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<1…26272829303132…34>
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... ! ;)

    As for the SevenuP file, you need to import ...
    TrueVideo TrueVideo October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... to the proceedings, much like SevenUp & Spin. Who cares if ...
    bobs bobs October 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... as.
    1. Crimson editor, SevenuP, Spin etc
    2. UltraEdit ...
    Kiwi Kiwi October 2006 Development
  • +2 ramdisk - access in machine codeHow can you access the ramdisk in machine code? I've got a +2, and it seems the ramdisk has never been properly utilised. It would be a handy little…

    ... to access the ramdisk for z88dk; it's not quite ready ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... create a graphic in, say, SevenUp or TommyGun and the graphic ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • +2 ramdisk - access in machine codeHow can you access the ramdisk in machine code? I've got a +2, and it seems the ramdisk has never been properly utilised. It would be a handy little…

    ... do some paging already using z88dk and splib - I would show ... and more complex games using z88dk.
    na_th_an na_th_an October 2006 Development
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    There are some [URL="http://forum.microchip.com/tm.aspx?m=121216"]Fixed point links[/URL] you could check out. I think the Z180/HD64180 code should be easy to port.

    The math libraries for Z88dk could be another source for code.
    JamesD JamesD October 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... binary imports/exports
    Graphics: Sevenup
    Debugger: None

    jonathan jonathan October 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... binary imports/exports
    Graphics: Sevenup
    Debugger: None

    rich_chandler rich_chandler October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    SevenUp has the zigzag option.
    jonathan jonathan October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=jonathan]SevenUp has the zigzag option.[/QUOTE]< ...
    frobush frobush October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... ]

    WAIT A MINUTE!!! SevenUp supports importing BMPs??? Guess I ...
    Skarpo Skarpo October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=Skarpo]WAIT A MINUTE!!! SevenUp supports importing BMPs??? Guess I ... Paintshop Pro. And Import into SevenUp. If this isn't possible ...
    frobush frobush October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... ]

    I'm using SevenUp 1.20 - I think that ...
    frobush frobush October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=jonathan]SevenUp has the zigzag option.[/QUOTE]
    So does TommyGun, plus it can invert your mask if required and heaps of other options.
    Kiwi Kiwi November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=Skarpo]WAIT A MINUTE!!! SevenUp supports importing BMPs??? Guess I ...
    Metalbrain Metalbrain November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... />
    and btw, thanks for z88dk. (I couldn't produce any ...
    Arda Arda November 2006 Sinclair Basic
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... more option for you: since z88dk allows the free mixing of ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... from the GETTING STARTED WITH Z88DK tutorial from your site?
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... it in, say, TommyGun or SevenuP. Or you could create the ...
    icabod icabod November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... far as I understand in SP1 there are built in functions ... same game in C using SP1

    How many time ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... perfect movement, go C and SP1. That's my call :)
    na_th_an na_th_an November 2006 Games
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... while ago I made a SevenuP version with binary import support ... />
    Ok, you can get SevenuP preview with Binary import from ... ]http://www.speccy.org/metalbrain/SevenuP-v1.21WIP.zip[/url]
    Metalbrain Metalbrain November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... far as I understand in SP1 there are built in functions ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... 2) to be written using SP1 ;) As long as I can ... question, but can splib2 and SP1 "coexist"? I mean - not using ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... ) to be written using SP1 ;) As long as I ... ready to do that with SP1, among other things, ... question, but can splib2 and SP1 "coexist"? I mean - ... include "spritepack.h". SP1 sits in "sp1.lib" with include " ... sprites/sp1.h". Just apply different ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... " with include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites ... /sp1.h". Just apply different includes ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... on the new game using SP1. The game is completely designed ...
    na_th_an na_th_an November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... chip support is added to z88dk, you will be able to ... with the sprite engines in z88dk so games can be written ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... to the proceedings, much like SevenUp & Spin. Who cares if ...
    Sadako Sadako November 2006 Development
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