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<1…78910111213…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of highest priority, sprites and background appear to move behind the ... a game situation.

    SP1 provides a function, sp1_PreShiftSpr(), that ... /> LIB SP1Mask2NRData ; get functions from sp1 library
    [/code]
    < ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen. Sprites in SP1 always lie overtop background tiles. However, ... by having SP1 draw the ... that sprites move behind the "background".

    Program ... AT". These characters are background tiles. There is also ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen is determined when SP1 is compiled. The ... displayed on screen, SP1 associates a struct sp1_update ... /> uchar colour; // +1 background tile attribute
    uchar tile ... something other than SP1. SP1 manages the game ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... starting to play around with z88dk and SP1, which I would highly ...
    Chris Cowley Chris Cowley May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... to play around with z88dk and SP1, which I would highly ... by anyone. z80asm (from z88dk) has such a linker, ... added REL library support to z88dk. This means it is ... /M and then use z88dk to link the final ... to any library functions in z88dk now. Nobody's tried ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... noticed in trying to get z88dk configred as a compiler inside ... a label like:- TestLabel: And z88dk wants it to look like ... nice if you could integrate SP1 into TommyGun, I for one ...
    wokani wokani May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> [/quote]

    Yes, SP1 will completely replace splib2, but ... find everything in the single sp1.h header file). Most of ... standard zx library.

    {z88dk}/include/spectrum.h contains functions ... of course I am porting SP1 to MSX1, CPC and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a label like:- TestLabel: And z88dk wants it to look like ... when I started out with z88dk so I was unaware that ... the entire sprite frame, but SP1 needs a reference to the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the last missing function to SP1 (the rather important sp1_PrintString()).< ... also have to recompile the SP1 library and genlibs ("make ... when making the SP1 library, "make" tells you SP1 is already up ... again have to remove the z88dk directory tree and check it ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... file [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/include/adt.h?revision ... " in [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/include/adt.h?revision ... list.

    Just like SP1.LIB, the linked list data ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    I would like to use z88dk with TommyGun but it doesn' ... the next installment of the SP1 tutorial, I am enjoying myself ... I go about keeping my z88dk tree up to date when ...
    wokani wokani May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... (preferably starting from SevenuP) using Z88DK and SP1.[/QUOTE]

    There ... talking about from splib2 to SP1?) Here are the prototypes from ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... I go about keeping my z88dk tree up to date when ... to avoid having to do z88dk snapshots too often if I ... will put up some more z88dk snapshots so you can follow ... in the right order for SP1 (it can do tiles, however ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... will appear to overlay SP1's sprites and background tiles.

    background. In general though, it ... tile idea used for the background might seem a little ... really need the screen$ as background after reading the above, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... two new SP1 functions to quickly print background tiles to ... />
    sp1_PutTilesInv() prints background tiles to a rectangular area ... way to animate background elements in SP1, though it is ... (). Whereas sp1_PutTiles() writes background tiles to the screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... =134751&postcount=52"]main SP1 thread.[/URL]

    This ... animation and one kind of background tile animation, and will include ... on using SevenuP to generate SP1-compatible graphics.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is necessary because several of SP1's functions make use ... one sprite in this program, SP1 will only request memory for ... sp1_PutTiles() will write to the background. sp1_PutTiles() is used rather than ... SevenuP to Generate Graphics for SP1[/B]

    TO ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ://rapidshare.de/files/21753746/z88dk-May-30-2006.zip ... /> Get rid of any z88dk directory you have now and ... the tree!). A new z88dk tree will be created ... in c:\z88dk. This zip contains windows ... to make the z80 libraries (SP1, genlibs, zx_clib, etc) ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will be created in c:\z88dk. This zip contains windows ... to make the z80 libraries (SP1, genlibs, zx_clib, etc) you' ... C:\WINDOWS\System32\Wbem; E:\z88dk\bin\; C:\Program Files\WinSCP3 ...
    Z80_OZFILES=E:\z88dk\lib\
    ZCCCFG=E:\z88dk\lib\config\
    wokani wokani May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... pressed '8' in the background screen$ program and saw the ... www.geocities.com/aralbrec/tidbits/z88dk-patch-May-31-2006. ... c:\ (the directory containing z88dk), the two optimize rules files ... check it, try compiling the background screen$ program yourself -- if ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... as well. Scrolling of background elements is either 4 or ... are done in one frame, background in another, player and ... full screen scroll, R-Type which smooth-scrolled the background and character ... Beret which showed how much background graphics can be fit ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... br /> It should be faster -- z88dk isn't constrained to work ... to the code whereas z88dk will only attach
    z88dk are still written in ... screen output option is SP1 which offers 32-column ... here since
    z88dk allows mixing of asm ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... for [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/zx_goto.asm ... loaded up correctly before calling (SP1 and a few other modules ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/currah_direct.asm ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... for [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/zx_goto.asm ... loaded up correctly before calling (SP1 and a few other modules ... the [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/currah_direct.asm ...
    na_th_an na_th_an July 2006 Sinclair Basic
  • brainache(codemasters)questionhello has anybody got a clue what to do in this game?i have tried picking stuff up and moving it but i am still stuck!!!.hope somebody can help.than…

    Is this the one with the really hideously messy full-colour background graphics that the programmers, in their wisdom, decided to try and scroll vertically?

    If so, I recommend playing something else.
    Zagreb Zagreb July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ... cell (with all sprites and background) is copied to screen. A ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... had in mind when writing SP1 was isometric games. Some of ... cell (with all sprites and background) is copied to screen. A ...
    robpearmain robpearmain August 2006 Development
  • brainache(codemasters)questionhello has anybody got a clue what to do in this game?i have tried picking stuff up and moving it but i am still stuck!!!.hope somebody can help.than…

    ... really hideously messy full-colour background graphics that the programmers, in ... wisdom, decided to try and scroll vertically?[/QUOTE]

    Spot ...
    The Mighty Dopethrone The Mighty Dopethrone August 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/doc/zxscrdrv.txt?revision ... ansi-mode capability. And with SP1 there is a sp1_PrintString() that ... expect, but only within an SP1 environment (ie printing is not ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... could make a manual for z88dk. :) There really isn't ... sense to upgrade all of z88dk's libraries for mpm ... .

    I use z88dk under Windows so that's ... this up in the recentish SP1 thread. If you want ... a snapshot of my current z88dk tree -- just ask and ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
<1…78910111213…34>

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  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
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