Fill the background with some arbitrary patterns, and ...
    Timmy Timmy January 2012 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... />
    I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... a few ways to animate background tiles. The most common is ... idea is to print the background only once, outside the main ...
    amateus amateus January 2021 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... a few WoSSers have used Z88DK, so here goes:-


    // Initialize SP1.LIB

    zx_border(BLACK ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... SP1:
    By validating squares before rendering (see example ex5b from z88dk ... array (see example ex5c from z88dk)
    by using the free ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully commented ...
    amateus amateus January 2021 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... until the emulation era. With z88dk and spritepack I've been ... set up memory with all z88dk and sp1 default settings, maybe I ... 'How to set up a z88dk+sp1 project with optional future 128k ... .

    [URL="http://www.z88dk.org/forum/viewtopic.php?pid ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... a fixed background, so it's a perfect match for z88dk+sp1. I ... how many char per frame z88dk+sp1 can handle in "fast" mode ... I don't know if z88dk+sp1 supports shadow screen... If not ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... the game. I love the background graphics and the sprite animations ... maps are quite expensive. Also Z88DK + SP1 don't help much in ...
    reidrac reidrac November 2014 Brand new software
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    ... from bleeding into neighbouring background cells, especially a nuisance ... will not cause neighbouring background colours to be corrupted. ... character square can have background graphics coming from anywhere ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I ... COLOR][/B]: A new z88dk/sp1 installation can be found on ...
    // Memory to define the background.
    uchar levelb[32*24 ... }


    // Fill the background with some arbitrary patterns, and ...
    AndyOaks AndyOaks March 2012 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... a look at the Z88DK Sp1 library, specifically sp1_ClearRect_callee.asm ... :)

    The sp1 library does not deal directly ... the data structure is 'background character'. So what sp1_ClearRect() ... character code defining the background of each character on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2014 Development
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... z88dk only has scroll up (in new libs zx.h) as the sp1 ...
    dbolli dbolli June 2017 Sinclair Basic
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... z88dk only has scroll up (in new libs zx.h) as the sp1 ... [/i] lot to learn with Z88DK. :)
    thricenightly thricenightly June 2017 Sinclair Basic
  • Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…

    ... points raised in the 'A z88dk + sp1 demo (with source)' Thread in ...
    Turkwel Turkwel January 2012 Announcements
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... />
    Also i'm use z88dk + sp1 for speed up, since i ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • z88dk SP1 z-order exampleHi, Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behi…

    Hi,

    Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behind the ones closer to the camera. This concept can also be applied to a 2d world, if we're ...
    amateus amateus January 2021 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... /> -Two or Three levels of scroll: Cobra and Hysteria, also from ... , really amazing to look a background scroll full of buldings ala Bladerunner ... speccy has two)

    -Scroll wit inertia. hmm.. not usual ...
    judasEZT judasEZT July 2004 Games
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... ] and unzip everything into a z88dk directory.

    2. ... www.algonet.se/%7Edennisgr/z88dk.htm[/url] . Scroll down to "Win 32 ... as "init.bat" in the z88dk directory. This short batch file ... and save "stdlib.h" into z88dk/include (replacing the older file ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    I've ... z88dk sf site). Very brief commentary will be posted in the SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that I got the new z88dk + SP1 libraries working on my ... :

    I uninstalled z88dk completely, then checked my environment ... [I]Z80_OZFILES = c:\z88dk\lib
    ZCCCFG = c:\z88dk\lib\config[/I ... , I unzipped / unrarred your z88dk tree to another drive. I ...
    wokani wokani May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... :\z88dk\work\Scroller\scroll-test.c -o C:\z88dk\work\Scroller\scroll- ... -DSCCZ80 -Ic:\z88dk\include C:\z88dk\work\Scroller\scroll-test.c C ... in source file C:\z88dk\work\Scroller\scroll-test.c:
    ... \Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... :\z88dk\work\Scroller\scroll-test.c -o C:\z88dk\work\Scroller\scroll ...

    [CODE]// scroll-test.c
    // zcc + ... br /> #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -verb C:\z88dk\work\Scroller\scroll.c -o C:\z88dk\work\Scroller\scroll.bin ... -D__SPECTRUM__ -DSCCZ80 -Ic:\z88dk\include C:\z88dk\work\Scroller\scroll.c C:\DOCUME ... -Mo -oC:\z88dk\work\Scroller\scroll.bin -v -ic:\z88dk\lib\clibs\zx_clib ...
    wokani wokani July 2007 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... ) has backbuffer with terrain and scroll it by one pixel.
    background), scroll background a and draw tiles on ...
    Fikee Fikee May 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm?revision ... 'How to set up a z88dk+sp1 project with optional future 128k ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... divided into its logical pieces. sp1 is the sprite related stuff ... memory allocation stuff went into z88dk as malloc and balloc. The ... , my main gripe with the z88dk/sp1 combination is that it eats ... up a lot of memory. SP1 and the ISR table eat ...
    Timmy Timmy December 2010 Development
<1234567…34>

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  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
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  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…
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  • z88dk SP1 breakoutHi everyone,<br /> <br /> I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breako…
  • Foreground blocks in z88dk SP1 with sp1_csHi there,<br /> <br /> There are 3 ways in wich we can create foreground tiles with SP1:<br /> By validating squares before rendering (see example…

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