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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I' ... "]Update[/COLOR][/B]: A new z88dk/sp1 installation can be found on ... is that it uses more memory (obviously), but I find ... uchar backwalls[];


    // Memory to define the background.
    Timmy Timmy January 2012 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... />
    I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... I'm used to memory management to be transparent to ... As I set up memory with all z88dk and sp1 default settings, maybe ... do to avoid or minimize memory conflicts like that?
    ... z88dk+sp1 project with optional future 128k music to maximize available memory ...
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... few WoSSers have used Z88DK, so here goes:-

    // Initialize SP1.LIB

    zx_border(BLACK ... />
    puts("Out of memory!");

    //exit ...

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... anyone knows if the Z88DK's spritelib SP1 has any oddities inside ... indeed, any bit of the z88dk (since the source of the ... "issue" might not be sp1)

    The reason I ...
    Winston Winston July 2012 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... SP1:
    By validating squares before rendering (see example ex5b from z88dk ... array (see example ex5c from z88dk)
    by using the free ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully commented ...
    amateus amateus January 2021 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... maps are quite expensive. Also Z88DK + SP1 don't help much in ... basically: I run out of memory and I had to cut ...
    reidrac reidrac November 2014 Brand new software
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... program's implicit memory allocation policy. Some libraries in z88dk (well two ... (z88dk compiles programs starting at 32768 = 0x8000 by default). The default memory ... 's will be created by SP1. Memory for these 10 will come ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    I've ... mean an extra byte of memory used for struct_sp1_updates per character ... graphics coming from anywhere in memory. Think of the 2nd display ... idea given the amount of memory given up. Maybe I'll ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... calling [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/zx_cyx2saddr_callee.asm ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize ... =1.10&view=markup"]SP1 memory map[/URL] but could be ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... . As I set up memory with all z88dk and sp1 default settings, maybe ... memory map is described in [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk ... a z88dk+sp1 project with optional future 128k music to maximize available memory ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... , it's memory reserved for use of the sp1 routines mostly. < ... sp1 asking for dynamic memory. There aren't any hidden mallocs in z88dk ... back at the sp1 memory map, this includes the sp1 variables, im2 vector ... in the sp1 bank but in its own memory bank. So ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... Try to keep your memory requirements to a minimum ... thread[/URL] discusses z88dk's memory model for the spectrum ... ://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1. ... memory map, and the beginnings of a tutorial [URL="http://z88dk ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... . sp1 is the sprite related stuff. The memory allocation stuff went into z88dk ... the z88dk/sp1 combination is that it eats up a lot of memory. SP1 ...
    Timmy Timmy December 2010 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to install a z88dk installation with sp1. If not, I' ... "]Update[/COLOR][/B]: A new z88dk/sp1 installation can be found on ... is that it uses more memory (obviously), but I find ... uchar backwalls[];


    // Memory to define the background.
    AndyOaks AndyOaks March 2012 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... ... there's not documentation for SP1! hehe ;)
    [/QUOTE]< ... . [URL="http://www.z88dk.org/forum/viewtopic.php? ... This post[/URL] at z88dk shows some links as ... to get more screens/memory out of the game ... games. Memory is always a premium when using z88dk + sp1 on ...
    Timmy Timmy December 2014 Brand new software
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... I'd guess that copying memory about and shifting/rotating values ... Speccy.

    The sp1 library is fast enough for ... if you've seen my z88dk/sp1 demo somewhere in the Development ... newer version included in the z88dk distribution.) It's more geared ...
    Timmy Timmy March 2017 Sinclair Miscellaneous
  • Game Over Player 1Thank you to all the people who have been contributing to the points raised in the 'A z88dk + sp1 demo (with source)' Thread in the Development secti…

    ... points raised in the 'A z88dk + sp1 demo (with source)' Thread in ...
    Turkwel Turkwel January 2012 Announcements
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... />
    Also i'm use z88dk + sp1 for speed up, since i ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... 's a perfect match for z88dk+sp1. I don't know how ... many char per frame z88dk+sp1 can handle in "fast" mode ... I don't know if z88dk+sp1 supports shadow screen... If not ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • z88dk SP1 z-order exampleHi, Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behi…

    Hi,

    Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behind the ones closer to the camera. This concept can also be applied to a 2d world, if we're ...
    amateus amateus January 2021 Development
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    There are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it, but this has a lot of overhead.

    A more optimized way is to print a tile outside the main ...
    amateus amateus January 2021 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1? I have to do it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... me to grab the latest z88dk+SP1?[/QUOTE]

    I've ... z88dk sf site). Very brief commentary will be posted in the SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that I got the new z88dk + SP1 libraries working on my ... :

    I uninstalled z88dk completely, then checked my environment ... [I]Z80_OZFILES = c:\z88dk\lib
    ZCCCFG = c:\z88dk\lib\config[/I ... , I unzipped / unrarred your z88dk tree to another drive. I ...
    wokani wokani May 2007 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... learn the basics of the Z88DK/SP1 sprite engine and also flip ...
    Digital Prawn Digital Prawn October 2011 Brand new software
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    I'm also hoping to have a game at the show, too (a multiplayer Spectranet game). Now I'll probably get all embarrassed by not actually finishing in time...

    Fortunately the z88dk SP1 has already saved me a mountain of work.
    Winston Winston October 2011 Announcements
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    ... time...

    Fortunately the z88dk SP1 has already saved me a ...
    Ivanzx Ivanzx October 2011 Announcements
<1234567…34>

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