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<1…17181920212223…34>
  • Spectranet: the TNFS directory threadNow that a few more people appear to have Spectranet, and Spectranet emulation is beginning to proliferate, I think it is time to list some places to…

    ... of my recent tinkerings with z88dk and SP1.

    Hopefully more ...
    szeliga szeliga December 2013 Hardware
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... /> Give me something feasible to scroll sideways on a spectrum...and ... on Joffa's COBRA "PUSH scroll" routine, and posted it here ... that scroll - didn't allow a lot of variety in background, that ...
    dmsmith dmsmith December 2013 New game ideas
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... sdcc compilation is coming to z88dk fairly soon (I am hoping ... always keep using z88dk 1.10 or switch to SP1, but I ...
    na_th_an na_th_an January 2014 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... always keep using z88dk 1.10 or switch to SP1, but I ... you update the contents of z88dk's "bin" directory too? I ...
    szeliga szeliga January 2014 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... with every permutation of z88dk and sdcc linkage (see ... being holed up in the z88dk/libsrc/__DEVELOPMENT subdirectory (currently ... people using frequently (eg sp1) so that most programs ... the library for sdcc and z88dk using whatever linkages available. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... better suited.. much as colour scroll is easy on a 64 ... .g. most games for a background will use the equivalent of ...
    fog fog January 2014 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... multi-platform Tritone library for z88dk or something? That would be ... (new clibs working with both z88dk and sdcc) but after that ... -- input (keys, joys, mice), sprites (sp1) and sound, at minimum. Most ... all the sound stuff in z88dk now. There are sound effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... yourself.)

    And with z88dk, they've even provided a ... sprite library, with a tiled background, a library to handle keyboard ...
    Timmy Timmy January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... , supplied in libraries. z88dk has a sprite engine (sp1) that is 100 ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... , supplied in libraries. z88dk has a sprite engine (sp1) that is 100 ...
    Marko Marko January 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... spin? :-)[/QUOTE]

    z88dk contains more than 100k lines ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/stdlib ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_MoveSprPix_callee. ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... mixing BRIGHTs on a blue background.

    Anyway, when ... idea is that the background can be drawn either blank ... you could use a 00001111 background, draw the scenery in ATTRibutes ... so they'd automatically scroll with the background. Then just use the ...
    joefish joefish March 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... [/I], etc.

    The scroll looks a bit rough because ... routine to draw a static background of 16x16 detailed tiles for ... is that you couldn't scroll it. The engine can shift ...
    joefish joefish March 2014 Development
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... ]Firelord[/I], with foreground and background detail and room to move ... to do a smooth horizontal scroll than a vertical one. Scrolling ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a mid-blue for the background (or change from level to ... check each animation frame and background tile to see if it ... a sort of fast-swipe scroll technique, that doesn't really ... boundaries where the screen would scroll. I don't know if ...
    joefish joefish June 2014 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    c:\z88dk\libsrc>make sp1

    SP1 Software Sprite Engine ... customize.asm found in {z88dk}/libsrc/sprites/software/sp1/{target}
    Otherwise ... :\z88dk\libsrc>make sp1-spectrum
    cd sprites/software/sp1 ; make sp1-spectrum ...
    DenisGrachev DenisGrachev July 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... upload sp1.h header file?[/QUOTE]

    It's in \z88dk ... \libsrc\sprites\software\sp1\spectrum\spectrum-sp1.h

    Just rename that to sp1.h and put it in ...
    Timmy Timmy July 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... -release, that includes:

    -Background sound on 128K machines (wyz ... />
    And complete package (requires z88dk compiler) here:
    [url]http ...
    antoniovillena antoniovillena July 2014 Brand new software
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... not necessary for a smooth scroll and when the spectrum attains ... what can appear in the background, which the C64 hw does ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... whole screen; it couldn't scroll in a window. To get ... and software scrolling for the background parallax, so taking just what ... bottom scoreboards required changing the scroll registers at just the right ... to write a maskless vertical scroll, have a look at [b ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... change. The sprite engine in z88dk works this way.
    ... sprites are mixed with the background is flexible. The pacmen ... sprites (they overwrite the background and will have clear areas ... XOR (sprite graphics XOR with background), etc. Because the draw ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Ports of 16 bit gamesI was watching a video for the Speccy version of Turbo Outrun where the guy who posted the video said that whilst he didn't think it was as good the …

    ... and background-layer sprites) and it has a much smoother scroll from ... a bit by the black background rather than a blue (or ... to be black for the background sprite effects to work, or ... have shown through whatever the background colour was set to?
    joefish joefish August 2014 Games
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... programs. For this reason, z88dk supplies one. It consists ... to the spectrum now. z88dk contains a sprite engine that ... sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/games/sp1/sp1_spectrum.h? ... worry about that but z88dk in particular is targetted ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... programs. For this reason, z88dk supplies one. It consists ... to the spectrum now. z88dk contains a sprite engine that ... sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/games/sp1/sp1_spectrum.h? ... worry about that but z88dk in particular is targetted ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... /> [B]sp1/splib[/B]: This one is part of z88dk, is written ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/updater/ ... sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp/sp1/zx/sprites/asm_sp1_MoveSprPix ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... missiles in level one, the background overlaping upper screen is drawn ... does same thing in horizontal scroll level.
    catmeows catmeows September 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... missiles in level one, the background overlaping upper screen is drawn ... does same thing in horizontal scroll level.[/QUOTE]

    ... objects that rest on the background scenery!

    [I ... behind the scenery.

    Scroll size is a matter of ...
    joefish joefish September 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... ; otherwise it never overlaps the background so the block copy doesn ... empty character for it to scroll into. Though that's really ...
    joefish joefish October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... it's only scrolling a background made of a single jagged ... ] also has variable speed horizontal scroll.
    Metalbrain Metalbrain October 2014 Development
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