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<1…15161718192021…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... been trying to compile the z88dk myself on windows xp but ... setup the latest version of z88dk (v1.8 ). It seems to ... first page. Except for the sp1.lib.

    However, I ... to C:\gnu and c:\z88dk directories as well as creating ...
    Arjun Arjun October 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    Well, the z88dk can do that, too. Just ... fread() into a piece of memory of your choice. Each subsequent ... z88dk lets you make a pointer to an absolute location in memory ... any filesystem supported by the z88dk.
    Winston Winston November 2008 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... started putting working examples using SP1 in z88dk's CVS repository. You ... .sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url]< ... br />
    [url]http://www.z88dk.org/forum/viewforum.php?id ... here or at the z88dk forums.
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... buffer.

    The current z88dk stdio model can only support ... :

    [url]http://www.z88dk.org/wiki/doku.php/library ... ROM implementation to save on memory.

    The other half ... and shove out the next z88dk release with this new stdio ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... 't fit the Spectrum's memory. Next step: Try importing big ... /> I'm pretty sure the z88dk is a very powerful tool ...
    zxbruno zxbruno November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... to get the most recent Z88DK from svn. My current socket ... new IO model in the Z88DK provide the buffering, or does ... one or more sectors in memory at any one time and ... so as to reduce the memory footprint of the final compiled ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... about where it is (unless memory is tight).

    There ... at the output that the z88dk C compiler makes (or indeed ... LD r, (IX+d). With z88dk's C compiler, all parameters ...
    Winston Winston January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... , the FASTCALL convention for z88dk is for functions with a ... />
    With the z88dk you tend to declare functions ... stack (this saves considerable memory, so it's the ... />
    [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/[/url]
    Winston Winston January 2009 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... recent, featuring SP1, the latest spritepack v3.0 included in z88dk. Anyways ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... all relevant memory banks. The new IM2 lib in z88dk 1.8 ... and the examples in the z88dk wiki show how to poke ... />
    You can also change memory banks (more?) cleanly using the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... all relevant memory banks. The new IM2 lib in z88dk 1.8 ... and the examples in the z88dk wiki show how to poke ... />
    You can also change memory banks (more?) cleanly using the ...
    na_th_an na_th_an March 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... move it fairly low in memory.

    You are on ... the new im2 lib in z88dk in preference as that's ... to create one in each memory bank. But it also may ... than use up yet more memory in the precious sub-48k ...
    Alcoholics Anonymous Alcoholics Anonymous April 2009 Games
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... page 2 due to the memory contention issue).[/QUOTE]

    memory lives) as needed; no need ... maybe all!) of it using Z88dk.[/QUOTE]

    If this ... z80asm (the assembler included with z88dk), for ease of integration. The ...
    glancaster glancaster July 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... 's new stdio model for z88dk can provide the bridge between ... " rather than "requires 1Gb of memory and keeps pestering you with ... then have the full Spectrum memory map for themselves, having set ...
    gasman gasman September 2009 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... by poking values into a memory address and calling it. You ... written in Small C using z88dk.
    chev chev November 2009 Games
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... on the user (no more memory restrictions on source code size ... no longer limited by available memory, different possible translations can be ... cross-compilers (Boriel's basic, z88dk, etc) can generate assembler output ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... SP1 sprite engine:

    [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk ... /libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... crashes were due to this memory allocation copied an pasted from ... or so, but how much memory should I reserve for malloc ... , it's memory reserved for use of the sp1 routines mostly.
    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Announcing: The +2A/+3 FLASH ROM adapter boardAs I've mentioned in a couple of other threads, this project is coming along quite well now, so I thought I'd post some details up here. I've built …

    ... that prodded values to certain memory locations and then ran a ... nice long read of the z88dk manual and have a bash ...
    guesser guesser December 2009 Hardware
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... . Some others may use the z88dk's assembler (which has a ... byte you just fetched from memory is 0x00. Now why not ...
    Winston Winston December 2009 Development
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    ... several 10s of K of memory to fill in a large ... an m/c subroutine into z88dk as a C subroutine. The ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Miscellaneous
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... .

    z88dk also supplies many additional non ... fprintf()ed on. z88dk supplies two different text ... sp1 has its own printat function and printstring function.

    z88dk ... what is missing from z88dk's implementation). However multidimensional ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ...
    Digital Prawn Digital Prawn February 2010 Brand new software
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , the rapid development allowed by Z88DK also really appeals to me ... /> I've now installed the sp1 sprite library. So, I'll ...
    Dr BEEP Dr BEEP February 2010 Brand new software
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... about 8K remaining in upper memory and a few K elsewhere ... . I think games using the sp1 sprite lib would use quite ...
    Digital Prawn Digital Prawn February 2010 Brand new software
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... or whatever, that has a memory overhead (from the malloc/free ... outside the game loop. The z88dk malloc implementation is a first ... /> [QUOTE=Paradigm Shifter;426792]
    z88dk has a nice sprite library ... a large portion of the z88dk library code. It has asm ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... to mention the block memory allocator in z88dk which is suitable for ... list of available fixed size memory blocks. Allocating a certain size ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... my first programs written in Z88DK, I actualy wrote them before ... got around to installing the sp1 sprite library.

    Cheers ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Problem with Spin 0.7s +3 file I/OI'm currently trying the +3 disk functions in z88dk. I've based my work upon the simple snippet Winston posted a while ago, but doing the contrary. H…

    ... can't be up there. z88dk places the binary by default ... DOS needs to know what memory page to be paged back ... that if you do any memory paging on the +3 you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Emulators
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... in your file and let z88dk pass it to the assembler ... have everything you need in memory, the tape inserted, and it ...
    na_th_an na_th_an March 2010 Development
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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
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