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<1…567891011…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... just get rid of any z88dk install and unzip the snapshot ... c:\ to get the c:\z88dk tree.

    To compile ... a command prompt, cd c:\z88dk, run init.bat (this sets ... point want to recompile the SP1 library (after selecting different options ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/include/spectrum.h ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/spectrum/zx_cyx2saddr_callee ... ="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... screen (except the sprite package sp1); will also have the scroller ... 0 to RAND_MAX (32767 in z88dk) uniformly (ie all numbers in ... 0..RANDMAX (0..32767 in z88dk). So the idea is to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... The SP1 struct "struct sp1_Rect", [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc ... /sprites/software/sp1/spectrum-sp1.h? ... struct sp1_update", defined in z88dk/include/sprites/sp1.h and shown here ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... useful and present in z88dk's string library) memopi ... and red paper). The SP1 function "sp1_IterateUpdateRect()" is ... code]

    The SP1 function "sp1_Invalidate()" takes a rectangle ... (r, colour_helper); // use sp1 to retrieve screen addresses for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... is all compatible with the z88dk's input library and we ... 'll be using the SP1 library contained in z88dk to handle all ... duties. "sprite" points at an SP1 structure that controls a sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... g_uchar0".

    Internally SP1 divides sprites into their characters ... character-size pieces. The SP1 function "sp1_InterateSprChar()" allows us ... z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?view=markup"]sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    I have installed z88dk on w2k.
    its ... />
    Hey Crisis. What z88dk package did you install?
    SP1 sprite library. For that ... file or 2) compile SP1 yourself which is very ... being able to customize SP1 to non-default values ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... function was discussed, the sp1 library internally breaks up ... s sprite causes the sp1 library to create ... while it runs. The sp1 library requests some available ... php/library:memory_allocation#malloc_or_balloc_which_to_choose"]z88dk memory allocation wiki page ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... graphics data in the format z88dk's SP1 library requires[/QUOTE]
    Kiwi Kiwi October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... advertising vehicle for z88dk and SP1 (well, splib2, but SP1 is new and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... as an example, the SP1 sprite library probably contains about ... in the case of z88dk's malloc library sbrk() ...
    The malloc() library in z88dk is a dynamic memory allocator ... a [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/malloc/HeapFree_callee ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> Now if you were using SP1 this would be very easy ... be easier to switch to SP1 (it has the sp1_Initialize, ... the new "border()" command in z88dk's spectrum library instead which ... allocator ("balloc") in the current z88dk.

    ** sp_CreateSpr
    < ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... :

    I will use SP1 soon, I'm just getting ... easily code or port their z88dk games to this platform is ...
    na_th_an na_th_an December 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... using the z80 C compilers (z88dk, sdcc, ...) as they contain ... One is currently available through z88dk and it uses unusual sprite ... sprite package? Exactly one -- SevenuP -- and how many more are ... written for the spectrum using z88dk+splib2 sprite library and ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... . I know with the SP1 engine in z88dk it will not just ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ! :)
    Say for example Z88DK and SP1 compiled for all retro machines ...
    Kiwi Kiwi January 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Well it depends on what you're trying to do. Yes you can use z88dk with TG to generate code, etc. The only thing TG can't do is generate graphics definitions for the splib2 / SP1 sprite engines -- it doesn't have a compatible output format for that.
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... to finish the SevenuP parser needed for the Z88DK game; I'm ...
    Kiwi Kiwi February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... to finish the SevenuP parser needed for the Z88DK game; I'm ...
    BloodBaz BloodBaz February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... s a fast function in SP1 that will recolour a sprite ... the attr_masks by hand. In SevenuP you can just edit the ... br />
    Only fixes the SevenuP Attribute output.[/QUOTE]

    SevenuP v1.20 ;
    ; SevenuP (C) Copyright 2002 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... TG and TG now supports SP1's crazy output format, I ... source tarball with Makefile and SevenuP used to generate graphics.
    SP1 reserves by default and we ... intro to worry about yet. SP1 can be configured to be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... /> [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples ... /> [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/examples ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... have been thinking about within z88dk as well. I would like ... similar problem with porting of sp1 to new targets that have ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... geocities ones) tutorials on SP1, preferably in English as ... is still the same. SP1 exposes more of the engine ... [url]http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples ... keep an eye on the z88dk forums Misc section as ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... 't know which .obj format Z88DK uses. I'm very interested ... many of the .obj code Z88DK uses so people will be ... then :lol:), to use the SP1 sprites library and many others ... out more about the .obj Z88DK format?
    boriel boriel June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ...
    [/quote]

    z88dk also uses this allocation algorithm ... out more about the .obj Z88DK format?[/QUOTE]

    z88dk.cvs.sourceforge.net/*checkout*/z88dk/z88dk/doc/z80asm.txt ... The SP1 library and much asm library code in z88dk is ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... :
    [url]http://z88dk.cvs.sourceforge.net/*checkout*/z88dk/z88dk/doc/z80asm.txt ... /> The SP1 library and much asm library code in z88dk is written ... 's very desirable :).
    Since SP1 is FASTCALL / CALLEE with HL ...
    boriel boriel June 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... parser
    o Updated the SevenuP (Z88DK) parser
    . Includes Label Prefix ...
    Kiwi Kiwi June 2008 Development
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... them in defbs mostly, but "z88dk-ordered". I can provide PNGs ... />
    I didn't use SevenuP until recently, so that's ...
    na_th_an na_th_an July 2008 Development
<1…567891011…34>

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