World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.014s
<1…16171819202122…34>
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> This is done in the z88dk heap implementation, linked list implementation ... code into data structures. The SP1 sprite library uses a differential ... the new stdio implementation in z88dk. But I've run out ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... in size. Additionally, sp1 is a very memory hungry sprite engine. Not ... thank you for writing the sp1 example programs. They are quite ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... BORDCLR at some other memory location or in z88dk's data segment ...
    Digital Prawn Digital Prawn March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... return 0 on failure (insufficient memory).

    So if you ... characters. However, having told the sp1 engine the sprite is only ... next column to save on memory.

    There is a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... a 16-bit value from memory into BC using something like ... online [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/spectrum/display ... like [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/spectrum/display ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... IM2 interrupt mode when using Z88DK, so it's remarkably easy ... . Of course some tapefile and memory manipulation is also needed to ... -implementation with better speed and memory efficiency and with pixel-level ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Static vs stacked local variables in z88dkHello everyone. I'm doing a program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008), and I eventually discovered that if your local variables in fun…

    ... but powerful hardware applications. With z88dk, this is my first experience ... in C with z88dk.

    In the \z88dk\doc\zcc. ... of in declarations also saves memory:
    [/LIST]

    [ ... discuss a bug in the z88dk regarding the optimizer, please ...
    Ricardo Cancho Ricardo Cancho April 2010 Development
  • Full ASM code or a mixed solution ?Ok another important question. Building a program in asm, is it interesting that all the program is done in asm or always is interesting for some r…

    ... by poking eight bytes into memory. If you don't yet ... a C compiler, like [B]z88dk[/B].
    ajmoss ajmoss June 2010 Sinclair Basic
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... />
    I didn't know SP1 did it that way round ... any assembly code on the Z88Dk site, I'd like to ...
    Gedlion Gedlion June 2010 Development
  • Spectrum + Mobile Phone = Internet?So nifty as Spectranet is I started thinking can this be done another way and I believe it can... [LIST=1] [*]Get one of [URL="http://www.chinavasio…

    ... you to keep the main memory free when you're loading ... a socket library for the z88dk which exposes the BSD socket ...
    Winston Winston July 2010 Development
  • Spectrum + Mobile Phone = Internet?So nifty as Spectranet is I started thinking can this be done another way and I believe it can... [LIST=1] [*]Get one of [URL="http://www.chinavasio…

    ... you to keep the main memory free when you're loading ... a socket library for the z88dk which exposes the BSD socket ...
    brownb2 brownb2 July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... 's true that I use z88dk to compile my C routines ... or assembler.

    The sp1 library I'm currently using ...
    Timmy Timmy July 2010 Development
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... hl, 0000 ;10
    ld (sp1 +1), hl ;16
    add ...




    sp1
    ld sp, 0 ;10 ... /> ld a, 0
    ld (sp1 + 2), a
    ld (sp3 ... + 1),a

    ....
    sp1
    ld sp, 000
    memory
    Fikee Fikee August 2010 Development
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    ... 512x192 mode. The newer SP1 engine in z88dk also supports the 512x192 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2010 Development
  • Text Adventure Vector graphicsI've often wondered what the memory cost of graphics in a text adventure was. If you were to hazard a guess, how many bytes would it be possible to …

    ... use up to 30k of memory to fill a large area ... with about 300 bytes of memory that it reserves on the ... you to control how much memory it reserves on the stack ... /pfill.zip[/url]

    z88dk has been headed in the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2010 Development
  • Flash based rom replacement board for +2A/+3I'm sure I already started a thread about this, but I can't find it... Anyway, this post's to say that I've just sent off the order for the printed …

    ... it with z80asm in the z88dk suite. I might start again ... won't run in contended memory (e.g. where your flash ...
    BloodBaz BloodBaz September 2010 Hardware
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... I have SJasmplus, Pasmo and Z88dk installed. I have them all ... to have a look at memory and registers as you step ... Linux I used Vim and z88dk and have pasmo installed. There ... out using C yet via Z88dk. Just because I'm competent ...
    kilauea kilauea November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... be nice if the z88dk C compiler generated output ... its z80 code generator. z88dk's future would have to ... to first order so z88dk is a fairly good fit ... code for >64k memory models. It would be ... we could compile sdcc / z88dk / whatever to a native z80 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2010 Development
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... to learn how to use Z88DK.

    I like your ... learn how to use the SP1 sprite library - which I haven ...
    Digital Prawn Digital Prawn December 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... ]Good luck with that! The SP1 is infamous for it's ... webpage on it, on the Z88DK site, but it just seems ...
    Digital Prawn Digital Prawn December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ...
    [url]http://www.z88dk.org/wiki/doku.php?id ... address of an available memory block of the specified ... make use of the special z88dk keywords return_c() and return_nc ... I know how much memory my program will use. ... to allocate a block memory for it, and check ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the emulator debugger, the SP1 sprite library just enters ... SP1), so I only need a single "Out of memory" ... />
    puts("Out of memory!");

    //exit program ... );

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... );

    puts("Out of memory!");

    //exit program

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... ) given its own block of memory to store its bitmap. This ... I had in mind re: sp1.


    [quote]
    memory sizes. The range is from ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... before I started to use Z88DK, but now I'm in ... the function name to the sp1 equivalent then I think it ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack after its transition into sp1.

    I'm still ... abstract data types library for z88dk.

    By the way ... of the interesting routines of sp1. For example, you don't ... examples don't do the sp1 justice. Is Alvin planning to ...
    Timmy Timmy December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... written using the excellent SP1 sprite library for Z88DK. In fact it ...
    mel the bell mel the bell December 2010 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... ). It's an inefficient format, memory wise, but very easy to ... 's less than 1K of memory remaining after this. The vast ... , when programming C on the Z88DK system. If I change the ... know from other people's Z88DK games, that typically many more ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... underneath the actual sprite for SP1 to draw them correctly) and ... find out how much free memory remains :)
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
<1…16171819202122…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
z88dk 2.2K 5.8K
sp1 618 1.5K
memory 21.8K 32.5K

Related Threads

  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines.<br /> <br /> I…
  • Z88DK/SP1 library u_malloc() questionHi All,<br /> <br /> It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so h…
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory.<br /> <br /> The exa…
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

Related Searches

  • z88dk
  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • lowest memory
  • memory map
  • tommygun z88dk
  • body tommygun z88dk
  • z88dk sp1 sevenup
  • z88dk sp1 tommygun
  • z88dk sp1
  • z88dk memory
  • memory concerns z88dk
  • sp1 memory
  • sp1 z88dk
  • z88dk memory problems
  • z88dk sp1 background scroll
  • z88dk sp1 background animation

Copyright © 2024 World of Spectrum