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  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    As an extra, here's a little HTA script I wrote to provide a front-end to "appack.exe", the packer that [B]Metalbrain[/B] has been optimising the unpacker for.

    If you've not seen an HTA before, it's a web page that runs in IE in Windows, but ...
    joefish joefish November 2012 Development
  • Graphic editor suggestion neededCould anybody suggest me some free PC graphic editor that would do the following thing: 1) I load some picture and set it as background layer 2) Th…

    zx paintbrush alows you to use a background image and set it's transparency, you can scroll this image around as well

    also you can set the step to the number of pixels you want
    BiNMaN BiNMaN January 2013 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... rooms backgrounds are coded with sp1, working and ready
    (with ... line 135...

    [code]// BACKGROUND TILES

    extern uchar ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... Monsters.

    If patterned background are too "busy" looking and ... fading effect so that these background graphics don't stop ... screen would be cluttered with background tiles. Some scenes, for ... be easily written in C (z88dk) or BASIC (ZX Basic).
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... be easily written in C (z88dk) or BASIC (ZX Basic).
    background is made from a single ...
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =Sadako;686881]Not sure what background made from a single character ... first sight I thought the background was all made with the ... two 128k screens. Starting the scroll may take a bit more ...
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... first sight I thought the background was all made with the ... two 128k screens. Starting the scroll may take a bit more ... the back. Maybe just have background graphics at the very top ...
    Sadako Sadako March 2013 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... games are adopting a block-scroll approach, which works OK, but ... with having to repair the background every time I re-draw ...
    LuMan LuMan March 2013 New game ideas
  • CATTIVIK!Well it took a while but thanks to the excellent work of Alessandro Grussu, cattivik is finally here [url]http://www.youtube.com/watch?v=kW5rrd7yOo…

    ... 'm creating something now with Z88DK and SP1. But regardless, please, please ...
    thehive thehive April 2013 Brand new software
  • CATTIVIK!Well it took a while but thanks to the excellent work of Alessandro Grussu, cattivik is finally here [url]http://www.youtube.com/watch?v=kW5rrd7yOo…

    ... 'm creating something now with Z88DK and SP1. But regardless, please, please ...
    gabriele amore gabriele amore April 2013 Brand new software
  • 'Dragontorc' loading screenHope you like it: [URL=http://s23.photobucket.com/user/mlucifersam/media/DragontorcHewson_zps2a5c1733.jpg.html][IMG]http://i23.photobucket.com/albums…

    ... be there but perhaps as background un-bright blue so the ... coloured image of the title scroll and armulet is brought to ... other images taken into the background. I hope that makes sense ...
    zxspecticle zxspecticle May 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... layered landscape against a black background.

    First off, smooth ... main methods - one is to scroll some data in-memory or ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... layered landscape against a black background.

    First off, ... I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ... had any problem with the scroll and noticed any jerkyness. Overall ...
    Ivanzx Ivanzx June 2013 Games
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... the area shown in the background. I wonder what happens if ... for five digits on the scroll?

    [center][img]http ...
    Battle Bunny Battle Bunny June 2013 Games
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex2g.tap ... ) introduction of far pointers (in z88dk, this is available for the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... this hardware scroll are:

    A) Scroll the background is as ... frames you must regenerate the background.

    B) ... attribute clash in smoth scroll games (horizontal and vertical ... an online emulator with hardware scroll support:

    ...
    antoniovillena antoniovillena July 2013 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... it's designed with the background pattern 00001111 in all ... are just drawn in the background fat pixels.

    ... different 8x2 textures in the background and manipulating the attributes to ... appear to scroll. It works OK for a few simple background shapes ...
    joefish joefish August 2013 Development
  • The "best" Z80?What's the best Z80 for Spectrums? I know there are differences between brands (Nec, Zilog, Thomson) and technologies (CMOS, NMOS), so what Z80 woul…

    ... or Zilog ones. Basically, z88dk's SP1 library won't work (programs ...
    Winston Winston August 2013 Hardware
  • The "best" Z80?What's the best Z80 for Spectrums? I know there are differences between brands (Nec, Zilog, Thomson) and technologies (CMOS, NMOS), so what Z80 woul…

    ... or Zilog ones. Basically, z88dk's SP1 library won't work (programs ...
    Alcoholics Anonymous Alcoholics Anonymous August 2013 Hardware
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... .

    Another example in z88dk is the graphics library. It ... /> A third example is the sp1 sprite library. It presents a ... its cross-platform nature. Although sp1 is a software engine, it ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... seems to be saying the scroll routine would scan this and ... only scroll the corresponding characters on the ... work on level 4, where background objects are inserted all over ...
    joefish joefish September 2013 Games
  • iOS7 ReleasedGood news, we can all download Apples newest software today! :) Am trying to download and install for the iPhone & iPad, but Apples servers are rathe…

    ... inventor/creator of multitouch, to scroll e.t.c.
    [/QUOTE ... spots on an otherwise white background, allowing it to be registered ...
    ADJB ADJB September 2013 Chit chat
  • A FAQ from a Z80 datasheet may reveal some up-to-now unknown behavioursA fellow member of the zonadepruebas.com forum has just mailed this PDF to me. [url]http://www.atc.us.es/~rodriguj/zilog_z80_faq.zip[/url] It's an e…

    ... , anything written using the z88dk's SP1 sprite library will crash on ...
    Winston Winston October 2013 Hardware
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... scenery blocks using attributes, then scroll them up and down just ... having two colour maps, one background one with all the fixed ... by copying from the clean background map. Then you could choose ...
    joefish joefish October 2013 New game ideas
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex4c ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex6a ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ex6b ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... to use static pixels and scroll the colour map (which is ... multicolour is to draw the background scenery with double-height pixels ... -height attributes. Then you can scroll the screen vertically in pixels ... the next pass of the scroll routine.

    And ...
    joefish joefish November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... when any object traverses some background detail. Which would be ... multicolour is to draw the background scenery with double-height pixels ... attributes. Then you can scroll the screen vertically in pixels ... the next pass of the scroll routine.[/quote]That's ...
    chev chev November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... is a current port of sp1 for the 2068 hi-res ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/examples/"]this directory ...
    memrah memrah November 2013 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... unpack SP1 in the same directory as i did unpack z88dk
    ./build.sh --SP1-spectrum
    ??[/QUOTE]
    Timmy Timmy November 2013 Development
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  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
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  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…
  • z88dk SP1 breakoutHi everyone,<br /> <br /> I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breako…
  • Foreground blocks in z88dk SP1 with sp1_csHi there,<br /> <br /> There are 3 ways in wich we can create foreground tiles with SP1:<br /> By validating squares before rendering (see example…

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