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<1…14151617181920…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... bugfixes from later revisions of z88dk and plugging it into older ... correctly.

    [QUOTE]Concerning sp1 -- there is a reason it ... most use by far). Also, sp1 is meant to be customizable ... target here) would like a sp1 with default parameters for the ...
    Timmy Timmy March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... not affect regular use of z88dk.

    [B]The ... bugfixes from later revisions of z88dk and plugging it into older ... sp1-spectrum" and "make install". The difficulty is not in z88dk ... https://rapidshare.com/files/3602067458/sp1-spectrum.zip.zip"]default ...
    AndyOaks AndyOaks March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/spectrum-sp1.h?revision ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/tiles/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    ... a few screens wide can scroll. You still flip-screen out ... and coming back. Perhaps the background could be static, made from ...
    joefish joefish April 2012 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... up small parts of a background, like (just for an example ... paper/ink) or a repeating background tile that takes up the ... ink/paper 0 attribute "skyscrapers" scroll rapidly in front of the ...
    XTM of TMG XTM of TMG April 2012 Development
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... it would need an horizontal scroll bar to allow creating wider ... only contain 1 byte for background color, 1 byte for image ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... scrap the colours. Background always pre calculated, cell based scroll.

    background, overwriting it.
    Arda Arda May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... Do you need to animate background elements (flickering candles, eg)?

    Can you walk behind background elements?


    ... you need a framework, sp1 is another if you can ... xor/or/load/mask sprites, background tiles and animations but no ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... sometimes moves over background). I'd say even sp1 can't handle ... case is possible.
    Moving background 8x8 tiles like spikes, water ...
    Timmy Timmy May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the player sometimes moves over background).[/QUOTE]

    Some backgrounds ... ;625854]I'd say even sp1 can't handle the worst ... number for SP1?

    [QUOTE=Timmy;625854]Moving background 8x8 tiles ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (splib2 is the predecessor to sp1).

    Depending on ... underneath it.

    But sp1 has other problems with big ... square would count as a background character. Background tiles can be drawn ... results would be like with sp1. Best format would be ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... your sprites onto that prepared background. This time you offset them ... precise amount you want to scroll.

    Finally, you ... again, based on the precise scroll position. You can do this ... having a buffer in the background and rotating the bytes in ...
    joefish joefish May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> I put in a simple background so you could see what ... be aware. A more sophisticated background element can lie between sprites ... holes you can see through; sp1 can also do these things ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> I put in a simple background so you could see what ... be aware. A more sophisticated background element can lie between sprites ... holes you can see through; sp1 can also do these things ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 2 buffers :)

    1) scroll background in 1st buffer

    2) copy scrolled background to the 2nd buffer
    Scroll a byte and copy it ...
    Ralf Ralf May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 2 buffers :)

    1) scroll background in 1st buffer

    2) copy scrolled background to the 2nd buffer
    Scroll a byte and copy it ... sprites on a non scrolling background*). Seems a huge investment of ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the dumping part of the scroll. You may change the speed ... in -1, -2, moving the scroll upwards.

    The buffer ... preserve and then restore the background they occupy.

    ... ll also need the proper background preservation and restoration for each ...
    Metalbrain Metalbrain May 2012 Development
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... to the command window, then scroll across to the bit you ... along the lines: SPRITE MOVE sp1 TO 500,0 STEP 1 ...
    ASH-II ASH-II May 2012 Sinclair Miscellaneous
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... ;629181]Well, Alcoholicus Annonimous' splib2 / SP1 libraries work somewhat emulating such ... and have them take the background colour from whatever tiles they ...
    chev chev May 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... graphics) such as splib2 or SP1. I wonder what would be ... test cases are also misleading. z88dk mainly generates code for size ... programs it should go to z88dk.

    The speed ... bit multiplies and divides) whereas z88dk does have native functions. sdcc ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... standard functions like iterators in sp1 and the adt library -- ... require calls to the z88dk functions with pushix/popix ... surrounds the asm code. z88dk's calling conventions are ... [/code]


    The z88dk equivalent using CALLEE linkage:
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... for the existing z88dk library for instance (especially sp1). Also you must ... 's ZX BASIC Compiler and z88dk C Compiler are both quite ...
    Einar Saukas Einar Saukas May 2012 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... can be made colour. The scroll is smooth and the graphics ... , a poke to change the background color might be possible.
    Metalbrain Metalbrain June 2012 Games
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... the same 8x8 char as background, in SMS there move smoothly ... , which is able to pixel scroll the tiles. Makes a big ...
    chev chev June 2012 New game ideas
  • What are you favourite GREMLIN gamesHello my fellow WoS'ers I will be attending [URL="http://www.gamesbritannia.com/replayed/"][B]Games Britannia's[/B][/URL] games expo with some syste…

    ... />
    Very good graphics, multidirectional scroll, inertia effect ( which was kinda ... trains and gas stations as background stuff, the enemy helicopter seeking ...
    judasEZT judasEZT June 2012 Games
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)
    [/quote]

    No ... recursive cat*|grep on the sp1 source directory for ixl,ixh ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... how long it takes to scroll the screen, and then stop ... to use ATTRs for the background which you can update very ... making detecting collisions with the background easy. If I can make ... first attempt at a game scroll without flicker that way then ...
    guesser guesser July 2012 Development
  • Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…

    ... for the screen with no scroll bar and no X in ... you'd get was your background when it loaded, none of ...
    dm_boozefreek dm_boozefreek August 2012 Chit chat
  • Games with good scrollingI know the Speccy's forte was not scrolling games but their must have been some that not flick screen and maybe even smooth! I remember playing a few…

    ... too late for a 50fps scroll.

    Though in his ... window. He would redraw the background first (erasing any sprites, but ... conjunction with having to pixel-scroll the scenery in memory too ...
    joefish joefish October 2012 Games
<1…14151617181920…34>

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