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Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…
... done with Metalbrain's excellent SevenUp graphics utility, a very flexible ... -
question about generating tap files with z88dkIs there any way to modify the output of appmake without recompiling the appmake binary. The tap file it outputs does a [CODE]randomize usr var "3276…
Is there any way to modify the output of appmake without recompiling the appmake binary. The tap file it outputs does a [CODE]randomize usr var "32768"[/CODE]
(Why the conversion from a string?) I need it to just use the numerical value, as open82 ... -
Spectranet updateWell, I've not put an update in here for too long, so here's a summary of what's been developing ... * A snapshot manager module. Basically, you can…
... .
* Socket library for the z88dk.
* ROM module management system ... -
Problem with Spin 0.7s +3 file I/OI'm currently trying the +3 disk functions in z88dk. I've based my work upon the simple snippet Winston posted a while ago, but doing the contrary. H…
... the +3 disk functions in z88dk. I've based my work ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... I've been playing with z88dk and splib (with a little ... from the UWOL source code -- z88dk and splib are pretty hard ... -
Z88dk on the Mac?Is this possible to do at the moment? I've seen that there is 1.6 available for Tiger on Source Forge, but there doesn't seem to be much in the arch…
Is this possible to do at the moment? I've seen that there is 1.6 available for Tiger on Source Forge, but there doesn't seem to be much in the archive. -
Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…
... can't find anything except z88dk which goes right over my ... -
SkoolKit 1.3.1[url="http://pyskool.ca/?p=386"]SkoolKit 1.3.1 has been released[/url]. SkoolKit is the 'source code' and 'compiler' for the [url="http://pyskool.ca…
... ] and [url="http://www.z88dk.org/"]z80asm (of z88dk)[/url] work too ... -
Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…
... I'm writing using this z88dk based "game engine". (Talk about ... -
win7 sp1 ?just curious if anyone has installed it here and how the got on..
just curious if anyone has installed it here and how the got on.. -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... , in the style of the SP1 graphics system.
Is ... -
Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …
... character and animated him in SevenUp. I actually really like the ... -
New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…
... 16K ZX81 in C using z88dk. The library is coded in ... -
New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…
... of full-screen scrolling using z88dk, splib2, and some silly ASM ... -
How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…
... and to be used from z88dk. I was just wondering how ... 's all. My question: Is z88dk wise enough so I can ... -
z88dk stdio fopenI'm trying to write a fcntl library, based on the p3.lib one. Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and f…
I'm trying to write a fcntl library, based on the p3.lib one.
Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and flag bytes. It then calls open_z88() from the fcntl. It appears however that it always calls it ... -
Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…
... for some testing. :)
Used z88dk by Alcoholics Anonymous.
Obviously ... -
New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …
... the good ol' ZX81! Using z88dk and our very own ZX81 ... -
BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…
... the interface libraries for either z88dk or Boriel's ZX BASIC ... -
Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…
... />
[*]If you use the z88dk or compiled ZX BASIC versions ... -
Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …
... if you're not using z88dk.
You can use ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... , I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
*
* This program can ... -
Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…
I was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun.
It's certainly not the final version but I thought I should post here and perhaps other people can use it as well.< ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk
* This program can ...
