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Search Again :: Adv Search 1000 results in 0.014s
<1…14151617181920…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... just get rid of any z88dk install and unzip the snapshot ... c:\ to get the c:\z88dk tree.

    To compile ... a command prompt, cd c:\z88dk, run init.bat (this sets ... point want to recompile the SP1 library (after selecting different options ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the new binaries from the z88dk-win32-bin-20070624.zip, and ... constants. Going along with this, z88dk tries to reduce the size ... compiler must allocate the full memory space, but as a string ... . Array names are aliases for memory addresses -- they don't actually ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... address of the function in memory as you've spotted. Its ... called the stack frame. In z88dk the stack frame consists of ... is stored).

    In z88dk function parameters are either 2 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... would be part of the z88dk 1.7 release :)
    [/quote ... 't great. This saves on memory space. A nibble lookup table ... is only 16 bytes so memory savings is marginal but it ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... one after the other in memory by the compiler. Since the ... a nutshell. Now the complication. z88dk's random number generator is ... found in any C reference. z88dk supports most but not necessarily ... program to see how well z88dk's rand() function performs: ([ ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... memset() from [URL="http://www.z88dk.org/wiki/doku.php/library ... "]string.h[/URL]. Beginning at memory address "g_land" (the start of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... useful and present in z88dk's string library) memopi ... and red paper). The SP1 function "sp1_IterateUpdateRect()" is ... code]

    The SP1 function "sp1_Invalidate()" takes a rectangle ... (r, colour_helper); // use sp1 to retrieve screen addresses for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... I haven't run the z88dk stuff in a couple years ... hoping to do this within z88dk by porting various libraries to ... end that, if ported to z88dk, would make it possible to ... keep at least 2K of memory free for the tune and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... graphics data in the format z88dk's SP1 library requires[/QUOTE]
    Kiwi Kiwi October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... advertising vehicle for z88dk and SP1 (well, splib2, but SP1 is new and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... /> #

    INCPATH -Ic:\z88dk\include

    #
    # ... #

    COPTRULES1 c:\z88dk\lib\z80rules.1
    COPTRULES2 ... />

    LIBPATH -ic:\z88dk\lib\clibs\
    LINKOPTS -a ... usage. The amount of memory required is proportional to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... scan line. Very kind in memory usage but also doesn't ... , and several large tasks within z88dk to do. Unfortunately there is ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Look what I got!Look what I just got in the post: [url]http://www.alioth.net/tmp/W5100.jpg[/url] But, please... don't hold your breath :-) Coming to an edge connec…

    ... code routine or using the Z88dk (i.e. providing a C ... the W5100 in its full memory mapped mode versus indirect bus ...
    Winston Winston October 2007 Hardware
  • Look what I got!Look what I just got in the post: [url]http://www.alioth.net/tmp/W5100.jpg[/url] But, please... don't hold your breath :-) Coming to an edge connec…

    ... code routine or using the Z88dk (i.e. providing a C ... the W5100 in its full memory mapped mode versus indirect bus ...
    LaesQ LaesQ October 2007 Hardware
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... know only z80asm (comes with z88dk), asz80 (part of the asxxx ... assembler code destined for multiple memory banks. This is something z80asm ... but the next assembler for z88dk will do. In this case ... be able to specify multiple memory banks, indicate which are RAM ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • Spectrum ethernet... step 1.1Yeah, a tenth of a step :-) Here's the W5100 board up and WORKING: [url]http://www.alioth.net/tmp/w5100-online.jpg[/url] This is called the "Get Th…

    ... be used with the Z88DK with as little fuss ... /close working with the Z88DK on the ALIAC-2 ... ALIAC-2 having built-in memory paging and a USB ... still have to design the memory paging, the PCB layout, ... with other hardware with paged memory like the DivIDE.
    ...
    Winston Winston November 2007 Hardware
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... may not even use shared memory so it may have more ... ]I tried the program on z88dk just for fun:

    z88dk uses its own floating point ... machines certainly used shared video memory.

    Funny thing, the ...
    JamesD JamesD December 2007 Sinclair Basic
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... =aowen;232844] (presumably owing to memory limitations -- C is large enough ... (i.e. probably if the z88dk didn't already exist) I ...
    Winston Winston December 2007 Chit chat
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... a lot of extra memory particularly for objects that ... destroyed leading to memory fragmentation problems and larger memory requirements. Additionally ... them should not entail a memory footprint penalty (eg, strlen(), ... and is why the z88dk direction is to go ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... only have to move some memory routines, that's the matter ... />
    So far, I have z88dk generating ROM-friendly code. All ... to create a game in z88dk+splib2 which can be ran ...
    na_th_an na_th_an December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... typedef conflict in the latest z88dk. The lib file goes ... and the header file into z88dk/include.

    I ... .b 10 ; actually number of memory queues * 2
    SPTileArray ... binaries from [url]http://www.z88dk.org/forum/uploads.php[/url]
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ! :)
    Say for example Z88DK and SP1 compiled for all retro machines ...
    Kiwi Kiwi January 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Well it depends on what you're trying to do. Yes you can use z88dk with TG to generate code, etc. The only thing TG can't do is generate graphics definitions for the splib2 / SP1 sprite engines -- it doesn't have a compatible output format for that.
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 's a fast function in SP1 that will recolour a sprite ... trouble (althought to save on memory it's best to algorithmically ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... TG and TG now supports SP1's crazy output format, I ... good guess at how much memory the entire program will require ... or so of data area SP1 reserves by default and we ... intro to worry about yet. SP1 can be configured to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... associating socket handles with the Z88DK's file descriptor mechanism, so ... Linux, and compile it with Z88dk and it worked on the ... given that the chip is memory mapped, each platform is going ... , where it sits in the memory map etc.) Actually, the asm ...
    Winston Winston March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... geocities ones) tutorials on SP1, preferably in English as ... is still the same. SP1 exposes more of the engine ... [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples ... keep an eye on the z88dk forums Misc section as ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... the same as for the Z88DK's C compiler? (i.e ... I've implemented a dynamic memory heap (similar to many implementations ... of memory pools). Saving free-blocks info ... variables (don't know how Z88DK handles this). To allow more ...
    boriel boriel April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the picture.

    Since SP1 will be handling the sprites ... this idea with how SP1 performs sprite animation. SP1 generates a sprite ... *2*8 = 48 bytes of memory. If this sprite has 8 ... lot longer, taking up more memory, and quite frankly annoys the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • searching for ASM bookI am searching for a book with simple examples of assembler code. I found one, but i cant remember where.. i forgot even the title.. it was a scanned…

    ... /> [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/z80_crt0s/crt0_long/ ... /> [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/z80_crt0s/crt0_long/ ... dynamic memory allocation:
    [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc ...
    Alcoholics Anonymous Alcoholics Anonymous May 2008 Emulators
<1…14151617181920…34>

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